ARCADE ENTHUSIASMMarch 3, 1976
A gang fight involving 20 30 people erupted early Saturday morning in front of an arcade on Guadalupe Street. The owner of the Fun House Arcade at 282J Guadalupe told police pool cues, lug wrenches, fists and a shotgun were displayed during the flurry. Police are unsure what started the fisticuffs, but one witness at the scene said it pitted Chicanos against Anglos. During the fight the owner of the arcade said a green car stopped at the side of the arcade and witnesses reported the barrel of a shotgun sticking out. The crowd wisely scattered and only a 23-year-old man was left lying on the ground. He told police he doesn't know what happened.
ARCADE ROBBEDFirst it was called Fun House and then renamed Play Time a year later. I'm not sure what kind of arcade games beyond Pong and maybe Asteroids they could have had at this place. The peak of the Pinball craze was supposed to be around 1979, so they might have had a few pinball machines as well. A quick search of youtube will show you a few examples of 1976 video games like Death Race. The location is next to Ken's Donuts where PokeBowl is today where the old Baskin Robbins location was for many years.
A former employee of Play Time Arcade, 2820 Guadalupe, was charged Tuesday in connection with the Tuesday afternoon robbery of his former business. Police have issued a warrant for the arrest of Ronnie Magee, 22, of 1009 Aggie Lane, Apt. 306. Arcade attendant Sam Garner said he had played pool with the suspect an hour before the robbery. He told police the man had been fired from the business two weeks earlier. Police said a man walked in the arcade about 2:45 p m. with a blue steel pistol and took $180. Magee is charged with first degree aggravated robbery. Bond was set on the charge at $15,000.
A 23-year-old man pleaded guilty Monday to a January 1983 murder in East Austin and was sentenced to 15 years in prison. Jim Crowell Jr. of Austin admitted shooting 17-year-old Anthony Rodriguez in the chest with a shotgun after the two argued outside the Green Goth, a games arcade at 1121 Springdale Road, on Jan. 23, 1983. Crowell had argued with Rodriguez and a friend of Rodriguez at the arcade, police said. Crowell then went to his house, got a shotgun and returned to the arcade, witnesses said. When the two friends left the arcade, Rodriguez was shot Several weeks ago Crowell had reached a plea bargain with prosecutors for an eight-year prison term, but District Judge Bob Perkins would not accept the sentence, saying it was shorter than sentences in similar cases. After further plea bargaining, Crowell accepted the 15-year prison sentence.I can't find anything else on Green Goth except reports about this incident with a murder there. There is at least one other report from 1983 around the time of Crowell's arrest that also refer to it as an arcade but reports the manager said the argument started over a game of pool. It's possible this place might have been more known for pool.
Losing the magic touch - Video Arcades have trouble winning the money gameWell there is a lot to take from that long article, among other things, that the author confused "Dragonslayer" with "Dragon's Lair". I lol'd.
It was going to be so easy for Lawrence Villegas, a video game junkie who thought he could make a fast buck by opening up an arcade where kids could plunk down an endless supply of quarters to play Pac-Man, Space Invaders and Asteroids. Villegas got together with a few friends, purchased about 30 video games and opened Games, Etc. at 1302 S. First St in 1980. .,--.... For a while, things, went great Kids waited in line to spend their money to drive race cars, slay dragons and save the universe.
AT THE BEGINNING of 1982, however, the bottom fell out, and Villegas' revenues fell from $400 a week to $25. Today, Games, Etc. is vacant Villegas, 30, who is now working for his parents at Tony's Tortilla Factory, hasn't decided what he'll do with the building. "I was hooked on Asteroids, and I opened the business to get other people hooked, too," Villegas said. "But people started getting bored, and it wasn't worth keeping the place open. In the end, I sold some machines for so little it made me sick."
VILLEGAS ISNT the only video game operator to experience hard times, video game manufacturers and distributors 'It used to be fairly common to get $300 a week from a machine. Now we rarely get more than $100 .
