Ngl, this is probably the part I had the most fun with. There's less lore stuff here and more gameplay mechanics, so no spoilers and a little more complex fights. Enjoy! submitted by Uglyguy25 to NoSodiumAvengers [link] [comments] In case you missed the previous parts, the idea is that there would be more elite villain sectors that are longer than the current ones (about the same lenght as the last mission of Taking AIM), and each of these sectors would be focused on one status type. In this post, I'll be sharing ideas for Plasma related bosses: if you played one of their villain sectors, your reward would be guaranteed to have Plasma related perks in it (Plasma damage on a certain attack, a Plasma potentiator, protection against Plasma damage). Living Laser: Another user named u/Divi1221 thought of including Living Laser in the game before, and that’s what gave me the idea to include him here. So go check out his idea too if possible. He’s a cool guy. Arthur Parks is a scientist obsessed with becoming more powerful, which drove him to become the Iron Man villain Living Laser: at first, a normal man with laser weapons; later, a being made of pure energy and capable of travelling at the speed of light, increasing his own size and shooting... well... lasers. As far as Silver Age designs go, this one isn't bad imo. His initial appearance in the game could be based on this My idea is that Parks would have been one of the inventors of the lasers in Iron Man’s suits, and resented Stark for years for believing he never got the credit he deserved for it. He would’ve been one of the hundreds of Stark Industries personnel that migrated to AIM when it absorbed Tony’s company, and there his ego and anguish would grow. The news about the return of the Avengers (especially Iron Man, still using the lasers he helped to create) would poke the wound even deeper. He would finally decide to challenge Stark, demanding to prove once and for all who is the most brilliant laser scientist, and lures the Avengers to a remote region near his lab (possibly the desert or another mountainous area). The Avengers track the lab’s signal and go after it like a SHIELD vault, but Parks shows up many times along the way to try to snipe them with laser guns from high points, teleporting away every time he needs a new advantage point like peacekeepers. He eventually sees that his sniping is ineffective and returns to his lab before the Avengers to prepare for their arrival. When they do arrive, they see strong flashes of light and hear screams coming from inside. They reach what seems to be a storage room full of large crystals. Parks had been collecting them in that region with AIM’s help to build lenses for his laser weapons, because these crystals are rare and special: they amplify the power of lasers reflected and shot through them (ISO-8 crystals, maybe?). Parks reintroduces himself, now in the pure laser form that he turned himself into while the Avengers arrived, and the fight begins. The pure laser form for the actual fight Gameplay: The Living Laser fight is heavily focused on ranged combat. Players are still able to come up close to melee attack him if they want, but let’s just say that a guy who’s capable of running to the opposite side of the room at the speed of light can be hard to catch, even more so than Blizzard. As you can imagine, he relies mostly on laser projectiles and beams, more or less like a more powerful version of elite synthoids. In close quarters, Laser turns his forearms into long energy swords to slash heroes. He also has a parry, crossing his forearms in an X in front of himself, and if anyone melee attacks him in this stance, he will slash them back with an X shaped shockwave (like Kate’s ultimate heroic when she has that energy sword specialization). As for the crystals scattered around the room: he can shoot himself into one of them, and then into other crystals. Every time he’s be about to do so, he first takes a few seconds to charge himself up (making the crystal he’s in glow brighter) and there’s an indication of the next crystal he will shoot himself into and the path he will make. He becomes a huge beam of light every time he goes from one crystal do the next, damaging anyone in his way. On the bright side (no pun intended), if any of the players is able to hit the crystal he’s in before he can charge himself to go to another one, Laser will be blown out of it and take damage. The crystals themselves can’t be damaged or broken, though. Later in the fight, instead of charging himself to go from one crystal to another at a time, he becomes multiple beams between various crystals at once, covering almost the entire room and pretty much turning it into a huge mandala of dangerous laser beams. Players can make him stop once again by shooting the crystals he uses. There’s also a larger crystal attached to the ceiling in the middle of the room. Laser will occasionally stand below it and fire at it to cause multiple laser shots to be reflected to the rest of the room. Hitting Laser a few times will interrupt this attack. Laser also has the ability to grow bigger like Kamala, giving his attacks more range. Special interactions: · The Living Laser is immune to Plasma damage. · Kate Bishop is the only one capable of countering Laser’s parry: if she slashes him with her sword imbued by quantum energy (through a teleport attack, during her intrinsic overcharge or ultimate heroic) while he’s in the X stance, she and Parks will lock their swords in a button mashing QTE. Failing it causes him to repel her with his shockwave, which causes even more damage and knocks her even further than usual, since Kate will be taking the attack with full force. Succeeding in the QTE causes her to slice both of his forearm blades, which dissipates them, then teleport behind him to deliver a roundhouse kick to the back of his head. His forearms will reform after a few seconds, but until then he’s incapable of using any of his blade attacks. · If Iron Man decides to shoot his Unibeam at him or to keep him under fire from his pulse lasers for too long, Parks will see this as a challenge and shoot his own laser back. The two beams clash and there will be another button mashing QTE to make Iron Man’s attack stronger than Laser’s. Succeeding it will blast Laser and make him lose a chunk of health. Losing it will cause the same to happen to Iron Man while Laser brags about how he’s proven that he’s better. · Captain America can also trigger a similar QTE by using his shield to deflect Laser’s beam back at him, and will also get blasted in case of failure. · While Laser is on his large form, filling him with Pym particles will shrink him back to normal size. · If Iron Man or Cap start the beam QTE against Laser in his large form and succeed, the blast will also shrink him back to his normal size. Some possible Iron Man quotes when beating Laser at the QTE: “Are you sure you don’t need batteries?” “Better send this one back to the manufacturer. Oh, yeah… Sorry!” “Maybe Living Loser is more like it.” Red Hulk: General “Thunderbolt” Ross is one of the most classic and famous Hulk antagonists. He spent decades hating the Hulk for being dangerous and trying to hunt him down and defeat him. Long story short, one day Ross was convinced by MODOK and the Leader to cooperate in one of their plans, and was given the ability to turn himself into a red version of the Hulk. Red Hulk has all of the original Hulk’s powers, but also keeps Ross’ consciousness and his military expertise in many forms of combat and strategy. He also has the ability to transform himself at will (both from human to Red Hulk and vice-versa) and the power to manifest his gamma powers as fire from his skin, becoming hotter and producing more flames the angrier he gets. https://preview.redd.it/byga2bm45qg61.png?width=2444&format=png&auto=webp&s=b12d3ed748e33481fa208284308f17918ad7d462 I was actually surprised to hear a few days ago that Red Hulk is already in the game’s files as a boss, because I didn’t see what he could do that Abomination doesn’t do already. I know you will all tell me they’re different because one is gamma and the other is fire, but just paint Abomination’s gamma clouds red and see if you can get what I’m talking about. So I had to think of something else to focus on Red Hulk, and decided to go for his military experience. Gameplay: Red Hulk has a rocket launcher, but not a normal one: a prototype missile battery weapon capable of firing three rockets in fast firing fashion, of the kind that you’d only see mounted on top of military bases or tanks. However, because it’s Red Hulk we’re talking about, he carries it on his back tied to his chest with a metal strap, and pulls it off to shoot it at will with about the same ease as a soldier handling a shotgun. I also considered a minigun or other kind of heavy turret with rapid fire to go with the missile launcher, which he would only use to shred heroes getting too far from him and show them that range combat is not the best plan against him, because unlike Living Laser’s fight, this one would be melee focused. The Agents of SMASH design is probably closer to what I have in mind, especially with this awesome gun The fight occurs at a power station, with the arena surrounded by six transmission towers. Red Hulk’s melee combat is way more technical than Hulk’s and Abomination’s due to the focus on his military training: he doesn’t do as many wild ground pounds and thunderclaps (though there’s definitely some of that, with him using fire to make some of his attacks even stronger and blast heroes away), but instead uses more precise punches and even grappling maneuvers. At this first stage of the fight, his rocket barrage weapon would shoot missiles that track players, like the ones used by elite peacekeepers. Occasionally, Red Hulk will leap to one of the transmission towers, getting way above players and shooting his three missiles at a time (which are straight missiles with no tracking as long as he’s up there). After firing his barrage of three missiles, he leaps to another tower and repeats the process. The goal here is to knock him down from the towers: besides being able to use ranged attacks to force him down (though Ross takes a lot of shots before that happens), players using super strong characters are also able to make each tower vibrate by slamming their bases with power attacks (the same characters that are able to break special doors with these attacks). Both options will cause Red Hulk to lose balance and fall off, taking slight damage from the crash but needing a few seconds to recover and get back up, allowing players to hit him some more. Here’s the thing about this power attack gimmick: I thought of it so that characters like Kamala and Hulk could have an alternative to shooting Red Hulk until he falls, because they would definitely struggle with it. Initially I was thinking of making three towers with bases that can be power slammed to vibrate and the other three with hackable consoles that would cause the respective tower to be electrocuted, which would also cause Red Hulk to fall off of it. But when I stopped to think about it, the hacker characters (Iron Man, Black Widow and Kate Bishop) are the best ones at ranged combat, so it would probably be more practical for them to just shoot Red Hulk off the towers anyway, and make all towers “power slammable” for players using melee characters who would rather not be forced to use ranged combat. A few more things about this “tower leaping” section. If players take too long to knock down Red Hulk (allowing him