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First-time watcher's thoughts on season 1.
Started watching Babylon 5 for the first time and just finished season 1. Wrote a little bit about the episodes/characters that stood out to me, thought I'd drop it here. Apologies if I spell any names wrong I'm just going off what I hear (not using subtitles). Also I just saw that there are some movies too, not sure when I'm supposed to watch them? I haven't watched any of them yet.
Episode thoughts:
Midnight on the Firing Line: The old-school CGI takes some getting used to, but it does the job. Looks like we're thrown right into the middle of the world as opposed to building up to it.
Infection: I think this is the episode where I knew I'd like the series. The episodes before this were ok (and the main plot of this episode was ok too) but what really stood out to me was Garibaldi confronting Sinclair about him constantly risking his life. The initial episodes made out Sinclair to be a bit of an action hero-type leader, but they actually address it and, if I remember correctly, he does it a lot less throughout the season.
The Parliament of Dreams Sinclair's old girlfriend comes back and... is actually normal (not some secret spy) and actually stays?? What is this true-to-life relationship building doing in my sci-fi? But in all seriousness, I love that Catherine comes back and actually becomes a recurring character instead of being a one-episode gimmick.
Mind War I kinda knew from the start that the rogue Psycore guy would "ascend", but it does introduce us to the more secretive and insidious nature of the Psycore and questioning who is actually in charge of the Earth forces.
And the Sky Full of Stars Shows us that the Minbari aren't as nice as they seem. Of the three main other races until now they'd seemed the most "peaceful", but this shows more of the war and that they did something strange to Sinclair.
Deathwalker Really interesting idea of a "cure for everything" that actually requires taking life to create. I do wonder if it be brought back later, or if they find a way around that requirement. Seems like the Vorlon see themselves as somehow "better" than the other races? The fact that the other races don't seem to protest their actions makes me believe they probably are at least way more powerful.
Believers Really liked this episode, could even be my favorite of the season. It's that classic moral dilemma where both sides have a point. I do think Sinclair was correct in the end though; they are an alien culture, it's not human's place to push our morals onto another species, as tragic as a results could be. I was curious as to whether the parents would be charged with murder for killing their child, but it was never brought up from what I remember.
By Any Means Necessary Seems like working on Babylon 5 is hell. Definitely not a post-scarcity society like the Federation.
Signs and Portents Introduces a mysterious character (not sure if his name is mentioned in this episode but we find out it's Morden in the last episode of the season). My guess is that he's part of Psycore, and is trying to probe the other races to see who could make a good alliance with Earth. Seems like he thinks the Centauri had the best answer to the "what do you want" question, so he's chosen to help them. Kosh seems to know what's up, maybe because of his researching into psychics thanks to his games with Ms Winters earlier in the season (forget the exact episode).
Eyes Got distracted by the Psycore guy; is that Weyoun from DS9?
A Voice in the Wilderness Cool two-parter. Where we find out the planet below is actually full of technological marvels. Seems a bit far-fetched that out of all the planets for Babylon 5 they just happened to choose one full of crazy technology. Of course it's all out-of-reach for the moment, maybe it will come into play later? It felt like the technology was so far advanced though that it may never be brought up again.
Babylon Squared This episode really changed the tone of the show for me. Some time in the future, there's gonna be a bad war, and Sinclair is going to grab Babylon 4 and move it through time. It seems inevitable. Other characters have also had some bad prophecies about Babylon 5 and it's destruction (there was that Centauri prophet, and also Jinxo), so I'm thinking Babylon 5 may actually be destroyed for real. I'm really hoping this actually happens and isn't some "fate isn't written yet"-type thing that's avoided.
Chrysalis Season-ending cliff-hanger. Morden is back and up to his usual meddling. Can't be a coincidence that the president was assassinated at the same time. Looks like Psycore may be making their move and taking over, and also currying more favour with the Centauri. Looks like the ships they're using are cloaked with a scaled up version of the technology the racist assassins had in that earlier episode (forget the exact episode that happened in).
Character Thoughts:
Sinclair As mentioned above he initially came of as an action hero-type character, but now seems to me like a competent commander.
Garibaldi Seems like a cool guy. The one episode where he goes on a bender felt a bit out-of-place and didn't really have any lasting consequences (goes straight back to drinking water). Maybe it will be brought up in a later season though.
Ivanova Looks like she took over the "action hero" role a little bit from Sinclair, which is a good thing.
Ms Winters Seems like a "good guy" but she still part of Psycore so it's hard not to think in the back of your mind that shes a spy and will betray everyone at a crucial moment.
Londo He comes off as a buffoon and a comedy character in the first episode, but later episodes really flesh him out. Really like him now. His assistant especially seemed a bit too stupid, although they toned that down too as it went on.
Jakar Initially you think the Narn are the "Klingons" of this series, but they only seem that way at first glance. Really interested to learn more about their history with the Centauri and what drove them to become so militaristic. His assistant is great with how direct she is.
Dilen The Minbari start off feeling like the "nice ones", but then become more grey as you learn more about them. She's currently turning into a butterfly or something so will have to find out what happens in season 2!
Random Musings (not looking for answers, just wondering out loud)
Security on the station seems pretty lax. They've got an entire seedy underbelly full of criminals on a very important military and diplomatic station. Seems like something you'd want to clean up. Sometimes when the ambassadors are walking around alone I think a nutter is gonna jump out from the shadows and just shoot them.
Do most people on the station not know who Sinclair is? I swear in one episode he was asking around a casino about something and nobody was like "oh shit it's the commander", they just thought he was some random dude.
What type of weapon is the PPG? Doesn't seem to have a visible projectile/beam, or is that because of budget/CGI?
Still not sure the actual layout of the empires in space and where Babylon 5 actually sits in relation to them. I don't think they've shown a map or anything.
Exactly how big is Babylon 5? It seems massive and some of the shots (like the park area) look HUGE, but is that maybe just a deliberate illusion so the people on the station don't get claustrophobia?
More on the station itself, still not sure where exactly the CnC is in relation to the rest of the station.
How do the warp gates work and how long does travel take? It also seems like some ships (the pirate ship from Signs and Portents) can just warp without using the warp gates.
Same with communications, I remember something about "tachyon relay" or something, so I'm guessing they use those somehow for instant communications.
Edit: Saw some comments have been made already (I haven't read them though). I should mention I've turned off inbox replies for this post and won't be reading any comments until I finish the show (I'm also not subscribed to this subreddit yet either), so feel free to tell me how wrong I am in the comments or whatever, I'll come back and have a good laugh at myself too once I'm done with the show!
Welcome Bosses, Chicagoans and all! Today we bring you great news, crew. See here, we have decided to let the public in on the operation: we are now doing public betas of new patches! This means that if you play Empire of Sin on Steam, you can now choose to opt into playing the latest stable beta build of the game. Here is how to do it:
Open Steam.
Go to the Library and right-click on Empire of Sin > Manage > Betas.
Choose the beta branch available in the drop down menu.
You should then be able to download the beta build. No password needed!
And that’s it, you’re good to go, boss! Of course, we would love to hear your feedback on the beta patch. Feel free to let us know in the comments below, in the Empire of Sin Discord or in the Empire of Sin Beta sub-forum. Discord: https://discord.gg/qX2PTYK Forum: http://pdxint.at/3tflvQ6 See below for a full list of Patch Notes for Beta Branch 1.03.
Update Notes - Beta Branch 1.03
Please Remember:
Back up your game save folder to ensure any issues during this test do not affect your main game saves
When reporting issues, please include the build version number in the report. You can find the version number on the main menu, or by dropping down the developer console.
You may be asked to attach a game save or log to a report. You can find your save games at C:Users[username]AppDataLocalLowRomeroGamesEmpireOfSinGameSaves
Player logs can be found at C:Users[username]AppDataLocalLowRomeroGamesEmpireOfSin.... Look for the folder that matches the time the game crashed
If a build update happens while you are playing the game you will need to restart Steam to get the update
Known Issues:
We're aware of an issue where you can receive notifications & loot regarding Big Jims Stash incorrectly. The team is working on a fix for this.
We're aware of some stability issues around the tutorial. The team is working on a fix.
We're aware of rare issue where buildings in the world can occasionally disappear. If you encounter this issue any additional Information you can provide would be very helpful.
Changelog
The Highlights
Safehouses are now hidden
Combat AI has been improved and provides more challenge
An option to avoid nuisance combat demands has been added, a new system will be implemented in the next update (1.04)
Fast travel has been limited
You can no longer attack an Enemy Faction you’re not at War with
General Changes
AI ignores temporary alliances when deciding to break an alliance
Loot crates are now rebalanced
Adjusted racket income filter list to take the prosperity modifier into account
Added separate notoriety gains for raze, ransack, and smash up
Prevented Personality Traits from reapplying every time you save/load
Removed time-free teleporting
Fix disappearing gangsters
UI polish
Locale polish
Prevented alcohol resource errors when ransacking that could lead to inventory corruption
Fixed instances of disappearing actors when upgrading ambience
Fixed severe issues when a game is loaded where "master hotelier" is in effect
Fixed an issue where actors could be sent to the void if two buildings changed their racket type at the same time
Added more building and colour variety in the neighbourhoods
Player cannot scroll the claim list without using virtual cursor mode when using a controller
Gangster Talents need to be unlocked
Fix boss ability items inheriting incorrect modifiers through weapon stats
Add a wait to the flee action so players can see the characters leave the area
Character model improvements
When editing a building name, if player adds a space or lowercase letters, the building name will not be displayed correctly
Adding more building variety throughout the neighbourhoods
Better telegraphing and delay for Hotels Disbanding
Better notifications for players when hotels are disbanded
Fixed a softlock when assigning Lieutenants
Fixed issue where if a character has more than 9 Status Effects on them, the UI will start to overlap. If they receive 28 or more, the icons will start to go off screen
Empire screen filter lists scroll resets on repopulating
The missing synergy icon has been found and returned to its rightful slot
The Crew screen and Black Market now have no whitespace issues when viewed in 4:3
The issue when switching to Asian languages and switching back would cause text to disappear in the tutorial is now resolved
We have updated the hiring costs for the starting gangsters
An issue with Safehouse discovery resetting on load has now been laid to rest
The awkward silences in sitdowns have now been filled with conversation. We Cleared the truce/end war sitdowns when war is removed
Missing translations in the Settings window from the Title screen have been replaced
Increased the difficulty of the difficulty levels
Change Threaten Option in sitdown pop up
Fixed alcohol resource being released twice
Save upgrader to fix older saves not loading from alcohol issue
Saltis issue with rackets being locked fixed
DMJ issue for Thompson not on map in Blues fixed
Capone softlock when talking to Guard fixed
When skipping to Ronnie’s phone call in the tutorial, we didn't have a valid reference to the brewery
Increased the tiers for racket guards for all major factions
The issue with gangster talents not needed to be unlocked has been whacked
Multiple tooltips were missing in the Empire Overview, Finances and Alcohol info screen. We found them
The name of the neighborhood is now added to the surrender dialog options
Various UI fixes
Fixed an issue where sitdown and mission icons stayed fixed on screen if the player pressed 'f' to transition to another neighbourhood
Made sure that the tutorial safehouse doesn't spawn exterior guards while the tutorial is active
Addednew advertisements, see if you can spot them all
Fixed Safehouse Discovered Softlock in Tutorial
Friend In Need mission fix for not completing after killing lodge members
Jaqcues Attacks mission fix for not completing if you upgrade all rackets at once
Fixed crate positions
Increased the sitdown timeout from 5 minutes to 15 minutes
Unknown characters will no longer reveal the faction name if we start pre-combat near them
Mark Target will now work in pre-combat and start combat immediately when activated
Resolved an issue where the AI could initiate combat while a sitdown was beginning. This would result in a soft lock in some cases
Added recruiting time to AI squads
Removed war-free attacks, you want a fight, start a war
Raul is placed so close to a building that his arm was in it
Genna fix for Round The World mission not completing
When the player refuses the police request for cash, their rating with the police is reduced depending on their notoriety. If they pay up, their rating with the police is increased
Fixed a cursor issue when cancelling a load game request
Nicknames should display how you got them in pop up
Fixed issue where all tutorial attacks by player were asking for confirmation
Fixed Issue with safehouse storages being nil
Prevented Moles from being added to selection
Non-tutorial AI Factions now start with a safehouse security level of 2 instead of 1
Fixed bookshelf collisions in bars
Created a Sal's Tips update for 1.03 to advise players in-game as to what the updates are
Updated Large Casino interiors
Different colors for the Explore and the Exterminate Agenda icon outline on the minimap and street view. This change also fixes colors of agenda icons not updating when you encounter a squad from an unknown faction
Fixed Status bar icons overlap with combat status UI
Police now resume patrolling correctly after TurningABlindEye is over in a location
Made all loot in crates uncommon
OBanion's mission POI not updating if racket becomes invalid is now fixed
Duarte's mission racket showing 0 cost for buildings after takeover, CMA mission not continuing
Injured Gangsters are now correctly disappearing after taking over a racket when they become injured
Fix for Word on The Street mission not continuing because combat was starting during a conversation
Various save game fixes
Made prosperity only update on weekly events
Fixed issue where character entered into a t-pose if they travel while paused
Fixed issue where players could end up not being able to move long distances
Combat Fixes/Changes
Issues with the AI not using grenades if they have to step out from cover have been fixed.