Pac-Man's a lost cause. Six months ago, you could resell a Pac-Man machine for $1,600. Now, you're lucky to get $950 if you can find a buyer." Ronnie Roark says. In the past year, business has dropped 25 percent to 65 percent throughout the country, they say. Most predict business will get even worse before the market stabilizes. Video game manufacturers and operators say there are several reasons for the sharp and rapid decline: Many video games can now be played at home on television, so there's no reason to go to an arcade. The novelty of video games has worn off. It has been more than a decade since the first ones hit the market The decline can be traced directly to oversaturation or the market arcade owners say. The number of games in Austin has quadrupled since 1981, and it's not uncommon to see them in coin-operated laundries, convenience stores and restaurants.
WITH SO MANY games to choose from, local operators say, Austinites be came bored. Arcades still take in thousands of dollars each week, but managers and owners say most of the money is going to a select group of newer games, while dozens of others sit idle.
"After awhile, they all seem the same," said Dan Moyed, 22, as he relaxed at Muther's Arcade at 2532 Guadalupe St "You get to know what the game is going to do before it does. You can play without even thinking about it" Arcade owners say that that, in a nutshell, is why the market is stagnating.
IN THE PAST 18 months, Ronnie Roark, owner of the Back Room at 2015 E. Riverside Drive, said his video business has dropped 65 to 75 percent Roark, . who supplied about 160 video games to several Austin bars and arcades, said the instant success of the games is what led to their demise. "The technology is not keeping up with people's demand for change," said Roark, who bought his first video game in 1972. "The average game is popular for two or three months. We're sending back games that are less than five months old."
Roark said the market began dropping in March 1982 and has been declining steadily ever since. "The drop started before University of Texas students left for the summer in 1982," Roark said. "We expected a 25 percent drop in business, and we got that, and more. It's never really picked up since then. - "It used to be fairly common to get $300 a week from a machine. Now we rarely get more than $100. 1 was shocked when I looked over my books and saw how much things had dropped."
TO COMBAT THE slump, Roark said, he and some arcade owners last year cut the price of playing. Even that didn't help, he said. Old favorites, such as Pac-Man, which once took in hundreds of dollars each week, he said, now make less than $3 each. "Pac-Man's a lost cause," he said. "Six months ago, you could resell a Pac-Man machine for $1,600. Now, you're lucky to get $950 if you can find a buyer." Hardest hit by the slump are the owners of the machines, who pay $3,500 to $5,000 for new products and split the proceeds with the businesses that house them.
SALEM JOSEPH, owner of Austin Amusement and Vending Co., said his business is off 40 percent in the past year. Worse yet, some of his customers began returning their machines, and he's having a hard time putting them back in service. "Two years ago, a machine would generate enough money to pay for itself in six months,' said Joseph, who supplies about 250 games to arcades. "Now that same machine takes 18 months to pay for itself." As a result, Joseph said, he'll buy fewer than 15 new machines this year, down from the 30 to 50 he used to buy. And about 50 machines are sitting idle in his warehouse.
"I get calls every day from people who want to sell me their machines," Joseph said. "But I can't buy them. The manufacturers won't buy them from me." ARCADE OWNERS and game manufacturers hope the advent of laser disc video games will buoy the market Don Osborne, vice president of marketing for Atari, one of the largest manufacturers of video games, said he expects laser disc games to bring a 25 percent increase in revenues next year. The new games are programmed to give players choices that may affect the outcome of the game, Os borne said. "Like the record and movie industries, the video game industry is dependent on products that stimulate the imagination," Osborne said "One of the reasons we're in a valley is that we weren't coming up with those kinds of products."
THE FIRST of the laser dis games, Dragonslayer and Star Wan hit the market about two months ago. Noel Kerns, assistant manager of The Gold Mine Arcade in Northcross Mall, says the new games are responsible for a $l,000-a-week increase in revenues. Still, Kerns said, the Gold Mine' total sales are down 20 percent iron last summer. However, he remain optimistic about the future of the video game industry. "Where else can you come out of the rain and drive a Formula One race car or save the universe?" hi asked.