to leap between three or four towers), he will leap off by himself and come crashing down on the middle of the arena to make a huge AoE flaming shockwave. Flying characters are able to fly up to him and melee attack him, but this is ill advised as he’s able to knock anyone back down with a single back hand slap. In the last stage of the fight, Hill or Hank are finally be able to gain access to the controls of the power station and electrify towers to help the Avengers in the fight (not all towers at once though, just two or three at a time). Red Hulk occasionally becomes engulfed in flames like assault adaptoids, which harms players who get too close to him even to attack. His minigun gets destroyed the first time he does this and he throws it away, making ranged combat more viable now that he can’t be directly touched. But to compensate for this, he also gains a new charge attack that leaves behind a trail of fire hazards, and uses it especially to go after heroes attacking him with ranged attacks. If the players can lure him against an electrified tower while he’s charging, the shock will put out his fire aura. His missiles are back to homing mode and are now powered by his fire powers to become incendiary, creating more fire hazards wherever they explode. Special interactions: · Red Hulk is completely immune to Gamma and Plasma damage. · Making Red Hulk take Cryo or Shock damage will also put out his flame aura. · Thor is also be able to electrify the towers by hitting them with lightning attacks (just like in my suggestion for the lightning rod in Zzzax’s fight), which will also knock down Red Hulk if he's hanging on the targeted tower and put out his fire aura if he's close to it. · The shockwave from Hulk’s Thunderclap can put out the fire hazards created by Red Hulk’s charge and missiles, making the whole battlefield safe again. · By colliding against Red Hulk with Stranglehold (the assault heroic), Hulk can trigger a clash QTE with him, much like Iron Man in the Living Laser fight. The two will start pushing each other and Red Hulk will be vulnerable to attacks from the rest of the team during it. If Hulk wins, he lifts Red Hulk in the air and slams him against the floor multiple times, which also puts out his fire aura if it’s on. If Hulk fails, Ross counters it by twisting one of Hulk’s arms and kicking his leg to make him fall on his knees, and then shooting him in the back with the rocket launcher. · While using the Hulkbuster, Iron Man can trigger a similar QTE by colliding with Red Hulk using his heavy attack (the one in which he grabs small enemies by dashing at them and then slams them down). Failing the QTE causes Ross to counter the Hulkbuster like he would counter Hulk. Succeeding it makes the Hulkbuster force Red Hulk against the ground with a bunch of piston punches to the face, then spray him with a fire extinguisher foam especially designed to put out Red Hulk’s gamma flames. Some possible Iron Man quotes when beating Red Hulk at the QTE: “On the bright side, you needed a shower!” “Still not as hot as me.” “I prefer my steaks rare.” The Melter: Bruno Horgan is... another Iron man villain seeking vengeance against Stark by making himself a powerful mechanical suit (yep, there’s a lot of those). This one’s power is to melt materials, especially iron. At first I thought this was done with fire blasts, which would make him a perfect plasma boss, but it turns out that he actually uses a microwave emitter in his suit that he has to adjust to the specific vibration of the material he wants to melt. I’m making him sound worse every second, aren’t I? Well, stay with me on this one, cause I feel like this guy has some untapped potential hidden somewhere. Probably starting with the fact that he was a founding member of the Masters of Evil and has also worked with Justin Hammer to sabotage Stark Industries before. And besides having the option to melt the metal of Iron Man’s suit in his microwave device, he can also use it against human flesh and even to liquefy rocks. Yikes. If I were a Silver Age scientist with a super powerful microwave emitter, I'd DEFINITELY want to keep it near my crotch too. Nowadays we have cell phones for that... So if we do ever get a Masters of Evil DLC… well, first of all, I’d like it to introduce a playable Wonder Man. But also, I thought of a special Melter boss fight: the Avengers would pursue him into an abandoned mine with explosive minerals. He would be running from them in his comic accurate costume, which is honestly ridiculous (what the hell does green have to do with melting stuff?) and making everyone think he’s just a wimp trying to save himself from them. But as you’d expect, the tables turn as soon as everyone enters the mine, with Horgan melting the top of the entrance to seal it and then running away into the darkness. As the Avengers head deeper into the mine, it soon becomes clear that Horgan was using it as a base/laboratory/shop, as lots of mechanical equipment are found scattered throughout the tunnels. They eventually reach a dead end, but the stone wall ahead of them starts to melt and… well, you know what’s on the other side melting it: a huge golden Melter mech suit slightly bigger than the Hulkbuster, complete with a flaming carcass that makes him invulnerable, a big microwave emitter on its chest (like Iron Man’s arc reactor) and a flamethrower on each wrist. Obviously. Gameplay: The Melter chases the Avengers throughout the tunnels using his mech, and now they’re the ones having to run from him. His microwave beam is so lethal that it melts health bars as if they were made of butter. At this point, the players better have gotten familiar with the layout of the tunnels from exploring them before Melter showed up, because the mine is a maze and the only efficient way to outrun him is knowing which ways to pick. Hill informs the team that the explosive mineral found inside the mine is the only thing capable of damaging Horgan’s mech while it’s in this flaming mode, and the points of the mine containing this mineral get highlighted as objectives in the HUD. These points can be, for example: mine carts loaded with the mineral that the super strong characters can send flying against the Melter (if he’s standing on the cart’s tracks) with a power attack; a mechanical claw holding a chunk of the mineral above a pathway, which players can strike with a ranged attack to make it drop the chunk on Melter when he passes underneath it (hacker characters also have access to a console that operates the claw, being able to set it up as a trap that will release the mineral on the Melter automatically when he passes under it, with no need for precise timing); or even just a vein of the mineral within one of the mine’s walls. Regardless of how the mineral comes into contact with the Melter, it explodes as soon as it touches his overheated armor or gets struck by his microwave beam as he walks near it. Three explosions are enough to make him run back to his main lab, and the Avengers must follow him into it (his mech leaves large smoking footprints on the floor to make it easier for everyone to find the way). With all heroes in there, he removes one of his mech’s power cores and places it in a circuit inside the room. Doing this takes away his ability to engulf the mech in flames (leaving him vulnerable to attacks), but also activates flamethrowers blocking every way out of the chamber. The fight begins. The Melter’s mech can’t move around as fast as Abomination or jump, but hits just as hard and has way better range in all of its attacks. His microwave beam, for example, no longer causes DoT than can kill players before they can say “He’s giant now?!”, but becomes a single concentrated blast that can hit players from across the room. It doesn’t turn heroes into liquid, but still causes significant damage and applies a debuff that reduces their damage for some time. It has a short charge time that gives players the chance to get out of its way, which they should do at all costs. His flamethrowers don’t reach nearly as far, but still have deceptive range. Their fire streams are very long (about 6 meters/20 ft each), and by using them not only to hit heroes in front of him but also around him, the Melter becomes a dangerous foe from close to mid-range. The melting beam can also be directed at the ground to melt parts of it. You know when cryo synthoids create an ice puddle on the floor, and every time someone stands on it they take damage and eventually get frozen? The molten floor is the fire version of that. Besides all of this, the Melter has nothing against the traditional punches that hit you like a truck and a massive ground pound with both fists. One of his dirtiest moves involves grabbing heroes with both of his hands and holding them in front of his microwave emitter until he can charge it for a nasty direct shot. He can even grab heroes out of the air with this, including flying ones. However, the grabbed character will still have their arms free, meaning he/she can shoot the mech with ranged attacks until it releases them for being stunned by the damage (except the Hulk, who just punches the mech’s arms until it releases him). Teammates can help by attacking the mech as well. After taking enough damage (about half of his health bar), the Melter will take the power core from the room’s circuit and put it back in the mech, deactivating the flamethrowers blocking the chamber’s exits and reactivating the “flaming armor” mode that makes the mech invulnerable. Once again, the Avengers must run away from him and damage the mech with the explosive mineral. Doing so will cause the Melter to retreat for the second time and continue the fight. Special interactions: · The shockwave from Hulk’s Thunderclap is able to put out the flames caused by the Melter’s “molten floor” attacks, making the whole battlefield safe again. · Hulk, Kamala and Thor have the option to parry the mech’s ground pound to start a QTE: before the mech’s fists reach the ground to strike it, the hero will grab each of them with their own hands. If he/she fails, the mech will force the hero to let go of one of its fists and crush him/her against the ground with it, causing a lot of damage. If the hero wins, he/she will pull the mech’s hands so bluntly that it will lose balance and start falling in their direction, and then uppercut its jaw to make it fall back. Thor will use Mjolnir to do so. · By using the Hulkbuster’s heavy attack, Iron Man can grab the mech to start a clash QTE like he does with Red Hulk. In case of failure, the mech will lift the Hulkbuster by the arms and shoot a direct microwave beam at it, which can take away a third of its health bar. But when succeeding, the Hulkbuster will twist one of the mech’s wrists with one hand and shoot its microwave emitter with the other one’s repulsor. This completely disables the microwave beam for around 15s. Some possible Iron Man quotes when beating the Melter at the QTE (you guys are either loving or hating these, aren’t you?): “Thanks, but I’ll be the only one melting hearts here.” “Didn’t your mother teach you that iron and microwaves don’t mix?” “Feel flattered for this, Horgan. You’re not even a Hulk!” New Plasma perk suggestions: Exothermic Reaction: Causing a Plasma afflicted enemy to take a negative type of status damage (Cryo, Shock or Gamma) creates an explosion that causes no damage but has high impact. Small and medium enemies would get thrown in the air by it, while large enemies would just stumble. But note that just attacking a burning enemy with a negative status type once wouldn’t be enough: the explosion would only happen once both the enemy’s Plasma bar and Cryo/Shock/Gamma bar are filled up completely. |