Dead combatants can no longer panic during combat
Allowed the boss to gain notoriety if anyone in their faction performs an execution
Ensure AI squads that are about to attack a building are not used by other tactics before they have attacked
Reduce the OW Angle for Dart Gun from 180 to 130 degrees and reduced the OW Angle for LP08 Pistol from 180 to 150 degrees
Suppressed Fire shot does not deal damage to targets
Ensured combat can't start during conversations
Fixed issue where player is able to equip regular rounds on dart gun
Tweaked Last Rites as it can deal more damage than it is supposed to: All attacks with more than one shot would always deal crit damage after the first crit shot
Fixed issue where certain conversations couldn't start combat
Stop heal over time effects being applied when their item is equipped
Fixed a softlock in combat when moving characters who had been revived from bleeding out as the result of an overwatch shot
Fixed Ability & Melee descriptions being truncated during combat
Fixed issue where Gun panel would stay up with no gun icon
Fixed an issue where entering combat during the war tutorial softlocks the game
Remove the drunk animation while in combat to fix characters teleporting across the map
Ensured errors in AI tactics don't block AI behaviour
Fixed softlock related to a primary faction being eliminated in a war
Fixed softlock when a revenge reaction turn was triggered after shooting
Fixed softlock when using batter up on a character that doesn't die
Weapon Balance: Reduced the effectiveness of a number of weapons. Critical hit damage has been reduced across the board. Removed the instant kill modifier from the Funeral Arranger Shotgun and the Deceiver Rifle. Added Knockback and Bleed to the Deceiver
Fixed for knife attack anim freezing
Fixed save games with broken melee weapons after using a batter up reaction attack
Fixed an issue where Knocking Out a character with an overwatch shot would softlock the game
Fixed issue where character can be stuck in the knocked out pose after combat ends
Last Rites ability has limited range, which was not implied by the game in any way
Fixed issue with Remedy not appearing on action bar
Fixed issue with Hair Trigger ability activation popup showing even when character is knocked down
Fixed an issue where certain combat reactions were using stale position / vision data. Could cause an issue where a character would "step out" to an old position several meters away
Time Bomb will disrupt overwatch when thrown
Characters no longer get up after they have been executed if they were put in the BleedingOut state by a critical hit
Fixed issue where Last Rites doesn't indicate that DMJ's Mauser has 10 shots leading people to believe it is bugged
Characters no longer get stuck in the overwatch pose at the end of combat
Characters rotate back to their overwatch direction after getting attacked
Run Away option is displayed in surrender dialogue if gangster is under attack outside
If a gangster or boss will be affected by the exterior combat, the dialogue offering surrender now shows their name
The camera will no longer move after the player abandons exterior combat when the attackers are attacking the outside of a building
AI attacking building exteriors will now attack between 8-15 metres from the building door instead of between 0 - 5 meters
Fixed issue where corpses would block player moving to tiles
Vicekings boss Donovan leaned on us for getting his name wrong in German
The camera will no longer move after the player abandons exterior combat when the attackers are attacking the outside of a building
If a gangster or boss will be affected by the exterior combat, the dialogue offering surrender now shows their name
We have ensured the Run Away option is displayed in surrender dialogue if the character is under attack outside
Added even more variety in the buildings
Made sure characters cant get stuck in the overwatch pose at the end of combat
Characters now rotate back to their overwatch direction after getting attacked
Increased the duration before an AI will declare war without an antagonizing incident
Adjusted weapon ranges and stats
Smooth out the curves for weapon ranges to reduce a number of sharp drop offs.
Lowered a number of critical damage multiplier values for numerous weapon types.
Removed critical hit chance from a number of explosives weapons.
Removed armor damage from rifles
Fixed an issue where the AI would get close to the player
Added new movement parameters that allow the AI to want to move towards the effective range of their weapon
Improved the performance for moving towards enemies and grouping with allies
Fixed an issue with all tiers of Saltis melee racket guard being equipped with Brass Knuckles. Now each tier of Salltis melee racket guard is equipped with appropriate tiers of melee weapon
Wandering thugs and thugs near loot crates will no longer attack the player on sight. They will attack if the player opens a loot crate near them
Guards of major and minor factions will now only attack the player faction characters on sight if they are at war
Melee attacks now trigger the correct animation if the target bleeds out
That combatant who started a battle while in sitting pose, will no longer stay in that pose for the whole fight
Guards in rackets will no longer sit in chairs
Resolved a UI Overlap in combat with large text settings
Further updates to the combat AI to help them move when no targets are visible and stay put when they can do actions from their current position
Made sure bleeding out targets are prioritised correctly in the chance to hit order
Friendly fire no longer removes non-aggression types of pacts (ceasefires/defense agreements..etc)
Fixed issue where Unleash Fury could fail to activate
Reduce the movement debuff from exhaustion from -2 to -1
Fixed an issue where clicking the "Exit Ambush" button did nothing in combat
Character speed returns to normal if Drunk status wears off during combat
Only play Gut Shot sfx when someone
Mission Fixes/Changes
Auto focusing missions that come from quest givers and boss missions
Fixed failing Ryley mission when Alfred dies
Fixed Helen being placed in Dyer mission when placement invalidated
Removed repeated objectives failing missions
Fixed alcohol production being stopped forever in CMA mission and Burned Bozze and Ruined Barley event
Fixed unclickable option for DMJ's mission
Added placement invalidated to RPC missions so they stop failing when a building is upgraded
Moved Kicking the Habit mission to mid game to stop both maria missions spawning together
CMA fixes - Stopping All Good Things on Alt time auto-completing, fix for Jaques Attack and They're on to Us
Boss mission fixes - Stopping NPCs from spawning on band stand, buildings taken over by killing boss now count as conquering and progress mission, fix for DMJ mission Down Hearted Blues
Fixed missions not completing in groups
CMA fixes, Auto accepting mission rewards instead of relying on resolution pop up
Persisting mission npcs that are going to be resurrected to stop them from disappearing, misc boss mission fixes
CMA fixes, body bag removal fix, removing persistent POI over Maria's head, adding do not revive tag to mission npcs to stop them getting up after combat
Moved any mission npcs standing on stages in bars off them
Fixed an issue where interior guards could duplicate themselves after winning a defensive fight
Union mission, family business mission and npc approaching player to talk fixed
Thug Variants
You should now see 13 different thugs
The appearance is randomly selected
Racket Guard Changes
Any old saves that were made before these changes were introduced will keep their previous racket guards until that racket is upgraded or sold and purchased again. Once upgraded or purchased the racket will start using the new guard configs.
With each level of security upgrade the guards will now become much tougher
A new tier of racket guard has been introduced at security upgrade levels 4 and 5
These changes only attribute based. The number of guards has not changed and there has been no changes made to the guard inventories
Fixed issue with racket guards not being replenished
Faction Changes
Allowing the boss to gain notoriety if anyone in their faction performs an execution
Fixing Spiffing Brit minor faction exploit
Faction AI no longer attacks buildings outside of war. Existing attacks outside of war in older saves are cancelled.
The diplomacy option for retribution demands has been removed
Safehouse Changes
Gameplay change to safehouses hiding has been pushed.
Safehouses start out as hidden (white buildings you can't interact with)
Discovery chance increases by 1% a week from meeting a faction
Once a month a safehouse discovery chance checked and the safehouse is revealed if the check passes
Diplomacy screen shows your current discovery chance
Taking over that faction's rackets further increases the discovery chance and checks (dynamic percentage based on faction rackets remaining)
Event fires on safehouse being discovered
Guards don't show up outside the safehouse until the safehouse is discovered by the player
Ensuring taking over safehouses correctly assigns lieutenants
Fixed issue with gangsters flagged as “away” being able to be assigned to a safehouse
WARNING:It is up to you to judge the accuracy and veracity of the below before trading. I take no responsibility for the accuracy of the information in this thread.
Your Pre Market Brief for Tuesday December 15th 2020
Brought to you byMoonGangCapital You can subscribe to the daily 4:00 AM Pre Market Brief on The Twitter Link Here . Alerts in the tweets will direct you to the daily 4:00 AM Pre Market Brief in this sub. Other Useful Resources:The Ultimate Quick Resource For the Amateur Trader. Published2:33AMEST / Updated as of4:00 AMEST -----------------------------------------------
Overnight News Heading into Tuesday December 15th 2020
(News Yet to be Traded 8:00 PM - 4:00 AM EST) It is up to you to judge the accuracy and veracity of the below before trading. I take no responsibility for the accuracy of the information in this thread.