Others aren't so optimistic. Roark predicted the slump will force half of all operators out of business and will last two more years. "Right now, we've got a great sup ply and almost no demand," Roark said. "That's going to have to change before things get- significantly better."
'Quartermania' stalks South AustinWell you can see which way the tone of all these articles is going. There were some crimes committed at some arcades but all of them tended to have a negative reputation for various reasons. Parents and teachers were very skeptical of the arcades being in the neighborhoods to the point of petitioning the City Government to restrict them. Three arcades are mentioned besides Chuck-E-Cheese. Electronic Encounters in Southwood Mall, The Outer Limits amusements center at 1409 W. Oltorf, and Computer Madness, a "video game and foosball arcade" at 2414 S. Lamar Blvd.
School officials, parents worried about effects of video games
A fear Is haunting the video game business. "We call it 'quartermania.' That's fear of running out of quarters," said Steve Stackable, co-owner of Computer Madness, a video game and foosball arcade at 2414 S. Lamar Blvd. The "quartermania" fear extends to South Austin households and schools, as well. There it's a fear of students running out of lunch money and classes to play the games. Local school officials and Austin police are monitoring the craze. They're concerned that computer hotspots could become undesirable "hangouts" for students, or that truancy could increase because students (high-school age and younger) will skip school to defend their galaxies against The Tempest.
So far police fears have not been substantiated. Department spokesmen say that although more than half the burglaries in the city are committed by juveniles during the daytime, they know of no connection between the break-ins and kids trying to feed their video habit But school and parental worries about misspent time and money continue. The public outcry in September 1980 against proposals to put electronic game arcades near two South Austin schools helped persuade city officials to reject the applications. One proposed location was near Barton Hills Elementary School. The other was South Ridge Plaza at William Cannon Drive and South First Street across from Bedlchek Junior High School.
Bedichek principal B.G. Henry said he spoke against the arcade because "of the potential attraction it had for our kids. I personally feel kids are so drawn to these things, that It might encourage them to leave the school building and play hookey. Those things have so much compulsion, kids are drawn to them like a magnet Kids can get addicted to them and throw away money, maybe their lunch money. I'm not against the video games. They may be beneficial with eye-hand coordination or even with mathematics, but when you mix the video games during school hours and near school buildings, you might be asking for problems you don't need."
A contingent from nearby Pleasant Hill Elementary School joined Bedichek in the fight back in 1980, although principal Kay Beyer said she received her first formal call about the games last Week from a mother complaining that her child was spending lunch money on them. Beyer added that no truancy problems have been related to video game-playing at a nearby 7-11 store. Allen Poehl, amusement game coordinator for Austin's 7-11 stores, said company policy rules out any game-playing by school-age youth during school hours. Fulmore Junior High principal Bill Armentrout said he is working closely with operators of a nearby 7-1 1 store to make sure their policy is enforced.
The convenience store itself, and not necessarily the video games, is a drawing card for older students and drop-outs, Armentrout said. Porter Junior High principal Marjorie Ball said that while video games aren't a big cause of truancy, "the money (spent on the games) is a big factor." Ball said she has made arrangements with nearby businesses to call the school it students are playing the games during school hours. "My concern is that kids are basically unsupervised, especially at the 24-hour grocery stores. That's a late hour for kids to be out. I would like to see them (games) unplugged at 10 p.m.," adds Joslin Elementary principal Wayne Rider.
Several proprietors of video game hot-spots say they sympathize with the concerns of parents and school officials. No one under 18 is admitted without a parent to Chuck E. Cheese's Pizza Time Theatre at 4211 S. Lamar. That rule, says night manager David Dunagan, "keeps it from being a high school hangout. This is a family place." Jerry Zollar, owner of J.J. Subs in West Wood Shopping Center on Bee Cave Road, rewards the A's on the report cards of Eanes school district students with free video games. "It's kind of a community thing we do in a different way. I've heard from both teachers and parents . . . they thought this was a good idea," said Zollar.