A skilled Navigator can steer a ship anywhere through the warp, in theory at least. However, this task can be made much easier, and even allow vessels without a Navigator to make longer warp jumps, along certain shipping routes. These routes have a relay of Astropathic beacons along them, giving ships’ captains and Navigators guidance along a pre-set path. Some shipping routes are part of a system of warp gates which link areas of the Gothic Sector together through stabilised warp tunnels. During the Gothic War, as the warp storms made travel through any area of space around the region extremely difficult, the control of the shipping routes became vital. Important meeting points of the trade routes, such as Port Maw and the Lysades sub-sector, were the site of several major fleet battles, as whoever dominated these areas could move their ships around the sector much more quickly and with greater accuracy.Battlefleet Gothic core rulebook, page 155
It is possible for a ship to make short warp jumps of about four to five light years with a certain degree of accuracy. However, over longer distances it is necessary to steer through warp space itself. The warp is like an ocean, with currents, storms and tides that must be used or avoided. For the Imperium, only the mutated Navigators are able to see the shifting eddies of the warp and direct a ship between them, thus steering the ship towards its ultimate destination.Battlefleet Gothic core rulebook, page 85
Even the Navigators need a point of reference, and this is provided by the immensely powerful psychic beacon known as the Astronomican. Guided by the minds of ten thousand specially trained human psykers on Terra, the Astronomican pulses outwards 70,000 light years to the furthest reaches of the galaxy. A Navigator can sense the beam of the Astronomican and use it to plot his course. Weaker, shorter-ranged astropathic ducts and beacons are also used to mark out shipping lanes and to aid navigation through treacherous areas of the warp.
Able to perceive the warp’s shifting contours and impossible currents, he can guide a vessel by dint of his skill and the immeasurable aid of the light of the Astronomican, the Emperor-forged and soul-burning beacon that shines across the galaxy from ancient Terra.Rogue Trader, Core rulebook, page 60
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Each Navigator perceives the warp in an entirely subjective manner as a reflection of his own unique nature, for even such as they may not stare into the abyss and face its true form without suffering the utter destruction of mind and soul. Some perceive the dimension in terms of a journey through a storm-wracked forest, knowing that to stray from the path is to surrender to the horrors that lurk within. For others, the warp appears as a raging sea, or a desert engulfed in a sandstorm, or a shifting city of night, or a million other potential forms. As Navigators gain in experience and power, the abstraction fades, and they are capable of observing the true warp through a polarised state—their third eye filtering the horror.
By providing a single fixed point, the Astronomican forms a vital part of warp travel, allowing Navigators to effectively triangulate their position.Rogue Trader, Core rulebook, page 156
Whilst the rest of the ship’s crew and the ship’s captain maintain the systems of the ship, keeping the vessel’s plasma and warp drives functioning and its Gellar Field strong, the Navigator carefully studies the currents and fluctuations of the warp as well as the distance and strength of the Astronomican. Using this information, he tells the captain to make course corrections and when it is wise to leave or enter the warp.Rogue Trader, Core rulebook, page 183
When a vessel Translates into the warp, a Navigator must gauge the strength of the Astronomican, to judge just how far and in what direction he is from Terra so that he may then plot a course.Rogue Trader, Core rulebook, page 184
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In some rare cases, the Astronomican cannot be found—especially turbulent warp storms and other unnatural phenomena may obscure its signal, or the Navigator’s vessel may simply have travelled beyond the Astronomican’s reach.
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Without the Astronomican, the Navigator must rely upon his own experience, skill,
and ancient charts of real- and warpspace
Journeys are undertaken in short jumps of up to four or five light years. Longer jumps are unpredictable and dangerous. The tides of warpspace move in complex and inconsistent patterns, and ships attempting longer hops often end up widely off course.Rogue Trader, Core rulebook, page 310
Were this limitation to apply to all warp travel, then Humanity would not have spread throughout the galaxy as it has. It is possible to make long jumps of many light years by steering a ship in the warp itself—sensing, responding to, and exploiting its currents and thereby directing the craft towards a corresponding point in the material universe. Only the strain of human mutants known as Navigators can pilot a craft through the warp in this way.
The Astronomican is a psychic homing signal centred upon Terra. It is powered by the continuous mental concentration of a thousand psykers. The Astronomican cannot be detected in the real universe—only in the warp. It is by means of this signal that the Navigators can steer their spaceships over long distances.Rogue Trader, Core rulebook, page 311
The Astronomican’s signal is strongest close to Terra and gets increasingly weaker further away. It extends over a spherical area with a diameter of about 50,000 light years. The Astronomican does not extend to the extreme fringes of the galaxy, and because Terra is situated in the galactic west, its signal does not reach a massive swathe of the eastern part of the galaxy at all. Nor is the extent or strength of the signal constant—it can at times be blocked by localised activity within the warp itself. Such activity may be compared to the hurricanes or storms of a terrestrial weather system and is known as a warpstorm. Warpstorms may be so bad, and so long-lasting, that entire star systems are isolated for hundreds of years at a time.
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Once within warp space a ship may move by means of its main drives, following powerful eddies and currents in the warp, eventually reaching a point in the warp corresponding to a destination in real space. The most difficult aspect of warp travel is that it is impossible to detect the spatial movement of warp space once a ship is in the warp. The ship can only blindly carry on, its crew trusting that it is going in the right direction. The longer a ship remains in warp space, the greater the chances of encountering some unexpected current that can turn it unknowingly off-course.
Navigation of warp space can be achieved in two ways: the calculated jump and the piloted jump. All warp-drives incorporate navigational mechanisms. When the ship is in real space, these monitor the ever-shifting movements of that part of the warp corresponding to the ship’s current position. It is a ‘window’ into warp space. By means of observing these movements in the warp it is possible to calculate a course, corrective manoeuvres, and approximate journey time to a proposed destination. Calculation relies on the assumption that the warp-currents observed from real space don’t change significantly during flight. This method is known as a ‘calculated jump’. It is not safe to make a calculated jump of more than four light years at one go. The longer the jump, the greater the chances of a significant change in warp current movement.
The second, and more efficient, form of warp-navigation is the piloted jump. This method relies upon two factors: the Navigators and the psychic beacon of the Astronomican. The Astronomican is centred on Earth and is not only controlled by, but is directed by, the psychic power of the Emperor. The Astronomican is a psychic beacon that penetrates into warp space. A Navigator onboard a ship in the warp is able to pick up these signals and can steer a spacecraft through warp space, compensating for current changes as he does so. A piloted jump can cover a far longer distance than a calculated jump. Most piloted jumps are no more than 5,000 light years at a time, but longer jumps have been made.
In theory it is possible to travel anywhere through warp space. However, the shifting tides of the warp make it easier to travel from some systems to others, and short warp jumps are always more accurate than longer ones. This is particularly true when moving a large fleet, which may become spread out across several light years of space over an extended journey. Long established and well-charted warp space channels connect star systems and entire regions, providing relatively predictable conduits through which the majority of shipping passes.Rogue Trader, Core rulebook, page 312
The Stations of Passage are locations within real space at which ships can safely drop from the warp while navigating the Maw.Rogue Trader, Core rulebook, page 342
It is extremely difficult to navigate a course into the Foundling Worlds, even if one is following a charted route. The warp trashes and twists as if trying to throw a ship onto another course, and furious tempests suddenly appear and claw at a ship’s Gellar Field. At other times the cluster gives rise to strange pockets of stillness that hold ships becalmed. Even established routes are unreliable, sometimes appearing to vanish altogether or suddenly lead to different locations. Many ships have been lost trying to make passage into the Foundling Worlds, and with every craft lost, the evil reputation of the Foundling Worlds grows. The strange localised nature of the storms, and anomalies that enfold the Foundling Worlds, have led some amongst the Navigator houses to privately speculate that the region is hidden and protected by something that does not wish its worlds violated by human presence.Rogue Trader, Core rulebook, page 345
Astrographer: Used to create two- and three-dimensional representations of stellar locations and warp routes.Rogue Trader, Core rulebook, page 88
Warp navigation is likewise deceptively difficult across the Abyss. There are few guidance markers, the light of the Astronomicon grows pale, and there are few established warp-routes.Dark Heresy: Disciples of the Dark Gods, page 71
Navigator’s power allows him to guide a ship through the warp and reach its destination far faster than any ship could travel without him. Navigators use the great psychic beacon of the Astronomican as a fixed point to aid their route-finding. In this way they are able to complete a journey with far fewer drops into realspace to plot positionDark Heresy: Core rulebook, page 55
As their souls burn within the spirit-cauldron of the Astronomican, they fuel the fire that shines out across two thirds of the entire galaxy. By that brightest of beacons, the Navigators of the Navis Nobilite are able to assay their positions and guide their vessels through the churning Sea of Souls.Dark Heresy, 2nd edition, Core rulebook, page 307
The void station known as The Emperor’s Song has been a firm relay beacon ofDark Heresy, 2nd edition, Enemies Beyond, page 76
the Astronomican for long millennia, its shining brightness in the Warp engaging in a never-ending battle against the darkness of the Pandaemonium’s rage.