TSLA Tesla To See $1.1B In 'Deferred Software Revenue' In 2021, Munster Estimates
TSLA Elon Musk's SpaceX Seeks To Double Valuation At $92B In New Funding Round: Report
TSEM Tower Semiconductor and OPIX Announce the Successful Development of a World Class iToF Technology Platform for 3D Imaging and Face Recognition Applications
AAPL Apple Supplier's iPhone Factory Suffers $7M In Damages During Violent Worker Protests
EAF GrafTech Announces Upsizing and Pricing of Secondary Offering of Common Stock by Existing Stockholders
ATA.U Americas Technology Acquisition CORP. Announces Pricing of $100 M IPO
UBER Uber Fined $59M In California Over Refusal To Share Information On Sexual Assaults
BNR Burning Rock Announces an Exclusive in-Licensing of a Risk Stratification Test for Early Stage Lung-Cancer Patients from Oncocyte in China
BCDA ($4.48) BioCardia, Inc. Announces $8.5 Million Registered Direct Offering Priced At-The-Market Under Nasdaq Rules [Revised]
UBER DASH LYFT GRUB Uber and DoorDash are hiking food delivery and rideshare prices for Californians to pay for new driver benefits
WBA CVS COST RAD KR COVID-19 vaccines expected by spring 2021 at drugstore/grocery store
GOOG GOOGL Google Kills Its Google Home Max Smart Speaker Line
J Jacobs Secures Place on Irish Water's Engineering Design Services Framework
End of Day and After Hours News Heading into Monday December 15th 2020
(News Traded 4:00 PM - 8:00 PM EST) It is up to you to judge the accuracy and veracity of the below before trading. I take no responsibility for the accuracy of the information in this thread.
WM Waste Management Announces Plan to Increase its Quarterly Dividend Rate and a Refreshed Share Repurchase Authorization
CAH Ohio Chooses Cardinal Health for COVID-19 Vaccine Distribution
PTON Spinning creator files patent infringement lawsuit accusing Peloton of stealing its technology for their stationary bikes
EYRP ERYTECH Completes Enrollment in TRYbeCA-1 Phase 3 Trial in Second-Line Pancreatic Cancer
XOM North Dakota Sees Its One-Time Oil Gushers Stalled Until 2022
DIS The Walt Disney Company Schedules Annual Meeting of Shareholders for March 9, 2021
BSX NVRO Boston Scientific Announces Stipulation Of Dismissal Of Nevro Corporation's Patent Infringement Case In California
HON Honeywell Acquires Sine Group To Create A Mobile Platform For Honeywell Forge Offerings And To Enhance Connected Buildings Solutions
NOC Northrop Grumman secures two Air Force contracts worth $185.7M and ~$163.65M
WD Walker & Dunlop Structures $86 Million in Financing for Seniors Housing Properties
MMP Kherkher Garcia, LLP Files Suit on Behalf of Burn Victims in Magellan Oil Tank Explosion
PRIM Primoris Services acquires Future Infrastructure Holdings for $620M
PEO ADX Adams Natural Resources Fund Initiates Share Repurchases Pursuant To Enhanced Discount Management And Liquidity Program
TBI PeopleReady’s JobStack App Recognized for Tech Excellence in Staffing During Pandemic
XOM Engine No. 1 Comments on ExxonMobil’s New Emissions Targets
NHS Neuberger Berman High Yield Strategies Fund Announces Final Results of Its Tender Offer and Reduction in Leverage
SAIC NOC US Department of Defense awards new contracts to NOC / SAIC
GDYN Grid Dynamics Acquires Netherlands-based Daxx, Expands Footprint in Western Europe
MTN Vail Resorts, Inc. Announces Commencement of $500,000,000 Convertible Senior Notes Offering
DCI Donaldson Company Makes Strategic Investment With Key Appointment to Accelerate Growth in Life Sciences
VGC ($0.98) Vista Gold Drilling Confirms Adjacent Mineralized Zone at the Mt Todd Gold Project
ARMS ($3.26) On July 24, 2020, Amyris and the members of our board of directors were named as defendants in a putative stockholder class action filed in the Court of Chancery of the State of Delawa..
PQG PQG +9.4%, materials segment acquired by The Jordan Company affiliate
HWKN Hawkins Named One of America’s Most Responsible Companies by Newsweek
NXPI NXP Semiconductors shares fall after Goldman downgrade on lack of upside
TOL: Poor guidance and headwinds in the real estate market (Reliable company though)
LEN: Dipping as a result of TOLL's guidance. Posturing for earnings on the 16th
SPWH: Dropping as analysts expect a decrease in revenue earned next year.
ITB: Real estate expected to cool off in the winter before popping again in the Spring
LMT: Typical post dividend dip
CRM: Dipping because investors assess they paid too much for the Slack purchase
KMX: Been trading sideways for nearly 6 months. Earnings on 12/22
BGFV: Post earnings/dividend dip
VIVO: Volatile growth stock
WM: Dumping after dividend. News Above: Resuming share repurchase program and upping dividend
WERN Missed in Revenue last ER. Looks oversold.
Offering News:
MIRM Mirum Pharmaceuticals Announces Pricing of Public Offering of Common Stock
CTAQ Carney Technology Acquisition Corp. II Announces Closing of $402,500,000 Initial Public Offering
TGTX TG Therapeutics Announces Pricing of Upsized Public Offering of Common Stock
MUDS Mudrick Capital Acquisition Corporation II Announces Closing of Underwriter’s Option to Purchase Additional Units in Connection with its Initial Public Offering
TPVG TriplePoint Venture Growth BDC Corp. Announces Extension and Expansion of Its Revolving Credit Facility
AROC Archrock Announces Upsizing and Pricing of $300 Million of Senior Notes
CSTL Castle Biosciences Announces Commencement of Proposed Public Offering of Common Stock
LEAF Leaf Group Announces Closing of Public Offering of Common Stock
OCUL Ocular Therapeutix to raise $75M in stock offering
ENLC EnLink Midstream Announces Pricing of $500 Million of Senior Notes Due 2028
PXLW Pixelworks Announces Closing of $12.0 Million Public Offering of Common Stock
HYFM Hydrofarm Holdings Group Announces Closing of Initial Public Offering and Full Exercise of Underwriters’ Option to Purchase Additional Shares
Commodities:
Oil Edges Toward $47 Ahead of U.S. Coronavirus Vaccine Rollout
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Note: The particularly important details and music artist names are in bold text. Licensed music track names are in italics. The year is 1973, five years after the events of the Mafia III, and 22 years since Vito Scaletta’s seen or heard from his old friend Joe Barbaro. The canon ending of Mafia III with this Mafia IV story is Vito taking over the city after Lincoln skipped town, however Cassandra and Burke are left alive and loyal to both Vito and Lincoln still. Burke was able to survive his liver cancer by getting a black market liver transplant in Mexico, like he did in his ending, except with Vito running the city. On Vito and Lincoln’s behalf, Burke and Cassandra agree to stay behind in New Bordeaux and keep the city locked down, incase Leo Galante and the Commission try anything. The beginning cutscene is Vito answering his telephone after getting up in the morning in his new penthouse, on the top floor of the New Bordeaux casino he finished that was once Sal Marcano's, and grabbing a cup of coffee. It's Alma with some urgent news. Lincoln Clay came down to the cigar warehouse to visit her after 5 years of silence, and he has big news. Joe is alive in Empire Bay and has been this entire time. However, as punishment for his actions, he's become Leo Galante's personal driver against his will and is forbidden from contacting Vito ever again, or else him and Vito will be killed. Alma then tells Vito to meet Lincoln at the airport to learn more, as he's already there awaiting Vito's arrival. When they're away from anyone who could listen in on their conversation, Lincoln tells Vito he has a friend named John Donovan he's going to introduce him to, hiding in the outskirts of Empire Bay, ready to help Vito and Lincoln with their new mission Vito gets dressed in one of his signature trench coats with a suit and tie, ready to rain down hell on the Vinci crime family and their allies, and finally be reunited with his lifelong friend he previously thought was dead, Joe Barbaro. Here is my idea for the kill list, all related to the Commission in Empire Bay and their allies.
Leo Galante - Top target on the list, Vinci family consigliere who's in with the Commission and the man you thought put Joe in the ground for the past 22 years. Bury this wrinkly old cocksucker.
Johnny Galante - Vinci family capo and younger relative of Leo's mentioned in Cassandra's ending, possibly Leo's cousin even. John Donovan knows that the two are close, and that Johnny's a valuable asset to Leo's organization. Kill him both to hurt Leo's earn and influence, and to hit him straight in the heart by taking away his family and everyone he loves
Michele Galante Jr. - Another Vinci family capo, and Leo Galante’s youngest brother. Killing Leo’s little brother will both take away one of his most reliable allies, and leave him stricken with grief and enraged, and more prone to making mistakes.
Nunzio Galante - Leo’s seasoned older brother by 3 years, and yet another Vinci family capo. He knows enough about smuggling that he worked out an ingenious plan for smuggling military grade weapons into the city. He pays off corrupt officials at Empire Bay International Airport, to allow guns to be loaded inside the walls and floors of planes, unknown to everyone onboard save for the palms the Galantes and Frank Vinci have greased to cooperate and keep quiet. The time has come to put this crafty old bastard in the ground.
Don Frank Vinci - Frank Vinci is the boss of the Vinci crime family, the family Leo's been a consigliere of for decades, and a lifelong friend of his. Kill Frank, and Leo loses more ground than he could ever imagine, and will be forced to deal with both the loss of his boss, and the loss of his lifelong childhood friend.
Don Ennio Salieri - Longtime close friend of both Frank Vinci and Leo Galante, Don of the Salieri crime family, and a third party Frank and Leo call in to crush Vito's uprising, when it becomes too big of an issue for Vinci alone to handle. Salieri was eventually able to grease enough palms while behind bars to have his life sentence overturned, and he got released from prison on good behavior in 1953, after he served 15 years of his sentence. He’s since relocated to his main operations to Empire Bay, having already had connections and men present there while he was in prison, backed by the Commission and the Vinci crime family. He's seasoned, but he’s nothing Mr. Scaletta can't handle. Give this tired old fuck the gangland ending he's had coming.
Isaac - Isaac is the personal assistant to an influential loan shark named Bruno Levine, who handles the money of the Commission, including the Vinci crime family and the Salieri crime family. He does anything from serve his boss coffee, to count incoming and outgoing money for Bruno. Because of his duties, he's aware of Bruno's location at all times. You’ll need to get to Isaac to get information on his boss out of him, and dispose of him afterwards if you want to get to Bruno.
Bruno Levine - Bruno is a Jewish-American loan shark who kicks up all of his earn to both Frank Vinci and Ennio Salieri, and the Commission in Empire Bay. Killing him kills a lot of earn for the Commission, and they loses a valuable asset. In addition to getting rid of him being practical, to add insult to injury, he gave your father that loan. It's about time to put this asshole out of business.