Electronic Encounters in Southwood Mall last year was renovated into a brightly lit arcade. "We're trying to get away from the dark, barroom-type place. We want this to be a place for family entertainment We won't let kids stay here during school hours without a written note from their parents, and we're pretty strict about that," said manager Kelly Roberts. Joyce Houston, who manages The Outer Limits amusements center at 1409 W. Oltorf St. along with her husband, said, "I wouldn't let my children go into some of the arcades I've visited. I'm a concerned parent, too. We wanted a place where the whole family could come and enjoy themselves."
Arcades fighting negative imageThis article talks about three arcades. One in Georgetown called Eagles Nest, another in Leander called Krazy Korner, and a third called Smitty's Galaxy of Games on Lake Creek Parkway "on the fringes of North Austin". This is the one I remember the older kids talking about when I was a little kid. There was once a movie theater across the street from the Westwood High School football stadium and behind that was Smitty's. Today I think the building was bulldozed long ago and the space is part of the expanded onramp to 183 today. Eventually another unrelated arcade was built next to the theater that became Alamo Lakeline. It was another site of some unrecorded epic Street Fighter 2 and Mortal Kombat tournaments in the 90s.
Video games have swept across America, and Williamson and Travis counties have not been immune. In a two-part series, Neighbor examines the effects the coin-operated machines have had on suburban and small-town life.
Cities have outlawed them, religious leaders have denounced them and distraught mothers have lost countless children to their voracious appetites. And still they march on, stronger and more numerous than before. A new disease? Maybe. A wave of invading aliens from outer space? On occasion. A new type of addiction? Certainly. The culprit? Video games. Although the electronic game explosion has been mushrooming throughout the nation's urban areas for the past few years, its rippling effects have just recently been felt in the suburban fringes of North Austin and Williamson County.
In the past year, at least seven arcades armed with dozens of neon quarter-snatchers have sprung up to lure teens with thundering noises and thousands of flashing seek-and-destroy commands. Critics say arcades are dens of iniquity where children fall prey to the evils of gambling. But arcade owners say something entirely different. "Everybody fights them (arcades), they think they are a haven for drug addicts. It's just not true," said Larry Grant of Austin, who opened Eagle's Nest Fun and Games on North Austin Avenue in Georgetown last September. "These kids are great" Grant said the gameroom "gives teenagers a place to come. Some only play the games and some only talk.
In Georgetown, if you're from the high school, this is it." He said he's had very few disturbances, and asks "undesirables" to leave. "We've had a couple of rowdies. That's why I don't have any pool tables they tend to attract that type of crowd," Grant said.
Providing a place for teens to congregate was also the reason behind Ron and Carol Smith's decision to open Smitty's Galaxy of Games on Lake Creek Parkway at the entrance to Anderson Mill. "We have three teenage sons, and as soon as the oldest could drive, it became immediately apparent that there was no place to go around here," said Ron, an IBM employee who lives in Spicewood at Balcones. "This prompted us to want to open something." The business, which opened in August, has been a huge success with both parents and youngsters. "Hundreds of parents have come to check out our establishment before allowing their children to come, and what they see is a clean, safe environment managed by adults and parents," Ron said. "We've developed an outstanding rapport with the community." Video arcades "have a reputation that we have to fight," said Carol.
Kathy McCoy of Georgetown, who last October opened Krazy Korner on Willis Street in Leander, agrees. "We've got a real good group of kids," she said. "There's no violence, no nothing. Parents can always find their kids at Krazy Korner."
While all the arcade owners contacted reported that business is healthy, if not necessarily lucrative, it's not as easy for video entrepreneurs to turn a profit as one might imagine. A sizeable investment is required. Ron Smith paid between $2,800 and $5,000 for each of the 30 electronic diversions at his gameroom.