Shining in the darkness of Askellon is the Astronomican Relay Station The Emperor’s Song. This mighty fortress has been a fixture of the Cyclopia Sub-Sector for over four thousand years, established in a past age to enhance the Emperor’s Light in this troubled area of space. While Askellon is within the range of the Astronomican, the presence of the Pandaemonium and other unstable Warp fields hampers the strength of the ætheric beacon. The Emperor’s Song aids in overcoming these hazards to allow for fewer dangers in Askellian Warp travel.Dark Heresy, 2nd edition, Enemies Beyond, page 95
Construction on the station began when the Navis Nobilite realised that seemingly malevolent pulses from the Pandaemonium caused a number of vessels to end up wildly off course (with
some vanishing altogether). Growing the wealth and importance of Askellon required stable travel, and the only way to ensure this was to establish a relay station that could amplify the strength of the Emperor’s Holy Light. The Navigator Houses in Askellon approached the Adeptus Astra Telepathica and began negotiations to create the relay station.
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The purpose of The Emperor’s Song is for its hosted Astropathic Choir to strengthen the Astronomican's beacon throughout the darkness of Askellon. By combining their talents, these initiates boost the signal emanating from Holy Terra and ensure that it reaches as much of the sector as possible.
The many psykers stationed on the Song are members of the Choir, learning how to use their powers and discovering what a great gift their abilities are for the Imperium. A triumvirate
of Chosen, members of the full Astronomican, aid and amplify the abilities of the psykers and oversee their day-to-day care. These specially selected individuals view this service as another
step on their eventual path to serving on Terra in the Chamber of the Astronomican.
Over five thousand psykers serve on the station, with roughly a thousand at any given time devoting all their energy to boosting the signal of the Astronomican. The remainder of the psykers see to the everyday operation of the station and spend their time in prayer and contemplation, preparing for their turn among the chorus. While not nearly as intensive as serving in the true Chamber of the Astronomican on Terra, the mental fortitude required to boost the signal in Askellon is still quite significant. Many psykers perish every month due to the psychic strain, and the Adeptus Astra Telepathica regularly supplies the station with fresh recruits.
The ship stopped once, for their Navigator to realign himself with the AstronomiconDeathwatch, The Achilus Assault, page 52
Navigators fare worst of all. The Hadex Anomaly’s infectious brilliance overwhelms the light of the Astronomican, rendering all but the most keen-eyed Navigators unable to plot accurate courses along the Acheros Salient.Deathwatch, The Achilus Assault, page 81
Astronomica Relay Substation 77-Epsilon is a tiny outpost defended by a small Imperial Guard garrison force. Its size and position belie the importance of the installation. A dozen worlds require it to safely communicate with the main Imperial forces.Deathwatch, The Achilus Assault, page 124
Located in the halo margins of the Calixis Sector, the ancient and alien Warp Gate was first chanced upon by the Imperial frigate Spear of Tarsus when its Navigator sensed an unusual area of calm within the warp. In the years after the discovery, numerous Imperial vessels, explorators and agents travelled to the xenos gate to discern its purpose and assess its importance. What they discovered was a stable link to another system on the opposite side of the galaxy; the Jericho Reach. Long lost to the Imperium (the Jericho Reach had been cut off from Imperial control by terrible Warp storms for almost four millennia), scribes and adepts set to gathering what information was known about this area of space from deep data vaults and ancient cogitators. Scouts made the journey through the gate to bring back valuable maps and intelligence from the other side, painting a picture of a sector rich in worlds but wracked with strife.Deathwatch, The Achilus Assault, page 14
Mortis Thule is quite simply one of the largest artificial objects found in Jericho space, easily outmassing even Bastion-class space stations. Like all space hulks it appears out of the Warp at seemingly random times, ejecting into real space with a roaring thunder of psychic energies such that Navigators across the region are alerted. Its violent appearance disgorges a trail of debris, as megatonnes of metal and rock crack away from the harsh arrival. This loss is more than made up for by new additions of void debris and those unfortunate vessels that find themselves melded into the Mortis Thule’s conglomerate mass by powerful Warp tidal forces or worse.Deathwatch, The Achilus Assault, page 63
The gate in the great warp storms on the periphery of the Calixis Sector is discovered by the Imperial Navy Frigate Spear of Tarsus. Sensing something causing a localised area of calm in the great warp storm, the ship’s navigator drops the Spear of Tarsus out of the Warp. At the centre of this sea of ethereal calm is a vast Warp Gate of xenos design.Deathwatch, Know No Fear, page 9
The third factor which makes warp travel possible is the immeasurably powerful psychic beacon called the Astronomican. Broadcast by a choir of psykers from Terra, the Astronomican reaches out through warp space, guiding spacecraft to their destination. Only a Navigator can sense the guiding light of the Astronomican, and only he can follow its psychic signal. It is the astronomican which allows a Navigator to use his powers to the fullest; without it, not even the most powerful Navigator could pilot his ship over the immense distances which separate the worlds of the Imperium.Deathwatch, Core rulebook, page 291
The Reef’s reflection in the warp is an impassable mass of positive and negative energies constantly colliding and annihilating one another, in a dance of destruction that no Navigator would conscience sailing towards.Deathwatch, Core rulebook, page 353
One of the keys to their success was the discovery of “Altaire’s Arrow.” Their Navigator, Altaire Vor’cle, discerned a narrow shaft of relatively calm space in the turbulence around the Hadex Anomaly. Not only does Altaire’s Arrow allow safe passage, but it also helps mask the presence of a ship travelling through it.Deathwatch, The Emperor Protects, page 103
If the characters have the map Allewis provided, it appears more like a warp navigation chart than any land map. It is marked not with distances and fixed objects, but with currents, vectors, shifting landmarks, and tenuous equations. It suggests a region where space and possibly even time are malleable.Deathwatch, The Emperor Protects, page 123
Shortly thereafter, Navigators began experiencing difficulties locating the Astronomicon and other, closer navigation beacons, while astropaths and other sanctioned psykers across the length of the Orpheus Salient began suffering from horrific nightmares, driving many mad with visions of an endless, hungry darkness and other portents of doom.Deathwatch, The Jerico Reach, page 113
The rare phenomena that surround the system within the warp made it ideal for long range observation...Deathwatch, The Jerico Reach, page 72
The Arkhas system is located deep into the frontier territories claimed by the Orpheus Salient, within a region dubbed the “Tuam Transitional Nexus,” a point where three distinct stable routes within the warp intersect, named for the Navigator who discovered it.Deathwatch, The Jerico Reach, page 131
Located very close to the same warp route, the two systems have the same number of planets that orbit identical stars and the exact same frequency. In fact, they are so similar that the Imperium has established a vox beacon in each system, perpetually broadcasting the system’s designation to avoid confusion for ships just dropping out of the warp.Deathwatch, The Jerico Reach, page 13
The Navigator character must gather the Explorers around an astrographics orrery, which the Navigator uses to plot the vessel’s course through the warp. Have the player then describe to the others just how his character perceives the warp. Each Navigator perceives the Empyrean in an entirely subjective manner, some imagining themselves as small fish darting through a predator-filled ocean, the sun above the sea representing the light of the Astronomican. Others see themselves as travellers passing along a narrow jungle path late at night, cruel eyes watching from the verges and the Astronomican taking the form of the illumination cast by a small sanctuary-shrine in a clearing up ahead. The Navigator should invite the other Explorers to join him in just such a journey, describing them setting out together, determining a heading, travelling, avoiding predators and finally arriving at their destination.Rogue Trader, Lure of the Expanse, page 31
This encounter takes place during one of the periodic drops into real space that all vessels must make when undertaking long or arduous journeys. Translating back into the material universe, the ship’s Navigator takes readings of nearby constellations, and more importantly, calibrates his position in the temporal sphere. Having completed this, the Explorers’ vessel is ready to resume its voyage once more, when the augurs detect a faint signal.Rogue Trader, Lure of the Expanse, page 34
The majority of the warp routes by which the Navies of the Imperium travel the voids are relatively well known, their dangers mapped so that void-farers might have some chance of traversing the perilous depths of interstellar space. Despite this, space is riven with stellar anomalies, many the remnants of the warp storms that engulfed the galaxy for thousands of years at a stretch in Mankind’s distant past. Others are entirely inexplicable, owing to phenomena for which the Cult Mechanicus and the great Navigator Houses can offer no explanation. Still more may be the result of the actions of long-since-destroyed alien civilisations, marking the sites of destruction on a scale so terrible that reality itself is scarred. The Koronus Expanse is host to a great many such dangers for those who would penetrate its depths, and the Explorers have just encountered one of the very worst.Rogue Trader, Lure of the Expanse, page 36
…
Thankfully, he sees that this is the warp shadow of the death of a star in real space, and not a peril born of the powers that lurk within the Empyrean. The Navigator will also know that the only way to save the vessel is to drop out of the warp immediately.