Mr. Chu & Mr. Chu Jr. - This old man has been leading the Empire Bay Triads with an iron fist since before you were even born. The bastard has a son too, who eventually went on to become his underboss. The Empire Bay Triads became a close ally of the Vinci crime family, the Salieri crime family, and the Commission shortly after Vito killed Don Carlo Falcone in 1951, forming a lucrative partnership with the Commission. Mr. Chu and his eldest son are valuable assets for Leo Galante who give him extra reach. Melt their iron fists and show these two pricks just who they fucked with.
Eddie Scarpa - This cocksucker used to be Carlo Falcone's underboss for as long as you could remember. After you whacked Falcone in the fall of 1951, he decided to throw in with Vinci to save his own skin. He took over the smuggling and dock union extortion that fat fuck Derek Pappalardo used to run. You know all too well how to deal with this sorry fuckin' rat.
I'm thinking Vito and Joe work with Lincoln Clay and John Donovan to split up Empire Bay and distribute territory to three other factions not unlike what Lincoln did with New Bordeaux. This time though, this is a much larger city in a much, much different part of the United States. The empire building mechanics would be a lot smoother, more robust, and streamlined compared to Mafia III. They would work similarly a more modernized version of how the hit city sandbox game Scarface: The World Is Yours handled it's empire building and management mechanics, minus the whole switching to other characters lower on the ladder to do your bidding. This would be ideal for a story rich organized crime game in my opinion. Here are my ideas for those factions, all close allies of the up and coming Scaletta crime family. The Cuban mob led by Alma Diaz. Vito goes way back with Alma, and she does not hesitate to answer him and Lincoln's calls to save Joe's life and royally fuck both Leo Galante and the Vinci family. Conti crime family, led by Enzo Conti. This Conti crime family formed sometime in late 1968, months after Lincoln helped Enzo flee New Bordeaux and drop off of Sal Marcano's radar. It turns out he fled north to Empire Bay and finally formed his own family, having more than enough years of experience in the underworld to handle the job. Lincoln's tight with him and manages to recruit him to Vito and Joe's cause. The Yakuza, based out of Empire Bay's Japantown. Longtime sworn enemies of the Empire Bay Triads, with bad blood going back decades. They would greatly enjoy seeing Mr. Chu and his son's heads mounted on pikes, along with whacking everyone who's ever supported their organization. You don't know them well, and they're known to be very unpredictable and ruthless. Use these traits to your advantage when taking on the Commission of Empire Bay and their friends. I should mention as expected, this entire 1973 section where you play as Vito is much shorter than Mafia III. Vito's takeover is shown much more quickly over time than Lincoln's, and there's time skips during it, to keep it short and sweet, and to show onscreen only what's important. There is also no option for your underbosses to betray you, as to reduce confusion and keep the story consistently the same each playthrough, like the first two Mafia games. However, unlike Mafia III, after all of these tasks are completed and every single assassination target on Vito’s kill list is dealt with, the game does not end. In fact, it's not even anywhere near close to being over yet. Vito's 1973 section was merely the beginning act. It was really a lead up to an entirely new Mafia story, centering around a newcomer to the American mob. Fast forward two years following Vito’s rampage that led to him taking over Empire Bay and the Commission, in the year 1975 him and Joe now rule Empire Bay, with Vito as the Don of the Scaletta Crime Family, and Joe working as his loyal underboss. You play the rest of the game as a young up and coming soldato named Louis in his 20’s, who’s a rising star in Vito’s organization. Do right by Mr. Scaletta and Mr. Barbaro, understand kid? My basic idea for the character and his backstory is that he's a young Italian-Canadian mobster from Toronto, Ontario, or whatever Mafia's equivalent of it could be called. Let's call him Louis DeSimone. His family hails from Tuscany in Italy and moved to Toronto, Ontario in 1939, shortly after World War II broke out in Europe. Louis DeSimone was born in July 1952 in Toronto, and was raised in Toronto's Little Italy. Being northern Italian and hailing from Tuscany, Louis has blond hair and green eyes, making him visually very distinct from past series protagonists, who were all dark haired brunets with brown eyes. Louis fled south to Empire Bay when the feds started cracking down on his old family and put his boss in prison, and he ended up finding a new home with the Scaletta crime family. The first few missions playing as Louis DeSimone involve shooting your away out of an arrest by a Toronto Police Service SWAT team in Toronto in December 1974, seeing the rest of the members of your old crime family either get arrested or shot in front of you as you make your escape. You spend the next two missions fleeing Ontario through Quebec and upstate New York, before finally arriving in Empire Bay in early 1975, late January to be exact. Winter is in full force with snow everywhere, Louis' arrival to Empire Bay for the first time in his life mirroring Vito's return to Empire Bay in 1945 30 years earlier, except under far different much more dire circumstances. Louis' older brother and his father, both capos in his old crime family in Toronto, are shown to be arrested by the TPS SWAT team in his first mission, the same one that attempted to gun him down when he resisted arrested. Louis knows someone had to have ratted out his old crime family, and he wants to find out who someday. The thing is though, he doesn't just want to kill them. He wants to get out of them why they did it before he kills them. More than anything else, he just wants to find out why his crime family was betrayed and served up to the feds on a silver platter, having most of his biological family sent to prison in the process. He’s out to uncover the mystery of why his family fell apart, and he’s more than willing to help people like Don Vito Scaletta and his underboss Joe Barbaro to eventually get the answers he seeks. In the end, he’s not even after revenge primarily, more than that, he wants answers and information regarding the fare of his old crime family, and wants to know why his family fell apart. I came up with the idea for this character because I figured that playing as a fugitive from the law made sense for the mob life, and I'm surprised we haven't had a fugitive protagonist in the Mafia series yet. In the 1975 chapters while playing as Louis, the Watergate scandal, President Richard Nixon’s resignation, and the official end to the Vietnam War are all discussed on the in-game radio during news segments. In the last 1979 chapter, the beginning of the Soviet-Afghan War is also the subject of a news segment on the radio. The story eventually transitions into the 1980's as years pass, with the scenery, cars, and music changing accordingly, and historical events of the time discussed in the game. In the 1989 section of the game, the murder of the infamous former Sinclair Parish Sheriff Walter “Slim” Beaumont is mentioned on the in-game radio, as just over 21 years ago Slim and his corruption ring were the top headline of national news. the time the game ends, it's 1992, and significant historical events from the past few years at the time that are covered on the radio in-game include anything from the fall of the Berlin Wall, the Gulf War, the collapse of the Soviet Union, to the 1992 L.A. riots. The rise of the internet and home computers are briefly touched upon during news segments on the in-game radio during the early 1990's section of the story, but not greatly delved into given their relative infancy in that time period. During this entire 1975-1992 stretch of the story, Vito is no longer playable, and Don Scaletta takes a backseat in the story as a main supporting character, similar to Don Salieri throughout Mafia: Definitive Edition. You now play as the Italian-Canadian Scaletta family soldato Louis DeSimone, who is later promoted to being a capo in 1985. At the end of the game in 1992, Louis is promoted to Consigliere of the Scaletta crime family, and it’s revealed in the epilogue that he became the don of the family in 2006 at the age of 54, and his now released from prison older brother serving as his underboss, and and Enzo Conti’s grandson Giovanni Conti serving as consigliere, taking over from Louis’ previous position which before that belonged to his father and Enzo’s only son, Lorenzo Conti from 1973-1992. It is worth noting that unlike Don Salieri, Don Scaletta has much more integrity, and has more genuine loyalty for his men and his associates. If you've beaten Mafia 1 or Mafia: Definitive Edition, you'll know this is something Salieri lacked in the end. Over time, Louis also goes from having a strictly business relationship with Vito and Joe, to bonding with them and becoming a genuinely close friend and trusted member of the family, seeing Vito as something of a second father, and coming to see Joe as the fun uncle he never had. Another major character development theme is Louis DeSimone adapting and assimilating into Italian-American culture in his new home in the Northeastern US, it seeming like something new mixed with the familiar Italian-Canadian culture he was raised in back in Ontario just north of the border. The game will include a number of hit music from the 70’s that played on the radio back then, such as Bobby Womack’s Across 110th Street and Tony Christie’s (Is This the Way to) Amarillo, The Grateful Dead's Casey Jones and at least a few songs by the then new American rock band Cheap Trick, as well as popular songs from the 1960’s people still listened to at the time, such as Sam the Sham and the Pharaohs’ Wooly Bully, King Crimson’s 21st Century Schizoid Man,Zager and Evans' In the Year 2525, The Zombies' Time of the Season, and Nancy Sinatra’s These Boots Are Made for Walkin'. When you progress through the game, especially after you switch to playing as Louis DeAngelo for the rest of the story, years change, and the music changes. Different songs start playing on the radio, such as Sylvester's You Make Me Feel (Mighty Real),Randy Crawford's Street Life, and The Village People's Y.M.C.A., Cheryl Lynn's Got to Be Real, Gloria Gaynor's I Will Survive, and the Bee Gees' Stayin' Alive start playing in the 1979 portion of the game. After you've completed the 1975 section of the game, Foghat's Slow Ride starts playing on the radio. Starting in the 1977 section of the game, Cheap Trick's I Want You to Want Me and Heart's Barracuda start playing on the radio. In the 1980's portion of the game, Thomas Dolby's songs Hyperactive! and She Blinded Me with Science, in addition to Night Ranger's Sister Christian also start playing on the radio. If Hangar 13 can afford the licenses, I also think a few Michael Jackson and Madonna songs should definitely be on the radio during the 1980's portion of the story, given the immense popularity and regular radio airtime those two had in that decade. If this ended up being