However, every 17 minutes the installation still broadcasts its astropathic beacon-signal, detectable up to several light-years away.Rogue Trader, Edge of the Abyss, page 27
The Stations of Passage are a number of locations along the Koronus Passage, better known as the Maw. Each was discovered through trial and error as bold and foolhardy Rogue Traders traversed the Maw to reach the Koronus Expanse. Some are extremely familiar to the Rogue Traders who navigate this precarious passage, while others are known only to a few. Thus, nobody knows for certain how many Stations exist. Each Station is different from the others—they are united only in that they are each a safe haven against the predications of the powerful warp storms that surround the Maw.Rogue Trader, Edge of the Abyss, page 25
Those who journey through the Maw consider the secrets of the location of the Stations extremely valuable. Of those known, some are shunned as more dangerous than the storms they supposedly provide protection from. However, there are four main stations that are widely regarded as “safe,” and many renowned Rogue Traders claim these places have saved their vessels on more than one occasion.
…
As the Maw swelled and sealed with the strengthening and weakening of nearby storms, ships noticed certain locations of calm that remained untouched. What began as a few locations became an ever-changing network as Navigators and captains made discoveries. As time went on, many of the Stations fell out of use, with some being used as clandestine meeting points for Rogue Traders to broker deals away from the prying eyes of Imperial authorities. Other stations were cordoned off as they led to nowhere, or even put ships into mortal jeopardy.
The Temple has nothing of worth within it—its worth is its value as a Station of Passage. It provides an area of calm amongst the warp storms of the Halo Margins. More importantly, it is close enough to those same warp storms that Navigators can plot unusually accurate jumps when passing through the Maw.Rogue Trader, Edge of the Abyss, page 26
Navis PrimaRogue Trader, Core rulebook, page 146
These are perhaps some of the most valuable items an Explorer can possess, as they outline safe routes through the warp, or at least as safe as warp travel can get. Some cover jump locations and travel times known to many, but others can reveal translation timetable plots known only to a few who guard their secrets with their lives. Even rarer are those maps presumed lost, describing jump passages thought forgotten or only known as hearsay or legend. These are all items that can spur decades-long quests, either establishing new fortunes and houses or wrecking them utterly. These items are exceptionally rare and can be the goals of lifelong pursuits to chase down even the faintest rumour of such a map.
Given the risks inherent in venturing into the Koronus Expanse, a skilled Navigator is a necessity. Further, such an individual can create detailed Warp charts that his less gifted counterparts can use to safely navigate the passage.Rogue Trader, Faith and Coin, page 56
Aleynikov’s Star Chart is an ancient set of diagrams, notes, and maps that a ship’s Navigator can use to locate a number of planetsRogue Trader, Faith and Coin, page 106
The Chaos Reavers who make this place their home (and their far-flung compatriots who come for recreation and resupply) are inured to the system’s strange ways, and their navigators are aided by a blasphemous mockery of the Astronomican called the Beacon of the Damned. A constant sacrifice of slaves and prisoners to the Dark Gods by the Daemonettes known as the Sisters of the Sybaritic Host fuels the beacon, which is housed in Vall’s stronghold, the imposing Citadel of Skulls.Rogue Trader, Citadel of Skulls, page 7
Although the Beacon has a much shorter range than the holy Astronomican, its tortured howl can only be divined within the Dioskouri System. Due to the pained shrieking and the malefic nature of the Beacon, it is dangerous for any Navigator to use it.
By looking upon the Warp and reading the ebb and flow of its shifting, unknowable tides, Navigators can guide starships across impossible gulfs of space.Rogue Trader, The Navis Primer, page 6
In reality, this is the source of the Navigator Houses’ unimaginable wealth—in serving aboard a Rogue Trader vessel, a Navigator is amassing vast amounts of data in regards to new routes, which in turn makes him and his House able to command still greater shares of future endeavours. Over the millennia, each Navigator House has amassed a vast library of astrographic data, but to remain competitive, this must ever be expanded upon.Rogue Trader, The Navis Primer, page 9
The Eye of Terror is perhaps the greatest example of a stellar phenomenon that owes nothing to laws of reason or nature, for it is a place where the beyond and all its slavering denizens shape and reshape reality according to their own insane whims. Numerous other features are to be found across the entire galaxy, some taking the form of transient but incredibly destructive Warp storms, others apparently stable but nonetheless capable of swallowing whole entire star systems and condemning the souls of the lost to an eternity of infernal torment. Of all Mankind, Navigators and Astropaths are uniquely aware of such phenomenon. Without them, exploration beyond the Imperium’s core sectors would never have been possible. No region of space is immune to the incursion of the Immaterium, even the smallest of Warp storms making black holes, hypernovas, dark nebulas, and vacuum instability fronts appear pathetically insignificant.Rogue Trader, The Navis Primer, page 10
Thus, as Rogue Traders employ Navigators to forge new Warp routes, the Navis Nobilite profits doubly, for even while establishing those routes, they can improve their charts, to their own benefit and that of the Imperium.Rogue Trader, The Navis Primer, page 11
It is impossible to plot the many Warp routes that connect the planets of the Koronus Expanse, as these passages through the Immaterium do not exist in reality and the normal concepts of linearity, time, and location have no bearing on them. Only a Navigator could visualise these routes, and in terms that he could not describe to a human who does not share his unique and supernatural abilities. The approximate position of these routes has been rendered on the map on previous pages in a manner that the human mind can comprehend, though this crude two-dimensional attempt bears no true resemblance to how they exist in unreality.Rogue Trader, The Navis Primer, page 38
Caledon took hold of himself. His hands reached for the controls. His warped vision opened. Again there was a lurching in the stomach, like dropping in a high-speed elevator. The ship phased back into the warp.Eye of Terror, Chapter 3, by Barrington J. Bayley
Every navigator saw the warp in a different way. To one, it might resemble an endless green landscape, marked out in meadows and woods, dotted with lakes, and here in there towering palaces. Another might see a jumble of steel girders, like an endless three dimensional city. Still others saw hierarchies of heavens and hells, bursting with twisted inhabitants. For many, though, the warp appeared as a nightmare of mad colors and abstract shapes, not always in three dimensions - sometimes in only two sometimes in four, five or six. But always there were two constant features. One was that everything was continually moving, surging, swirling, in response to the passage of the warp currents. And the second was the Astronomican, in a pure white light that shone from a distant beacon and penetrated everything.
For Pelor Calliden the warp was a lush tropical jungle. It had no bottom, no top, and no boundary. As he guided it, the ship was pushing aside lush foliage, easing itself between enormous boles and tangling creepers. This jungle had inhabitants too. Leering faces, animal, human, and what might have been demonic, poked between the fleshy petals of luscious orchids, flitting by as the Wandering Star made its majestic progress.
None of this occluded the Astronomican. It was like a universal luminescence that filtered through everything, revealing its source, the god-like light that was the source of every Navigators deep-rooted faith.
…
This time Caledon obeyed, though tears were streaming down his face. He was looking for a patch of darkness. In the warp, that always meant proximity to a star.
Time went by. It was rarely possible to predict how long a warp journey would take. That depended on how swift were the warp currents available, and the skill and experience of the Navigator who utilized them.
...
‘Where are we, by the way?’
‘By the nearest star I could find.’ Caledon glanced at the instruments behind him. We're closer to the Eye than before. Right on the edge of it, in fact. This system has fifteen planets, one inhabited, though with only a small population. Nominally in the Imperium. Though not appointed planetary commander. It's called Caligula.