possible, I imagine that Michael Jackson's Smooth Criminal, Beat It, Bad, and Billie Jean being on the radio in the 80's sections would be a must, Smooth Criminal especially because of how well it suits the series. Madonna's Lucky Star, Burning Up, Like a Virgin, and Borderline would also be perfect for the 80's portion of the game to me. Also mentioned by NPCs and civilians in the game are topical events of the time period, such as the release of the groundbreaking 1973 horror film The Exorcist at the end of Vito's playable portion of the game. Other music of the 1980's segment when playing as Louis DeAngelo for the remainder of the game includes hits of the era such as Joe Jackson's Steppin' Out, The Buggles' Video Killed The Radio Star, Corey Hart's Sunglasses at Night,Laura Branigan's Self Control and Gloria, The Weather Girls' It's Raining Men, A-ha’s Take On Me, Men at Work's Down Under, Kim Wilde's Kids in America, The Gap Band's You Dropped a Bomb on Me, Culture Club’s Karma Chameleon, Michael Sembello’s Maniac, Twisted Sister's I Wanna Rock and We're Not Gonna Take It, Bon Jovi's Wanted Dead or Alive and Bad Medicine, Soft Cell’s Tainted Love, Robert Palmer’s Simply Irresistible, Rick Astley’s Together Forever, Whenever You Need Somebody, and Never Gonna Give You Up, Cutting Crew’s [I Just] Died In Your Arms, Loverboy's Working for the Weekend, Dead or Alive's You Spin Me Round (Like a Record) and That's the Way (I Like It), Tiffany’s I Think We’re Alone Now, Daryl Hall & John Oates' Maneater, Aneka's Japanese Boy, Mötley Crüe's Dr. Feelgood, Girls, Girls, Girls and Kickstart My Heart, Billy Joel's We Didn't Start the Fire, Huey Lewis And The News' Hip To Be Square, Bill Medley's (I've Had) The Time of My Life, The Police's Every Breath You Take, Whodini's Magic's Wand, Guns ‘N Roses’ Welcome to the Jungle and Paradise City, Tears For Fears' Everybody Wants To Rule The World, Rockwell's Somebody's Watching Me, Regina's Baby Love, Nena's 99 Red Balloons, Earth, Wind, and Fire's Let's Groove and September, Billy Idol's Eyes Without a Face and White Wedding, Rick James’ Give It To Me Baby, Olivia Newton-John’s Physical, The S.O.S. Band’s Take Your Time (Do It Right), Kenny Loggins’ Highway to the Danger Zone, Wham!’s Everything She Wants, George Michael's Careless Whisper, Toto's Hold the Line and Africa, Blondie's Heart of Glass and Atomic, and Mai Tai's History. **Note that not every single year and moment of the 17 year 1975-1992 section playing as Louis DeAngelo is playable or chronicled. My idea is it would be handled similarly to how the time skips in Mafia 1/Mafia: Definitive Edition were handled. Time skips of two or more years, or in this case, even longer such as 4 years sometimes, the game skipping from 1979 to 1983. This is to keep the game and story length ideal, and not risk it getting boring or repetitive, or going on for too long. Repetition was a big problem in Mafia III even if I still thought it was a superb game, so I think it'd be best to learn from that for the next big entry. The games story will skip ahead and show onscreen only what's significant, similar to the first Mafia game and it's remake, as well as certain aspects of Mafia II. Louis starts his section as a 22 year old fugitive soldato who got picked up by another crew south of the Canadian border, and in the epilogue of the game in 1992, is promoted to the consigliere of the Scaletta crime family at the age of 40, being set to take over the family once Vito and Joe become too old to run the day to day on a regular basis. Louis DeSimone is promoted to don of the Scaletta crime family following Vito and Joe being officially retired as of 2006. They’re both still involved and paid huge amounts of money by Louis out of respect, but keep a much lower profile by then since they have handpicked successors and aren’t worried about where the business is going. The years chronicled in the main gameplay segments are as follows: 1973 1975 1977 1979 1983 1985 1987 1988 1989 1990 1991 1992 Much more of the rural areas and countryside outside of Empire Bay are included than what was available in Mafia II. The way rural environments are handled for this hypothetical Mafia IV is akin to how Mafia: Definitive Edition and Mafia III handled their rural environments outside the main cities, except much larger in scale, given the increased power of the current new consoles such as the PS5 and Xbox Series X. This region is based off of upstate New York and the surrounding areas across multiple states in the Northeastern US, and includes forests, fields, mountains, rivers, lakes, beaches, and small towns. Also included are other cities and towns, based off of other large cities in New York like Syracuse, Buffalo, and Rochester, where other story missions, business activities, and side missions take place, along with smaller notable places like Ithaca, Binghamton, and Utica. The entire states of New Jersey, Massachusetts, Rhode Island, Vermont, New Hampshire, Maine, Delaware, Maryland, and Ohio are also included, including places based off of all of their major cities and most of their notable towns in between. Large portions of Pennsylvania are included as well, including Philadelphia, Pittsburgh, and Scranton. All of the province of Nova Scotia including the city of Halifax, and Large portions of the eastern half of the Canadian province of Ontario are included as well, including cities based off of Toronto, Ottawa, and Niagara Falls. There's even a small portion of Quebec included, including Montreal and the surrounding countryside of the province outside that city, including a few small towns in southern Quebec. The player must pass a quick border patrol check when crossing the US-Canada border in a car or other ground vehicle. Wildlife is present in the game, mostly to add to the background, scenery, and immersion in rural environments on the map. These are all animals native to the Northeastern US, ranging from white tailed deer, coyotes, bobcats, Canada lynxes, rabbits, hares, groundhogs, gophers, beavers, raccoons, opossums, bats, chipmunks, red and gray squirrels, mice, and rats to more formidable and potentially dangerous animals that may sometimes attack the player, such as grey wolves, black bears, mountain lions, and moose. These last four animals are known to spawn in the mountainous regions, especially in New York, Ohio, Vermont, Massachusetts, and Ontario, including the rural regions based off of the Catskills and the Adirondack mountains. Dogs are present in the cities, towns, and settlements where humans live and keep them as pets, being walked and sometimes found in people's yards. Some are used as guard dogs by enemies and are aggressive towards the player on sight. Domestic cats are also present in the background of residential areas, and both Louis and Vito own them as pets throughout the game in their safe houses, as well as other onscreen characters we see the homes of throughout the game. Aircraft make their first usable appearance in the Mafia series too, from airplanes to helicopters. Vito cannot use planes or helicopters in his playable 1973 portion of the game, as he does not know how to pilot, being a paratrooper in World War II who never actually flew any of the planes himself. Aircraft are unlocked to use when Louis DeSimone gets his pilot’s certificate offscreen in 1977, and at the end of a chapter set that year, Louis has to fly Vito in a helicopter to a penthouse in Downtown Empire Bay acting as a family safe house, equipped with a helipad. Louis frequently serves as a personal driver and pilot for both Vito and Joe afterwards, having done a lot in his time serving the family to earn their trust and respect. Melee weapons also make a return from Mafia: Definitive Edition, with even more variety this time. In their respective sections of the game, Vito and Louis may use anything from baseball bats, pipes, shovels, brass knuckles, golf clubs, police batons, switchblades, kitchen knives, bowie knives, ice picks, 2x4s, claw hammers, crowbars, tire irons, chain links, machetes, meat cleavers, pickaxes, hatchets, sledgehammers, to fire axes. This amount of melee weapons is so no matter what environment the player finds themselves in during a mission or any other game activity, there is usually a weapon of some sort nearby. If the player has obtained piano wire, you may also strangle an enemy to death with it from behind as a stealth kill, this being a classic assassination method infamous for being used by the Italian Mafia. Rope can also be found and used for similar strangulation stealth kills, appearing in the gameplay environments where piano wire can’t be found. There is a wide variety of new guns and explosives to use in this concept for Mafia IV, going with the new weapons of the time the game takes place that criminals quickly got their hands on. This includes the SPAS-12 combat shotgun, the Beretta 92 pistol, the AK-74 assault rifle, the mini uzi, the MAC-10 submachine gun, both suppressed and unsuppressed variants, the Beretta 92 pistol, the Taurus raging bull revolver, Glock handguns, the TEC-9 machine pistol, illegally modified to be full auto, the Ruger Mini-14 full auto variant, and even Vietnam war era flamethrowers, which I think is only natural given that as of Mafia III, we already have RPGs and grenade launchers. Late in the game from the 1989 section and onwards, the Benelli M3 combat shotgun becomes available. The Milkor MGL grenade launcher becomes available beginning in the 1983 portion of the game. Attached grenade launchers are also available for the AK-47, AK-74, and M16 assault rifles. More advanced rocket launchers of the 1970’s and 1980’s are naturally included as well. Free ride makes a return in Mafia IV, with the player having the options to change the weather, time period, and an option to play as Louis, Vito, Joe, Lincoln, or John Donovan. Naturally, a multitude of new free ride missions are available as well. I previously posted a much earlier and less detailed draft of this on the old Mafia3 subreddit 3 years ago back in 2017 as an idea for a hypothetical Mafia 3 expansion where you play as Vito, but have since updated and revamped it to a possible Mafia IV plot, and fixed any plot holes I noticed and made it much more fleshed out and in depth, and focus on more than just Vito in the end. You may view my original here if you so desire, to compare. https://www.reddit.com/Mafia3/comments/6sldhp/spoiler_mafia_iii_vito_dlc_basic_plot_idea/ Feel free to give me constructive criticism on this, as I encourage this discourse and believe it is integral to growing and improving, to build upon or improve these ideas I've come up with, or say whether or not you think something like this should happen in the future. Thank you for reading!
Kickstarter Roundup: October 11, 2020 | 30+ Ending Soon (including: THE 7th CITADEL) & 55+ New This Week (including: Frostpunk: The Board Game)
What this is:
This is a weekly, curated listing of Kickstarter board game projects that are either:
newly posted in the past 7 days, or
ending in the next 7 days (starting Oct 12) and have at least a fighting chance of being funded.
All board game projects meeting those criteria will automatically be included, no need to ask. (The occasional non-board game project may also sneak in!) Expect new lists each Sunday sometime between midnight and noon PST.
Ending Soon
Project Info
Players
Backers
Min / Avg Pledge
Ends
Comments
Broadside Empires of Steel A fully printable tabletop miniatures game set in the era of the Dreadnought Battleship. // Has raised A$11,322 of A$3,000 so far. (~377%) ☑
Random Fun Generator, Dice Games from Steve Jackson Games A collection of over twenty dice games from Steve Jackson Games! Use any existing six-sided dice, or play using our many custom dice!!! // Has raised $79,119 of $500 so far. (~15824%) ☑
Sharks Feeding Frenzy Life getting you down? Wouldn't you rather be a shark? Eat new and exciting people! // Has raised $11,309 of $10,000 so far. (~113%) ☑
Kingdom (2nd Edition) Build your community together. Fight for what you believe in… or watch it burn. A game about communities by the author of Microscope // Has raised $35,010 of $2,500 so far. (~1400%) ☑
Soulgivers Absorb the Souls of the fallen heroes and capture the Fragment to survive the Decay in this competitive strategy game for 2 players. // Has raised €64,148 of €40,000 so far. (~160%) ☑
Fruit Salad: The Multiple Games in One Game We will be creating a board game called Fruit Salad. This game comes with 8 different games perfect for all kind of players. // Has raised $4,301 of $7,064 so far. (~61%)
Bots Up Build a bot, send it to battle and compete to be the last bot standing!Find out more at botsupgame.com // Has raised £15,831 of £3,500 so far. (~452%) ☑
Hogs Of War The Miniatures Game A 1-4 Player Tabletop Miniatures Game with Tech-Tree, Hidden Movement and Base-Building mechanics. Solo and Co-op Modes included! // Has raised £101,206 of £18,000 so far. (~562%) ☑
Machina Arcana ~ To Eternity A dark and immersive experience awaits you and your group of explorers. Travel the unknown, face cosmic horrors and fight for survival! // Has raised $447,554 of $30,000 so far. (~1492%) ☑
Best Left Buried: Deeper A new version of the rules light fantasy horror roleplaying game, Best Left Buried. // Has raised £23,277 of £10,000 so far. (~233%) ☑
Night Parade of a Hundred Yokai Raise an army of supernatural beings to haunt the islands of Japan in this asymmetrical engine building game! // Has raised $51,323 of $10,000 so far. (~513%) ☑
Mythalix: Chapter 1: Greek Mythology Gods and Titans clash in a new world.Battle opponents, control areas & build your deck in this light strategy board game. // Has raised £14,588 of £10,000 so far. (~146%) ☑
Castaway Curse (Second Printing) The shipwreck adventure game, now available with international shipping! 2-6 players, 20 min/player. Ages 13+ // Has raised $1,748 of $1,000 so far. (~175%) ☑
Set 🔥 Watch: Swords of the Coin ⚔️ The highly anticipated stand alone expansion to our acclaimed 1-4 player cooperative game, Set a Watch // Has raised $167,927 of $20,000 so far. (~840%) ☑
Ultimate Bestiary Miniatures A horde of miniatures for your tabletop adventures! Based on the best selling monster book; Revenge of the Horde! // Has raised $85,513 of $75,000 so far. (~114%) ☑
What's The Point? - The Cactus Card Game What's The Point? is an exciting, family-friendly, and cacti-loaded card game! // Has raised $7,925 of $3,000 so far. (~264%) ☑
Pets Gone Shady - Card Game A card game that lets you throw octopuses, deal with naked turtles and avoid hangry hamsters! // Has raised $25,190 of $12,500 so far. (~202%) ☑
Good vs Gooder Fun debates for funny people—a family-friendly party game celebrating the gooder things in life // Has raised $17,758 of $18,500 so far. (~96%)
Dinosaur World and Dinosaur Island: Rawr 'n Write Dinosaur World and Dinosaur Island: Rawr 'n Write are two stand-alone games set in the Dinosaur Island Universe! // Has raised $642,373 of $25,000 so far. (~2569%) ☑
DOPPELT ODER NICHTS Ein Kartenspiel, bei dem niemand sicher ist. Du hast die Wahl, aber wenn du dich überschätzt, trifft es dich doppelt -ENGLISH AVAILABLE // Has raised €5,803 of €7,000 so far. (~83%)
Escape Deathrace 2182 A pocket-sized table-top dungeon crawler that pits you against your friends (and aliens!) in a cosmic street race to save the galaxy! // Has raised $4,044 of $8,200 so far. (~49%)
Arms & Influence A political strategy card game, where you compete with neighboring nations to achieve world dominance. // Has raised $10,916 of $7,500 so far. (~146%) ☑
"Really Karen?" Party Board Game Live the life of a 'Karen' as you argue and complain around town with your friends in this hilarious party board game. // Has raised $2,715 of $10,000 so far. (~27%)
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$30 / $63
Nov 06
13 Monsters: Armed to the Teeth - Battle expansion pack Supercharge your battles with 13 Monsters: Armed to the Teeth, the brand-new expansion pack for 13 Monsters: The game. // Has raised €1,558 of €6,500 so far. (~24%)
Additive Drinking: The Card Game For Drinkers A fast paced and competitive drinking game. Influence your opponents drinking tasks to impossible levels using cards like +1, +4, x2. // Has raised $451 of $500 so far. (~90%)
2 teams
16
$12 / $28
Nov 02
Ambush Epic A semi-cooperative Dungeon game. Lead your hero to the creepy and darkest nook of the dungeon. // Has raised €14,570 of €25,000 so far. (~58%)
Animal Family A card game for the whole family. It matches animals in different family dynamics, which has rules for both ages 3 - 6 and 6 - 10. // Has raised $1 of $5,000 so far. (~0%)
Blood & Plunder: Raise the Black Golden age pirates join the world of Blood & Plunder as we move into the 18th century! // Has raised $220,954 of $120,000 so far. (~184%) ☑
Bluffy pirates An extremely fun, highly competitive, strategic party game, suited for groups from 4 to 6 people. // Has raised €862 of €5,000 so far. (~17%)
4 - 6
25
$19 / €34
Oct 26
Card Bard A highly thematic card game where players take up the mantle of the bard! // Has raised $4,182 of $12,000 so far. (~35%)
Cartographers Heroes + 3 Map Pack Expansions The stand-alone follow up to the critically acclaimed map-drawing game - Cartographers: A Roll Player Tale. // Has raised $218,516 of $20,000 so far. (~1093%) ☑
Dice Command A semi-abstract tactical wargame for 2-4 players with dice action selection and engine building! // Has raised C$10169 of C$7000 so far. (~145%) ☑
2 - 4
183
$35 / C$56
Nov 05
DICTATOR-Y LITTLE BITCH: A Cooperative Card/Board Game Team up with intelligent life forms from all over the Universe to resist the DICTATOR-Y LITTLE B!†₵Ħ before he totally Fµ₵кs the WORLD. // Has raised $1,357 of $13,000 so far. (~10%)
2 - 6
22
$34 / $62
Nov 02
Disciples - The Immoral Game of Cults and Consequences Start a cult! Perform ridiculous rituals, collect disciples and forget your morals in this fun global strategy tabletop game. // Has raised $2,653 of $3,333 so far. (~80%)
Dungeon Drop: Dropped Too Deep and Tavern Tales Prepare to drop deeper with an epic expansion to the premier "drop-style" tabletop game. Then complete your story with Tavern Tales! // Has raised $143,731 of $14,500 so far. (~991%) ☑
Eternal Eight A Miniature War game with True 3D Castles and Villages! // Has raised $1,855 of $100,000 so far. (~2%)
1 - 4
19
$89 / $98
Nov 09
EvenQuads A new card deck, and five new games, featuring the biographies of women mathematicians through history. // Has raised $6,043 of $3,000 so far. (~201%) ☑
Filibust! Party Card Game A party card game full of laughter; just don't let it out! You and your friends must keep a straight face saying your whacky lines. // Has raised $587 of $10,000 so far. (~6%)
3 - 8
10
$25 / $59
Dec 08
Frostpunk: The Board Game A city-survival game where heat means life and every decision comes at a cost. From the designers of Nemesis and This War of Mine: TBG. // Has raised €1,093,059 of €200,000 so far. (~547%) ☑
Gun and Gun A fast-paced competitive card game featuring action-packed 1v1 duels and a two-deck draft system, brought to you straight from Japan. // Has raised $27,313 of $10,000 so far. (~273%) ☑
Herbaceous - Pocket Edition A new, compact version of Herbaceous that's just as relaxing and beautiful as the original // Has raised $18,466 of $4,500 so far. (~410%) ☑
Hey Doc, A adult party game for health care workers, students and anyone who finds bodily functions humerus! // Has raised $12,005 of $11,000 so far. (~109%) ☑
3+
269
$35 / $45
Nov 01
#take2 #lolwut
Hidden Society of the Gnomes: Great Invasion Gnomes are taking over the world! The invasion is inevitable! Will they succeed, or will the human race prevail? The choice is yours! // Has raised €222 of €60,000 so far. (~0%)
2
4
$47 / €56
Dec 08
#hmm
High Rise: The UltraPlastic Edition The tabletop board game about construction and corruption, now with gorgeous plastic buildings // Has raised $49,273 of $50,000 so far. (~99%)
Jack Rabbit JAM: Battle Roulette A casino-style 1v1 game of strategy and luck, inspired by classic arcade fighters. // Has raised £83 of £777 so far. (~11%)
2
13
$10 / £6
Oct 28
Journey to Ecrya: A roleplay-driven board game Play as 1 of 8 unique heroes and embark on a dangerous journey through a rich fantasy landscape in this 2 to 4 players game. // Has raised €2,180 of €13,000 so far. (~17%)
Mighty Armies: Invasion The dead have risen! The living must form armies as they combat the forces of foul necromancers. Welcome to Invasion. // Has raised $1,441 of $500 so far. (~288%) ☑
2?
22
$10 / $66
Oct 18
MUD: A Political Card Game The dirty game of American elections. // Has raised $19,427 of $12,000 so far. (~162%) ☑
NOONGK - the future is already here! Harness the power of technologies and leverage them as a tool to achieve the sustainable development agenda. // Has raised €182 of €30,000 so far. (~1%)
?
5
$35 / €36
Nov 11
#hmm
Pocket Paragons 3-minute Asymmetrical Duel // Has raised $11,591 of $8,000 so far. (~145%) ☑
Prosperitea A simple and elegant card game about blending, selling, and trading loose leaf tea. From the studio that brought you Cantankerous Cats! // Has raised $3,714 of $20,000 so far. (~19%)
Rainbow Unicorn Rescue Rainbow Unicorn Rescue is a true family board game; created by two young sisters and brought to life with a little help from dad. // Has raised $4,046 of $5,000 so far. (~81%)
2 - 4
56
$30 / $72
Nov 01
Random Fun Generator, Dice Games from Steve Jackson Games A collection of over twenty dice games from Steve Jackson Games! Use any existing six-sided dice, or play using our many custom dice!!! // Has raised $79,119 of $500 so far. (~15824%) ☑
varies
3166
$15 / $25
Oct 12
Rathskellers Modular Table : For Dining, Gaming & RPG's Rathskellers' 1st kickstarter project ! Presenting Sunnygeeks: A truly epic & modular table for Dining, Gaming & RPGs. // Has raised €269,740 of €100,000 so far. (~270%) ☑
-
231
$1182 / €1,168
Nov 12
#bling
Reputation: The Game of Fame A scandalous card game about your journey to superstardom. // Has raised A$1,155 of A$1,500 so far. (~77%)
?
25
$18 / A$46
Nov 02
ROTTEN MINIATURES MMXX Resin miniatures in dark fantasy style for players, collectors, and painters. // Has raised €4,486 of €2,500 so far. (~179%) ☑
-
79
$10 / €57
Nov 07
#minis
RPG Battles: The Card Game The easiest roleplaying, cards, and strategy game ever! Based on the mechanics of the Pathfinder RPG, without the complication. #TTRPG // Has raised $961 of $1,000 so far. (~96%)
Spindlewheel A tarot-like interpretive storytelling game where you weave a story from card to card. // Has raised $19,970 of $5,000 so far. (~399%) ☑
?
321
$35 / $62
Nov 07
#rpg
Studies in Sorcery Studies in Sorcery is an engine building and drafting game for 1-4 players about getting your master's degree in the dark arts. // Has raised $16,327 of $5,900 so far. (~277%) ☑
Takkure, a cyberpunk rugby game In a violent cyberpunk universe, the players take on the role of coaches to lead teams of 4 players. // Has raised €19,734 of €13,000 so far. (~152%) ☑
The Sleepover A lightly horror themed family friendly co-op board game. Where you have to restore power to the house before the Boogeyman gets you. // Has raised $2,569 of $27,000 so far. (~10%)
2 - 6
32
$45 / $80
Nov 06
Time Vault Soccer - The football card game A 2 player starter pack and expansion for the original Time Vault Soccer "Debut" set - with added World Cup-ness. // Has raised £613 of £1,000 so far. (~61%)
To The Moon And Back A fun and highly tactical board game where in up to six players compete against eachother as intergalactic parcel couriers. // Has raised €3,724 of €20,000 so far. (~19%)
Truth or lie, do you know your friends? The boardgame where you will have to discover if your friends are lying or telling the truth, with the most intimate questions // Has raised €322 of €2,200 so far. (~15%)
?