1-Introduction of baby wipes submitted by LifeKeepUp to u/LifeKeepUp [link] [comments] 1-1What are baby wipes? Baby wipes are one of many kinds of wet wipes. A wet wipe, generally known as a wet towel or a moist towelette, sanitizing wipe, disinfecting wipe, or an antibacterial wipe. https://preview.redd.it/ays1005grqa61.jpg?width=606&format=pjpg&auto=webp&s=ab9fcfc7812331e5a2e5cdb99719acadb7dc016d Traditional baby wipes formulas generally contain alcohol and flavors. Alcohol is an effective ingredient to disinfect the skin. On the one hand, the flavors can mask the odor of the formula raw materials, and on the other hand, they can also provide various fragrance effects for the product. This formula is widely used for a long time. However, studies have found that because the permeability of newborn skin is higher than that of adults, the barrier function of infant skin has not been fully developed. It is extremely allergic and weak in resistance. It is very different from the nature of adult skin: First, the skin of infants has high water content, the pH value is high (the skin does not retain moisture); secondly, it sweats more per unit area; furthermore, babies have low sebum to dry skin. Therefore, in addition to being non-toxic to the skin and eyes, baby wipes should also pay special attention to care and safety. Baby wipes have the characteristics and features of excellent protection, high safety, and low irritation. And because of the reason of urine and feces, the baby's buttocks are cleaned very often, and alcohol solvents can easily penetrate into the skin. Alcohol and substances have potential harm to the skin. Accumulative use will eventually cause the skin to lose its elasticity, roughness, dryness, and other irritation. Therefore, with the continuous improvement of people's level of awareness, the formula of baby wipes has also improved, using distilled water, purified water, and adding a certain amount of skincare agents, gradually becoming free of alcohol, fragrance, rich in various nutrients, and non-irritating. The development of sexual bactericidal ingredients. In this way, the baby's natural skin will remain moisturized and healthy! 1-2 when were baby wipes invented? who invented baby wipes? There are two sayings as below: The first saying about baby wipes’ history 1-2-1 In 1944 invented by Procter & Gamble In 1944, Procter & Gamble (Procter & Gamble) first introduced "baby wipes". 1-2-2 1945 initially industrialized by Scott Paper As said by Scott Paper, 1945, Original Rando Webber (the first prototype of baby wipes production machine) was made (Circa 1945-1946). 1946 Scott Paper Company’s second prototype (today’s air-laid machine) built to use as a picker lap of shoddy or reclaimed tire cord to produce a random fiber web. Till that time, the world’s first machine designed specifically for the infant formed fabrics industry— on display at the Smithsonian Institute. https://preview.redd.it/pzryw2nnrqa61.jpg?width=400&format=pjpg&auto=webp&s=023e184eea53a201dcd1d7775a1dae58b16b92c9 1947 Consolidate Machine Tool ships the first commercial lap-fed 40-inch Rando Webber. (http://www.randomachine.com/ourhistory.html) 1-2-3 Challenged by James River's After the mid-1980s After the mid-1980s, James River's revolutionary baby wipes structure appeared! Embossed Kroyer air-laid dry tissues with ethylene-vinyl acetate spray bonding. This product combines many characteristics of Scott products, but the product has better uniformity, higher bulkiness, and lower cost. For several years, this product has shared the baby wipes market with Rando products. 1-2-4 Breaking the monopoly by Kimberly Clark at the beginning of the 1990s In the early 1990s, Kimberly Clark Company used CoformTM technology (a technology more similar to hydro-jetted nonwoven fabrics, rather than air-laid pulp, or dry papermaking) in its baby wipes. When the curious baby wipes produced by the Coform method entered the market, the curious baby wipes that were as smooth as silk gradually replaced the Rando Webber method baby wipes that were once the market leader and were frequently copied. The Coform method can produce high-quality baby wipes with good strength and softness, moderate bulkiness, but high cost. The substrate using spunlace technology has a three-dimensional and three-dimensional entangled structure in its fibers, which has more water absorption space than other technologies. Moreover, the base material is formed by fiber entanglement without the need to add chemical adhesives. Therefore, the base material has good flexibility and safety. Moreover, the special product structure and manufacturing process of the spunlace substrate gives the product a hollow structure, but it does not lose the fiber. When the fiber contacts the surface of the wiped object, the friction area increases, which brings comfort and efficiency clean. Due to the reduction in production costs and the increase in the variety of raw materials used, the application of hydro-jet nonwovens in baby wipes has become increasingly widespread. Procter & Gamble has used spunlace nonwovens in its baby wipes in Europe. Thanks to the joint efforts of Procter & Gamble and Kimberly Clark, many high-quality baby wipes use spunlace non-woven fabrics as the base material. 1-1 The second saying about baby wipes’ history 1-2-1 invented by Nice-Pak company The origin of baby wipes most likely came in the mid-1950s as more people were traveling and needed a way to clean up on the go. One of the first companies to produce these was a company called Nice-Pak. They made napkin sized paper cloth saturated with a scented skin cleanser. Rockline Industries of Sheboygan, Wisconsin (which has a large part of the private label wipe market in several segments) went on to be the first to innovate the first baby wipe refill pack and pop-up packs which have become common in the marketplace. 1-2-2 The first baby wipes marketed by Kimberly-Clark & Procter & Gamble The first wet-wipe products specifically marketed as baby wipes, such as Kimberly-Clark's Huggies wipes and Procter & Gamble's Pampers wipes, appeared on the market in 1990. As the technology to produce wipes matured and became more affordable, smaller brands began to appear. By the 1990s, most superstores like Kmart and Wal-Mart had their own private label brand of wipes made by other manufacturers. After this period there was a boom in the industry and many local brands started manufacturing because of low entry barriers. 2- Material, ingredients of baby wipes 2-1 What are baby wipes made of? What are the ingredients in baby wipes? Baby wipes are made of spunlace nonwoven fabric sheets from the original pulp, cotton fabric, bamboo fabric, viscose fiber, polyester, etc. Wet wipes fabric cloth designs: Plain, Mesh, Cartoon Prints, Dotted Embossed, EF, Rhombus Diamond. https://preview.redd.it/dfkyolntrqa61.jpg?width=1170&format=pjpg&auto=webp&s=cfcaf5d5eaeb62c39619b2781d59be08d7178ca5 Spunlace nonwoven fabric sheets pre-moistened by these ingredients: RO pure water /EDI purified water, Aloe Vera, vitamin E, herbal/botanical disinfectant agent emollient ingredients, glycerin, preservative. Another custom formula NOT containing parabens, sulfates, phthalates, synthetic dyes and fragrances, chlorine, formaldehyde, alcohol, SLS, SLES, MEA, DEA, and TEA. Baby wipes features vary depending on formulation and functions. Antibacterial wipes, weak acid pH (close too baby skin’s pH value), stronger decontamination ability, formaldehyde ability, hygienic, hydrophilic, vegan suitable, dermatologically tested to prevent contact dermatitis for sensitive skin, skin moisturizing, kill viruses & germs (candida Albicans, staphylococcus aureus, Escherichia coli, etc.), antimicrobial, hypoallergenic, disinfectant, wipes rash-free, food-grade, no phenoxyethanol, formaldehyde-free, no stimulation. Lint-free high quality spunlace nonwoven fabric functions are eco-friendly biodegradable, breathable, soft, strong, flushable (high percentage of viscose fiber), wipes rash-free, sensitive skin suitable, bleach-free, no fluorescent, can clean dirt and grime. https://preview.redd.it/6rpvvphyrqa61.jpg?width=1018&format=pjpg&auto=webp&s=e257b9fe6b8a7e8d4e56a24de76f7e0336743ccb 2-2 Are baby wipes antibacterial? Yes. The disinfectant agents in baby wipes are from botanical extract (natural baby wipes) or compound double chain quaternary ammonium salt. So, baby wipes are also antibacterial, but the function is not the same strength as alcohol sanitizing wipes. How to dispose of baby wipes? Use baby wipes to clean your baby, you can also use the same wipe to pick up your babies’ spill or grease. Then throw it into the nearest trash bin. Clean any surface in the house or bathroom and to dispose of baby wipes, throw it in the trash bin. Whenever you use baby wipes, always use the trash bin to dispose of your baby wipes. Are flushable wipes really flushable? What are the best flushable wipes? Can you flush Huggies baby wipes? Huggies Baby Wipes should not be flushed, as it only delivers softness and durability but is not designed to be flushed in the toilet. https://preview.redd.it/g9zpy123sqa61.jpg?width=539&format=pjpg&auto=webp&s=cc058e2b6bea808ff11e0e85af0c3b4b11e7d472 However, the best flushable wipes brand like Cottonelle Flushable Wipes, Equate Flushable Wipes, Charmin Flushable Wipes, Kirkland Flushable Wipes are specifically engineered to flush and break down immediately after flushing. https://preview.redd.it/pt6z4968sqa61.jpg?width=895&format=pjpg&auto=webp&s=be39adbb1abde4499ef45edd3e3b6e3c2c4493e8 How to dissolve baby wipes in the toilet / why can't you flush baby wipes / why can't you flush baby wipes / what baby wipes are flushable? How to unclog a toilet clogged with baby wipes? It is best to dispose of baby wipes in the trash bin. Still, in any event, we