8
$24 / €40
Nov 03
Unforgiven: The Lincoln Assassination Trial Relive one of the most famous trials in US history--a tense, tabletop duel where you sway a jury & a nation for swift justice. // Has raised $22,177 of $7,999 so far. (~277%) ☑
WOKE UP! “There is no such thing as a single issue struggle"Audre Lorde (Black, Lesbian, Mother, Warrior) // Has raised £1 of £4,600 so far. (~0%)
2 - 6
1
$20 / £1
Nov 04
Yonder: A Fantasy Tabletop Roleplaying Game Refugees from a cataclysm venture into a magical land where they are transformed as they reveal their inner nature. // Has raised C$8192 of C$6000 so far. (~137%) ☑
#hmm means that something about the project seems a little off. Buyer beware kinda thing.
#lolwut is reserved for projects that seem like copycat games or campaigns put together with little thought. Check 'em out for amusement.
#take tags are for projects that have been restarted for some reason, with the number indicating what iteration we're currently on.
Did I miss something? Particularly something new in the last 7 days or ending in the next 7 days? Let me know in the comments and I'll add it in.
Tip Jar
These lists take time and money to put together. Not a lot, but a little. If you enjoy them, maybe toss me a buck now and then. Signing up for a free AirTable account via my referral link can help, too. Plus, it's swell!
Casino, Police Stations, Tea shops, Car Dealerships and more!!!
Enjoy a PVE Roleplay experience! This is a fun new community to grow and build with to enjoy Rust! It has something for everyone to include PVP Zones (You don't your lose kit), PVE events such as Plane Crash's, Cargo Ships Crash's, Boss NPC events, NPC Raidable Bases, Custom Bradley Spawns and More! Wipe Schedule: Monthly on Force Wipe Server Features: We have Many Plugins & Premium Paid plugins! ◘ Backpacks ◘ Teleport ◘ Bgrade ◘ Custom Kits ◘ Quicksmelt ◘ Furnace Splitter ◘ Increased Stack Sizes ◘ Sign Artist ◘ Dynamic Cupboard Share ◘ Clans REBORN ◘ RustTanic ◘ Vehicle License (mini) ◘ Vehicle Airdrops ◘ Quarry Levels ◘ Plane Crash Event ◘ Remove Tool ◘ Skinbox ◘ Zombies ◘
Casino, Police Stations, Tea shops, Car Dealerships and more!!!
Enjoy a PVE Roleplay experience! This is a fun new community to grow and build with to enjoy Rust! It has something for everyone to include PVP Zones (You don't your lose kit), PVE events such as Plane Crash's, Cargo Ships Crash's, Boss NPC events, NPC Raidable Bases, Custom Bradley Spawns and More! Wipe Schedule: Monthly on Force Wipe Server Features: We have Many Plugins & Premium Paid plugins! ◘ Backpacks ◘ Teleport ◘ Bgrade ◘ Custom Kits ◘ Quicksmelt ◘ Furnace Splitter ◘ Increased Stack Sizes ◘ Sign Artist ◘ Dynamic Cupboard Share ◘ Clans REBORN ◘ RustTanic ◘ Vehicle License (mini) ◘ Vehicle Airdrops ◘ Quarry Levels ◘ Plane Crash Event ◘ Remove Tool ◘ Skinbox ◘ Zombies ◘
The heist was underwhelming but alright. Me and my friends didnt do stealth and it's pretty hard. The AR loadout sucks balls. the pistol they give you is terrible especially when shooting out of vehicles, the enemies are bullet sponges, they laser you and kill your ass instantly.. the pay is bad unless youre combing the whole map to get the most amount of money, which probably takes a loong as time to do properly in stealth, and of course as with any heist, after you die and restart your snacks and armor dont reset so fun times all around knowing that every time you die its getting harder and harder. the only part of the island you can return to is the party at the very beginning. I dont think I'm wrong when saying everyone was expecting an island resort to fuck around in like any other place in the game.. well there is nothing to do but dance once you come back. you cant use your weapons and you cant explore the island again. hell you cant even go back unless you yourself hosted the heist. my friend who hosted it was the only one to see the blue circle to go back to the beach party and from there he could invite us. "Cayo Perico is not only the nerve center of El Rubio’s drug empire, but the island also plays host to his other great love: marathon dance parties on golden beaches, where everyone from jetsetters and heiresses to legendary music producers gather to rave until the sun comes up." i guess they werent wrong when writing this description, as "dance parties" are the only thing you can do on the island. the submarine is cool i guess but if there's one part of the map i hate being in, its the ocean. its out of the way and just annoying to navigate. it'll end up being as useless as the yacht except for the hub in which you start the heist and setups. and the dj floor on the casino is just a reskin of our nightclub. nothin' special. overrall bad first impressions but i'll be doing the heist some more in different ways to see if we just chose a poor setup that made everything shitty. the island not being freeroam is the biggest kicker.
Casino, Police Stations, Tea shops, Car Dealerships and more!!!
Enjoy a PVE Roleplay experience! This is a fun new community to grow and build with to enjoy Rust! It has something for everyone to include PVP Zones (You don't your lose kit), PVE events such as Plane Crash's, Cargo Ships Crash's, Boss NPC events, NPC Raidable Bases, Custom Bradley Spawns and More! Wipe Schedule: Monthly on Force Wipe Server Features: We have Many Plugins & Premium Paid plugins! ◘ Backpacks ◘ Teleport ◘ Bgrade ◘ Custom Kits ◘ Quicksmelt ◘ Furnace Splitter ◘ Increased Stack Sizes ◘ Sign Artist ◘ Dynamic Cupboard Share ◘ Clans REBORN ◘ RustTanic ◘ Vehicle License (mini) ◘ Vehicle Airdrops ◘ Quarry Levels ◘ Plane Crash Event ◘ Remove Tool ◘ Skinbox ◘ Zombies ◘
Casino, Police Stations, Tea shops, Car Dealerships and more!!!
Enjoy a PVE Roleplay experience! This is a fun new community to grow and build with to enjoy Rust! It has something for everyone to include PVP Zones (You don't your lose kit), PVE events such as Plane Crash's, Cargo Ships Crash's, Boss NPC events, NPC Raidable Bases, Custom Bradley Spawns and More! Wipe Schedule: Monthly on Force Wipe Server Features: We have Many Plugins & Premium Paid plugins! ◘ Backpacks ◘ Teleport ◘ Bgrade ◘ Custom Kits ◘ Quicksmelt ◘ Furnace Splitter ◘ Increased Stack Sizes ◘ Sign Artist ◘ Dynamic Cupboard Share ◘ Clans REBORN ◘ RustTanic ◘ Vehicle License (mini) ◘ Vehicle Airdrops ◘ Quarry Levels ◘ Plane Crash Event ◘ Remove Tool ◘ Skinbox ◘ Zombies ◘
Casino, Police Stations, Tea shops, Car Dealerships and more!!!
Enjoy a PVE Roleplay experience! This is a fun new community to grow and build with to enjoy Rust! It has something for everyone to include PVP Zones (You don't your lose kit), PVE events such as Plane Crash's, Cargo Ships Crash's, Boss NPC events, NPC Raidable Bases, Custom Bradley Spawns and More! Wipe Schedule: Monthly on Force Wipe Server Features: We have Many Plugins & Premium Paid plugins! ◘ Backpacks ◘ Teleport ◘ Bgrade ◘ Custom Kits ◘ Quicksmelt ◘ Furnace Splitter ◘ Increased Stack Sizes ◘ Sign Artist ◘ Dynamic Cupboard Share ◘ Clans REBORN ◘ RustTanic ◘ Vehicle License (mini) ◘ Vehicle Airdrops ◘ Quarry Levels ◘ Plane Crash Event ◘ Remove Tool ◘ Skinbox ◘ Zombies ◘
Here are my ideas to what they should do for the future games Mafia I Remastered (Upgrade to next gen graphics, fix the lighting and the few glitches. Change some things like when you fill up your gas tank show Tommy doing it like in Mafia II instead of what we got now, change the drive by it’s too easy, give us the option to change clothes in the story instead of just in free roam and add all the golden guns too. Change the way he goes up and down a ladder because that’s exactly like Lincoln Clay, change how he throws molotov and also change how he takes cover because that’s also exactly like Lincoln. Also change the way npc’s react when they’re shot or shot at and make them smarter. Add rival gangs so we can fight them in free roam. Make the bullet holes on npc’s and Tommy better. Add some things like trams, trains, a wanted system exactly like Mafia II, places to eat, ability to smoke, clothing stores, vehicle customizations, trafic lights so we can get a ticket when we run over red light, maybe some ambulances that can arrive when people die and make the police do a crime scene where the people died, more free roam missions where you could be inspired by the ones in the original Mafia and some more scores to the chapters. I love the scores that are there now but sometimes it gets a little repetitive and could be refreshing if there were something new. I know this is a small thing and I also know that you can see it on the map but I would love for them to write the date of the chapter when the chapter loads up like in Mafia II.) DLC: Don Peppone (Everybody would love to see this. We all wants to see what happened. Let the game take place in 1910s to late 1920s. Let’s see a commission meeting with the big names from Mafia II, III, IV and V when Don Morello and Don Salieri became rivals. Show Carlo’s father. Maybe we could also see Alberto Clemente get his family accepted at the commission meeting in 1929. Show how Paulie and Sam got accepted into The Salieri Family. Would also have loved to see a cameo of Don Vinci to see the friendship between Don Salieri and him.) DLC: Mafia II Mobile (This is a really good story that only a few has tried. It takes place in 1938 about a protagonist called Marco Russetto who is the nephew of Vincenzo. He travels to Empire Bay to find Tommy Angelo after he betrayed The Family. He starts working for Henry Tomasino. Look up the story it’s really interesting he works for Don Falcone and Don Vinci. He ends up in prison at some time also. There are some things in the story that you would have to change so it would make sense but this really does have potential. Plus if you created this Empire Bay map then you could use it for a Mafia II Remake.) Mafia II Remake (It needs it. It truly needs it when you look at all the things that where scrapped. Add all the cut content. Add some amazing next gen graphics and a fantastic engine. Don’t change the characters look or voice since this game has the best voice acting in the world. Add more chapters to it so it would be longer and fill out the holes in the story. And let’s see more background to the characters. Maybe add some countryside to expand the Empire Bay map. Make some references to Los Ondas and the mobsters there. Make also some references to Mafia III and IV characters. Let’s see the return of the cigarette