use wet wipes often to clean up after fecal discharge. Choose an alternative baby wipes like flushable baby wipes. But suppose you have been flushing your non-biodegradable baby wipes in the toilet and causes toilet blockage or toilet clogged. In that case, use sulfuric acid cleaners to dissolve baby wipes in the pipeline or septic tank. Wear protective gloves and goggles while using the solution, and work in a well-ventilated area to avoid strong chemical fumes. Never mix beach-cleaners or any other chemical to sulfuric acid to prevent a dangerous chemical reaction. https://preview.redd.it/0z7gmeicsqa61.jpg?width=695&format=pjpg&auto=webp&s=5213c950e54ad18b72185467c2283851c95af59a How to use baby wipes properly to work best for your babies? There are three kinds of baby wipes: general cleaning, mouth, and hands cleaning, bottom cleaning. General cleaning: it can be applied on baby skin, any surface, or toys that babies often touch and put in their mouths. Especially for your pets’ paws if families don’t isolate them with babies. https://preview.redd.it/wziaks0jsqa61.jpg?width=645&format=pjpg&auto=webp&s=aabe3a07a4d958259a0a2648675cab6ab002d43d Mouth and hands cleaning: Every time when babies finish their meal, drink milk, sleep, parents should clean the babies’ lips and faces. Remember after cleaning, it’d better apply some moisture cream for the prevention of drying their skin. Bottom cleaning: the diaper area is the most sensitive skin on babies. It needs special care every time after changing the diaper. Why many people use baby wipes? •Baby wipes use as multi-purpose wipes, toy cleaner instead of bleaching toys, it picks-up mess, spills, and clean surface dust. The dust sticks to the wipe and leaves a polished, fresh look. •Hygiene in wet wipes, when a relaxing wash is not an option, baby wipes can quickly freshen up uneasy dirt feeling. It is most useful when traveling or if you are in public use places. •Convenience. It is the easiest and the quickest way to keep yourself and your family healthy. It makes cleaning more comfortable and safer. https://preview.redd.it/o6uixoknsqa61.jpg?width=563&format=pjpg&auto=webp&s=8250a3aa629859aaf692ba53f16084ca0d93c40d What can baby wipes clean? Baby disinfectant wipes for cleaning toys and stuffed animals. Baby disinfectant wipes for cleaning baby pacifier or teether. Baby disinfectant wipes for cleaning baby cradle, baby stroller, baby jumper, baby car seat, higher chair, playpen, etc. Any surface your baby touches. Baby disinfectant wipes for wound cleaning. Baby disinfectant wipes to freshen you during travel. Baby disinfectant wipes for removing makeup. Baby disinfectant wipes for cleaning remote controls and other electronic gadgets. Baby disinfectant wipes for cleaning mobile phones. Baby disinfectant wipes for cleaning bag and purses. Baby disinfectant wipes for removing dust from indoor plants. Baby disinfectant wipes for removing makeup or lipstick stains. Baby wipes can remove excess oil or lotion. Baby wipes can flatten hair fly-away. Baby disinfecting wipes can clean grocery products before putting them inside your fridge or keep them in the pantry. How many babies wipes per day? We can calculate the baby wipes per day based on diaper usage. 1 wipe for pee change, and 2 to 4 wipes after each poop change. The table below will show daily diaper consumption and the corresponding baby wipes usage. https://preview.redd.it/gnoqe5pysqa61.jpg?width=749&format=pjpg&auto=webp&s=eee13fb4b2bba998e01ea0819157b4527d651ff4 How long do baby wipes last unopened? Usually, the wipes packages have seals for leak-prevention and moisture maintenance. Before the unveiling, the shelf life can last for 2 to 3 years based on some brands but most baby wipes brands do not have an expiration date. Wet wipes do not truly expire but instead, the moisture lessens thus leads to losing its effectiveness or mold development in some cases. After the package opening, if the packages are sealed well or buckled up, it can last for a few months. Since there is no strong preservative in baby wipes, the pre-moistened wipes with the main ingredient of purified water can’t be kept for a long time to prevent new bacterial generation. How long is baby wipes good for? Baby wipes are good until it keeps its moisture, it is important to keep the lid or opening close after each use to seal in moisture. If the moisture in baby wipes isn’t be dried away, the ingredients in the wipes can still be effective for cleaning. Baby wipes: how to make sanitizing wipes? Many people can’t buy enough sanitizing wipes or disinfectant wipes since it is in great demand, the shelves often stay empty. So many people searched how to make baby wipes into sanitizing wipes? Baby wipes are dermatologically tested to maintain alcohol-free ingredients. According to cdc.gov, choose hand sanitizing wipes with at least 60% alcohol. There are two types of alcohol you can use, ethanol alcohol, which is alcohol that we drink, and isopropyl alcohol. To turn your baby wipes into DIY antibacterial wipes, sanitizing wipes, or homemade sanitizing wipes to kill viruses & germs, you can put 60% or 70% alcohol into the package. Add a few drops of essential oils to make it gentle on your hands. The average alcohol mixture depends on the package size (portable Pocket packets/tubs/Bottle/Canister). See below the list of ingredients and the right measurement: *1 cup of alcohol *1 pack of baby wipes (alternative to baby wipes: spunlace nonwoven fabric dry wipes, thick paper towel, or dried out wipes) *10 drops of essential oil (lavender, aloe vera, tea tree oil, chamomile, etc.) *4 tablespoon Aloe vera gel (optional for extra moisturizing ingredient) It is best to transfer your DIY sanitizing wipes into a sealed HDPE canister to maintain moisture. Research source: https://www.cdc.gov/coronavirus/2019-ncov/prevent-getting-sick/hand-sanitizer.html https://preview.redd.it/l614xz73tqa61.jpg?width=538&format=pjpg&auto=webp&s=215809382ac6da18dcf81b643f71136e7caf1a7e Baby wipes: how to make disinfectant wipes? Baby wipes may be used as DIY disinfecting wipes or homemade disinfectant wipes by adding bleach, and water into the package. Let it sit for 10 to 15 mins so the wipes can absorb all the ingredients before use. Disinfectant wipes are more effective if you apply them to the surface and let it dry for 3 to 5 mins. If you prefer to make your baby wipes to DIY Clorox disinfecting wipes, or homemade Clorox household wipes here are the ingredients and exact measurement: *2 cups of water *2 ½ tablespoon of Clorox bleach *1 pack of baby wipes (alternative to baby wipes: spunlace nonwoven fabric dry wipes, thick paper towel, or dried out wipes) DIY disinfecting wipes should be kept out of children’s reach to avoid inhaling and ingesting. Research source: https://www.cdc.gov/coronavirus/2019-ncov/prevent-getting-sick/disinfecting-your-home.html As a manufacturer of wet wipes, we suggest you should take care and take extra precautionary measures to turn baby wipes into antibacterial hand wipes. As you may not have accurate control on adding correct measurements on ingredients to assure the effectiveness of the wipes. In the All Clean Natural China production line, we have continuous research and analysis the perfectly measure the exact percentage and weight for each ingredient. Our products have been tested in the labs before each batch is moved into our supply building. If you will use baby wipes as DIY antibacterial wipes, the major dilemma is: most baby wipes are pre-moistened, the spunlace non-woven fabric carries usually two times or more weight of liquid (for example our liquid weight in baby wipes is three times the dry wipes weight). If you add extra liquid into the wipes, the non-woven fabric will soak with too much liquid. You can either remove excess liquid from the container or add dry wipes or paper towels to sip excess liquid. After cleaning on surfaces or hands, leave the surface area longer to dry out to kill germs and bacteria. How to make DIY Lysol wipes? DIY Lysol wipes have the same essential ingredients as the DIY disinfecting wipes, DIY Clorox wipes, or DIY Lysol wipes. For best results, use a dry paper towel or dry wipes. 3- Ingredients to prevent in baby wipes 3-1 Formaldehyde An anti-microbial chemical and potential health hazard. Types nitrosamines when combined with Ethanolamine, additionally referred to as MEA/DEA/TEA. Banned in the EU. Discovered in: Nail products, hair dye & straighteners, phony eyelash adhesives, shampoos. Banned in the EU. Exactly how to spot it: Formaldehyde, Quaternium-15, DMDM Hydantoin, Diazolidinyl Urea and also Imidazolidinyl Urea, DEA, MEA, TEA 3-2 Scent A catchall name a large range of as many as 4000 chemicals connected with allergic reactions, dermatitis, and also respiratory system problems. Professional observations show fragrance can impact the central nerve system, triggering behavioral modifications, irritation, depression as well as attention deficit disorder, Banned in the EU. Found in: Toenail products, hair color & straighteners, fake eyelash adhesives, shampoos. How to identify it: Fragrance, Parfum. 3-3 Mineral oil Originated from crude oil, coats the skin obstructing the pores, and also disrupts the skin's capability to remove contaminants. Contributes to acne and various other conditions. Research from UCLA web links high levels of exposure to mortality, lung cancer, and melanoma. Discovered in: Child oil & cream, baby diaper breakout lotions, lipstick. Exactly how to find it: Mineral Oil, Mineral Jelly, Petrolatum, Oil Wax, Petroleum Jelly. 