cards where we see the big mobsters of the 40s.) DLC: Vinci-Moretti War (Very interesting story. We would love to see why this war happened and to see how Don Falcone and Eddie Scarpa took over after Don Moretti died. To see a younger Leo Galante and Don Vinci in the war and how they acted. Would also love to see how Alberto Clemente took over Don Moretti’s and Don Vinci’s businesses. That would explain why Leo Galante hated Alberto so much. You could maybe include Fredo Clemente somewhere there and maybe see Alberto give Henry Tomasino a job and Luca Gurino’s involvement. Let’s see more to Jack Olivero and Tony Balls since he was the driver in the car with Don Moretti where Steve Coyne planted the bomb and killed Don Moretti. Show how Derek Pappalardo was involved in the war and how he got rewarded the docks.) DLC: Joe’s Adventures Remake (To this one they need to add cutscenes. Interesting point of view to see it when Vito was in jail but it lacked cutscenes. Let’s hear more about Tony Balls and Rocco.) Mafia III Remake (A game with a lot of good elements, great story and great characters. Fix all the glitches and lighting. I had 2 problems with this game. Number 1 was that it was really repetitive. I don’t feel it had a good reply value like the other 2 games. I think this remake should make it chapter to chapter based so we don’t have to take over all those rackets again and again. Number 2 was that I didn’t feel it was so connected to the franchise. I felt with a remake where you add some chapters and some voice recording where you hear about some of the characters from Mafia I, II and IV would help a lot. And as I stated below I think Mafia IV should be a prequel to Mafia III being set in the gap of Mafia II and Mafia III. So therefore you could add Mafia III characters to Mafia IV’s story. Since it’s the 30th anniversary of The Salieri Family case then they should add a newspaper about it. Maybe tell that Detective Norman has retired. Make some references to Los Ondas and the mobsters there. Add again the cigarette cards and show the big mobsters of the 60s) DLC: All Saint’s Day Massacre (It would be amazing to have a prequel to Mafia III about Sal Marcano and his brothers to see how they took over New Bordeaux. Let’s see how Sal tricked his brothers to kill Don Carillo and how Valerio Marcano died and let’s see some background to Sal’s brother Lucio. It would also connect us more to Mafia III’s story where this is the Marcano Family’s rise and Mafia III is their downfall. Would love to see a commission meeting with Sal where he introduces himself as the new don of New Bordeaux. Let’s see some more to Roman Barbieri, Frank Pagani, Gianni and Tony Derazio and Enzo Conti and how they got recruited. Let’s see Thomas Burke and Sammy Robinson and the rest of the Black Mob and how they ended up working for Sal Marcano and maybe their problem with the Haitians.) Mafia IV (Set as a prequel to Mafia III in Havana and Florida. Inspired by Godfather II and Meyer Lansky’s story. Tell the story about Fredo Clemente. Let’s see Sal opening his casinos in Havana and how Tommy Marcano got to work for him. Let’s see the other families settling down in Havana. How did Fredo react when his brother died and wouldn’t he kill the 2 who did it? Maybe some families from other states where causing trouble. Maybe the families from Pennsylvania would like a slice of the casinos. Let’s see an introduction to Louie Romeo just to see him. Tell more about Nino Santangelo since he is cuban. Since the events of this game is taking place before Mafia III maybe we could see what happened to Lucio Marcano when he died in 1962. Make some references to Los Ondas and the mobsters there. Add again the cigarette cards and show the big mobsters of the 50s.) DLC: Pennsylvania (Inspired by The Irishman, The Pittsburgh Family and The Bufalino Family. Let’s see some of the Mafia there and how they wanted to take control of some of the casinos in Havana. Show their connections to The Empire Bay families. Maybe Louie Romeo could be from this state.) Mafia V (Inspired by Casino and Mickey Cohen’s and Bugsy Siegel’s story. Now this should be about Los Ondas and how the Mafia wanted to take control on the West Coast. Los Ondas should be Los Angeles and Las Vegas combined. It should take place from the 30s-80s. Let’s see when the commission from the East wanted Louie Romeo to make their move on the West. It would be interesting to see Los Angeles in the 40s-50s and Las Vegas in 70s-80s. Let’s see a war in the Las Vegas strip. This would take place at the same time as the other mafia games so make some references and cameos from the characters from the other games. Maybe Fredo Clemente and Louie Romeo could be in war so you could see it from 2 different perspectives. Mafia IV would be Fredo’s perspective and Mafia V would be Louie’s perspective. Since it also takes place after the events of the other games let’s see what happened to the families in those citys. Like we could see who was running Lost Heaven after the 30’s and who ran Empire Bay after the chaos that Vito, Joe and Henry has caused.) DLC: San Francisco (Maybe a map expansion and show how the family operated there.)
Casino, Police Stations, Tea shops, Car Dealerships and more!!!
Enjoy a PVE Roleplay experience! This is a fun new community to grow and build with to enjoy Rust! It has something for everyone to include PVP Zones (You don't your lose kit), PVE events such as Plane Crash's, Cargo Ships Crash's, Boss NPC events, NPC Raidable Bases, Custom Bradley Spawns and More! Wipe Schedule: Monthly on Force Wipe Server Features: We have Many Plugins & Premium Paid plugins! ◘ Backpacks ◘ Teleport ◘ Bgrade ◘ Custom Kits ◘ Quicksmelt ◘ Furnace Splitter ◘ Increased Stack Sizes ◘ Sign Artist ◘ Dynamic Cupboard Share ◘ Clans REBORN ◘ RustTanic ◘ Vehicle License (mini) ◘ Vehicle Airdrops ◘ Quarry Levels ◘ Plane Crash Event ◘ Remove Tool ◘ Skinbox ◘ Zombies ◘
Casino, Police Stations, Tea shops, Car Dealerships and more!!!
Enjoy a PVE Roleplay experience! This is a fun new community to grow and build with to enjoy Rust! It has something for everyone to include PVP Zones (You don't your lose kit), PVE events such as Plane Crash's, Cargo Ships Crash's, Boss NPC events, NPC Raidable Bases, Custom Bradley Spawns and More! Wipe Schedule: Monthly on Force Wipe Server Features: We have Many Plugins & Premium Paid plugins! ◘ Backpacks ◘ Teleport ◘ Bgrade ◘ Custom Kits ◘ Quicksmelt ◘ Furnace Splitter ◘ Increased Stack Sizes ◘ Sign Artist ◘ Dynamic Cupboard Share ◘ Clans REBORN ◘ RustTanic ◘ Vehicle License (mini) ◘ Vehicle Airdrops ◘ Quarry Levels ◘ Plane Crash Event ◘ Remove Tool ◘ Skinbox ◘ Zombies ◘
Casino, Police Stations, Tea shops, Car Dealerships and more!!!
Enjoy a PVE Roleplay experience! This is a fun new community to grow and build with to enjoy Rust! It has something for everyone to include PVP Zones (You don't your lose kit), PVE events such as Plane Crash's, Cargo Ships Crash's, Boss NPC events, NPC Raidable Bases, Custom Bradley Spawns and More! Wipe Schedule: Monthly on Force Wipe Server Features: We have Many Plugins & Premium Paid plugins! ◘ Backpacks ◘ Teleport ◘ Bgrade ◘ Custom Kits ◘ Quicksmelt ◘ Furnace Splitter ◘ Increased Stack Sizes ◘ Sign Artist ◘ Dynamic Cupboard Share ◘ Clans REBORN ◘ RustTanic ◘ Vehicle License (mini) ◘ Vehicle Airdrops ◘ Quarry Levels ◘ Plane Crash Event ◘ Remove Tool ◘ Skinbox ◘ Zombies ◘
Casino, Police Stations, Tea shops, Car Dealerships and more!!!
Enjoy a PVE Roleplay experience! This is a fun new community to grow and build with to enjoy Rust! It has something for everyone to include PVP Zones (You don't your lose kit), PVE events such as Plane Crash's, Cargo Ships Crash's, Boss NPC events, NPC Raidable Bases, Custom Bradley Spawns and More! Wipe Schedule: Monthly on Force Wipe Server Features: We have Many Plugins & Premium Paid plugins! ◘ Backpacks ◘ Teleport ◘ Bgrade ◘ Custom Kits ◘ Quicksmelt ◘ Furnace Splitter ◘ Increased Stack Sizes ◘ Sign Artist ◘ Dynamic Cupboard Share ◘ Clans REBORN ◘ RustTanic ◘ Vehicle License (mini) ◘ Vehicle Airdrops ◘ Quarry Levels ◘ Plane Crash Event ◘ Remove Tool ◘ Skinbox ◘ Zombies ◘
Casino, Police Stations, Tea shops, Car Dealerships and more!!!
Enjoy a PVE Roleplay experience! This is a fun new community to grow and build with to enjoy Rust! It has something for everyone to include PVP Zones (You don't your lose kit), PVE events such as Plane Crash's, Cargo Ships Crash's, Boss NPC events, NPC Raidable Bases, Custom Bradley Spawns and More! Wipe Schedule: Monthly on Force Wipe Server Features: We have Many Plugins & Premium Paid plugins! ◘ Backpacks ◘ Teleport ◘ Bgrade ◘ Custom Kits ◘ Quicksmelt ◘ Furnace Splitter ◘ Increased Stack Sizes ◘ Sign Artist ◘ Dynamic Cupboard Share ◘ Clans REBORN ◘ RustTanic ◘ Vehicle License (mini) ◘ Vehicle Airdrops ◘ Quarry Levels ◘ Plane Crash Event ◘ Remove Tool ◘ Skinbox ◘ Zombies ◘
Casino, Police Stations, Tea shops, Car Dealerships and more!!!
Enjoy a PVE Roleplay experience! This is a fun new community to grow and build with to enjoy Rust! It has something for everyone to include PVP Zones (You don't your lose kit), PVE events such as Plane Crash's, Cargo Ships Crash's, Boss NPC events, NPC Raidable Bases, Custom Bradley Spawns and More! Wipe Schedule: Monthly on Force Wipe Server Features: We have Many Plugins & Premium Paid plugins! ◘ Backpacks ◘ Teleport ◘ Bgrade ◘ Custom Kits ◘ Quicksmelt ◘ Furnace Splitter ◘ Increased Stack Sizes ◘ Sign Artist ◘ Dynamic Cupboard Share ◘ Clans REBORN ◘ RustTanic ◘ Vehicle License (mini) ◘ Vehicle Airdrops ◘ Quarry Levels ◘ Plane Crash Event ◘ Remove Tool ◘ Skinbox ◘ Zombies ◘
Casino, Police Stations, Tea shops, Car Dealerships and more!!!
Enjoy a PVE Roleplay experience! This is a fun new community to grow and build with to enjoy Rust! It has something for everyone to include PVP Zones (You don't your lose kit), PVE events such as Plane Crash's, Cargo Ships Crash's, Boss NPC events, NPC Raidable Bases, Custom Bradley Spawns and More! Wipe Schedule: Monthly on Force Wipe Server Features: We have Many Plugins & Premium Paid plugins! ◘ Backpacks ◘ Teleport ◘ Bgrade ◘ Custom Kits ◘ Quicksmelt ◘ Furnace Splitter ◘ Increased Stack Sizes ◘ Sign Artist ◘ Dynamic Cupboard Share ◘ Clans REBORN ◘ RustTanic ◘ Vehicle License (mini) ◘ Vehicle Airdrops ◘ Quarry Levels ◘ Plane Crash Event ◘ Remove Tool ◘ Skinbox ◘ Zombies ◘
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