3-4 Parabens A catchall name for a wide range of preservatives and also anti-bacterial representatives. May interfere with hormone degrees, fertility complications in addition to developmental complications of an unborn child or little one. The possible boosted danger for sure cancers cells. Studies have located parabens in bust tumor tissue. Restricted in EU. Discovered in: Personal care products, hair items, cosmetics & skincare. Exactly how to identify it: Search for active ingredients finishing in "- paraben" or "- ester", which can likewise be listed as Benzoic Acid, Scent, Potassium Salt, Methyl, Propyl, Butyl, Ethyl. 3-5 Polyethylene glycol (PEG). An emulsifier and emollient used in many products, typically contaminated with 1,4-dioxane as well as ethylene oxide, both recognized carcinogens. Discovered in: Personal care, skincare, cosmetics, hair care products. Just how to find it: Polyethylene Glycol, PEG, 1,4-dioxane, Polyethylene. 3-6 Sodium Lauryl Sulfate (SLS) & Salt Laureth Sulfate (SLES). Cleaning agents, foaming agent,s and surfactant, present serious wellness threats. Can be swiftly absorbed right into the mind, heart, liver, and eyes. Related to cataracts in adults as well as hinders proper eye advancement in kids. Found in: Frequently used in skincare, cosmetics, and hair products. Just how to spot it: Sodium Lauryl, Laureth Sulfate, SLS, SLES. 3-7 Phenoxyethanol Phenoxyethanol is often used as an alternative to parabens. It is a glycol ether which is aromatic alcohol and a solvent that acts as preservatives that kill bacteria, germs, fungus, or mold that may develop within the formulation during product shelf life. Phenoxyethanol is a chemical compound, which can be naturally derived or synthetically produced. It is not safe for infants for it has been associated with skin eczema and skin irritation. It is not recommended for people with a history of eczema, atopic dermatitis, and inflammatory skin conditions. It can be dangerous and toxic to the kidneys, bladder when ingested. With prolonged use may affect function in the nervous system. Phenoxyethanol can be included in anhydrous products that don’t have any water, also included in aqueous products that contain water, emulsions, cleansers, shampoo, and conditioner, lipstick, pencil, powder products, and all other skin and cosmetic products. What is the production procedure for baby wipes? https://preview.redd.it/jje5qwjbtqa61.jpg?width=881&format=pjpg&auto=webp&s=8d9210eacbec0bbcbd08574b13832a20c8d2c1d4 •Putting the nonwoven raw material spunlace on the machine Raw material such as quality cotton fabric, bamboo fabric or bamboo fiber, original pulp, viscose fiber, and polyester enters the feeding machine to open and lose fibers and remove impurities. •Folding into the wipe Clean loose fibers are folded into a single fiber in preparation to enter the carding machine. •Liquid feeding The high-pressure water jet is applied to fiber to form the “web.” The current technology in manufacturing spunlace can generate sufficient fiber dispersion to meet market demands in spunlace cloth. •Cutting the wipe roll Jumbo spunlace roll is slit or cuts based on client requirement. Wet Wipes length & width is customized. •Wipe stacking The wet wipes are overlapped and interleaved with one another (40, 50) to accommodate an improved stacking arrangement whereby each wipe can be readily singly separated from the wet wipe stack by the consumer. •Online Detection Online detection for quality inspection advances the quality of spunlace nonwoven fabric. Accurate testing to entrap contamination with abrupt rejection. It can magnify even the slightest hairline impurity. •Bagging The automatic packing machine can be adjusted or customized to various package sizes and designs with products brand label and logo. •Sealing Automatic machine guarantees end seal control and end protection. •Manual Checking Strict manual checking by engineers and operators following checklist and guidelines. Whole dimension, optical and functional inspection of material samples. Monitor quality control plan of inspected properties and alert engineering staff of significant variations. •Packing Jumbo rolls are packed in PE film to ensure product quality and prevent contamination. Individually packed wet wipes are secured in boxes and containers, ready for overseas distribution. Q&A 1. Where can I buy baby wipes online? If you are a starter to have sell baby wipes, we suggest you drop ship our brand products: All Clean Natural China. If you are a regular consumer, you can buy a single pack from our online store. Online stores provide baby wipes coupons like Amazon, Target, All Clean Natural, Re-stock, Certified Green Cleaning, Alibaba, etc. 2. What other areas of application do you use baby disinfecting wipes? Baby disinfecting wipes use in nursery rooms, on a plane, hospital, office depot, interesting places during travel, home depot, etc. 3. What are your product packing sizes? We can customize the size for individually wrapped packets (singles) or travel packs -Small (portable packets, tubs, bottle, canister) -Single mini size packets -Medium -Big -Large -Large individually wrapped/package -Extra large 4. What are the available wipe counts? The quantity for each kind is custom. Clients can also choose a specific quantity according to the table below: •Multi-Pack Baby wipes Disinfectant wipes Sanitizing wipes Antibacterial wipes • Bucket /CanisteTube/ Baby Wipes Hand Sanitizing Wipes Baby Disinfecting Wipes Multi-Purpose Wipes Household Disinfecting Wipes https://preview.redd.it/9pdhqpaptqa61.jpg?width=490&format=pjpg&auto=webp&s=fc7d571032ca1bcc4c907f7dc79f3304ffc63720 5. How can we guarantee the quality? We offer pre-production samples before mass production. And final quality inspection is guaranteed before shipment. 6. What are the services offered? - Free sampling - White Labeling (OEM) - Contract Manufacturing - Short response time - Small batch wholesale - ODM (Original Design Machining) -Free digital marketing support -Free mascot and sales package design -Dropshipping support in North America https://preview.redd.it/ub5g596ttqa61.jpg?width=986&format=pjpg&auto=webp&s=38cc23a5ca9cc5800f14183b71289d2a78d1b026 |
This includes hazardous substances, hazardous wastes, marine pollutants, and elevated temperature materials. Common examples of DOT hazardous material include: Explosives; Flammables; Compressed gases; Reactive materials; Oxidizers; Organic peroxides; Poisonous materials; Radioactive substances; Corrosives ; There are many requirements that must be followed to ensure that hazardous materials ... HAZARDOUS MATERIALS MANUAL B-1 Purpose The purpose of this policy is to provide University faculty, staff, and students with guidance in the safe and proper storage, handling and disposal of Hazardous Materials. While this document does not cover all regulatory requirements concerning the handling, storage and disposal of hazardous materials, it provides the basic information necessary for ... How US DOT Defines Hazardous Materials and Hazardous Wastes. DOT’s definition of a hazardous material at 49 CFR 171.8 explicitly mentions “hazardous wastes” as one type of material subject to the DOT’s Hazardous Materials Regulations (HMR). Let’s take a look. Hazardous material means a substance or material that the Secretary of transportation has determined is capable of posing an ... Common Hazardous Materials. When it comes to hazmat shipping and handling, safety is crucial. There are many precautions you can take to keep every hazmat employee safe. This reference list discusses common hazardous commodities considered to most hazardous based on high rate of exposure and the deaths, major injuries or hospitalizations they've been involved in. Hazardous materials (hazmat) are any material that has properties that may result in risk or injury to health and/or destruction of life or facilities. Many hazardous materials (hazmat) do not have a taste or an odor. Some can be detected because they cause physical reactions such as watering eyes or nausea. Some Hazardous Materials exist beneath the surface of the ground and have an oil or ... Hazardous materials in the workplace can cause severe health problems and/or physical injury to the worker. Employers have the responsibility to anticipate, recognize, evaluation and control hazards associated with hazardous materials in the workplace. Hazard abatement must be accomplished through a hierarchy of controls. Hazardous materials can unexpectedly be brought home to a workers ... The Department of Transportation’s (DOT) Pipeline and Hazardous Materials Safety Administration (PHMSA) is responsible for the safe and secure transportation of hazardous materials (hazmat). Hazmat is essential to the economy of the United States and the well-being of its people. Hazmat fuels our cars and trucks and heats and . cools our homes and ofices. Hazmat is used in farming and ... Summary: If you are shipping a potentially hazardous material, please read the following description. Background: UCSC conforms to strict government regulations when transporting hazardous materials. Shipments must arrive at their destination in good condition and present no hazard during shipment. Prior to shipping any hazardous material, please contact EH&S at (831) 459-2553. DOT Definition of Hazardous Material: A hazardous material is defined as any substance or material could adversely affect the safety of the public, handlers or carriers during transportation. All DOT hazardous materials are listed in the DOT’s Hazardous Material Table. There are nine classes of hazardous materials: The mission of the Federal Motor Carrier Safety Administration (FMCSA) is to improve truck and bus safety on our nation's highways. That includes reducing the number of transportation incidents that involve hazardous materials and could potentially harm the public and the environment. Developing programs to accomplish these goals and increase the safety of hazardous material transportation is ...
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