Grant said his average video game grosses about $50 a week, and his "absolute worst" game, Armor Attack, only $20 a week. The top machines (Defender and Pac-Man) can suck in an easy $125 a week. That's a lot of quarters, 500 to be exact but the Eagle's Nest and Krazy Korner pass half of them on to Neelley Vending Company of Austin which rents them their machines. "At 25 cents a shot, it takes an awful lot of people to pay the bills," said Tom Hatfield, district manager for Neelley.
He added that an owner's personality and the arcade's location can make or break the venture. The game parlor must be run "by an understanding person, someone with patience," Hatfield said. "They cannot be too demanding on the kids, yet they can't let them run all over them." And they must be located in a spot "with lots of foot traffic," such as a shopping center or near a good restaurant, he said. "And being close to a school really helps." "Video games are going to be here permanently, but we're going to see some operations not going because of the competition," which includes machines in virtually every convenience store and supermarket, Hatfield said.
Hundreds of students and curiosity-seekers lined up at the University of Texas Union to play three to five minutes of Dactyl Nightmare, Flying Aces or V-Tol, three-dimensional games from Kramer Entertainment. Nasty weather delayed the unloading of four huge trunks containing the machines, which resemble low pulpits. Still, players waited intently for a chance to shoot down a fighter jet, operate a tilt-wing Harrier or tangle with a pterodactyl. Today, tickets will go on sale in the Texas Union lobby at 11:30 a.m. for playing slots between noon and 6 p.m.The gameplay looked like this.
Players, fitted with full helmets, throttles and power packs, stood on shiny gray and yellow platforms surrounded by a circular guard rail. Seen behind the helmet's goggles were computer simulated landscapes, not unlike the most sophisticated video games, with controls and enemies viewed in deep space. "You're on a platform waiting to fight a human figure," said Jeff Vaughn, 19, of Dactyl Nightmare. "A pterodactyl swoops down and tries to pick you up. You have to fight it off. You are in the space and can see your own body and all around you. But if you try to walk, you have to use that joy stick to get around."
"I let the pterodactyl carry me away so I could look down and scan the board," said Tom Bowen of the same game. "That was the way I found out where the other player was." "Yeah, it's cool just to stand there and not do anything," Vaughn said. The mostly young, mostly male crowd included the usual gaming fanatics, looking haggard and tense behind glasses and beards. A smattering of women and children also pressed forward in a line that snaked past the lobby and into the Union's retail shops.
"I don't know why more women don't play. Maybe because the games are so violent," said Jennifer Webb, 24, a psychology major whose poor eyesight kept her from becoming a fighter pilot in real life. "If the Air Force won't take me, virtual reality will." "They use stereo optics moving at something like 60 frames a second," said computer science major Alex Aquila, 19. "The images are still pretty blocky. But once you play it, you'll want to play it again and again." With such demand for virtual reality, some gamesters wondered why an Austin video arcade has not invested in at least one machine.
Offer Name | Raid Shadow Legends |
Offer Wall | None. I found it on the Swagbucks front page. |
Device Used | I used my desktop. |
Amount | $60 using Swagbucks |
Time Limit | 28 |
Time Spent | 13 days. I was level 22 the first day, 27 the second day, 38 the 6th day. I finished it on the 7th day. |
🌟 My Favourite: Enjoy the journey more than the destination, don’t be in a hurry to finish something you are doing, but always at least do something small everyday. Life is not a race, rather, it is an accumulation of smaller improvements to oneself. ~ (u/ksettle)
People are in such a rush these days… You can’t expect to become a superhuman overnight. Focus on sustainability first and enjoy the journey.
🌟 My Favourite: Listen to podcasts/audiobooks when doing chores. My excitement to listen to a new episode of my favorite podcast motivates me to do boring stuff like dishes or laundry. (I personally listen to podcasts) ~ (u/dani-tp)
Cleaning became so easy once I started using a “side” to stimulate my brain. I’m mostly watching TV shows when I clean right now (this also works for cooking!) .
🌟 My Favourite: Use Spaced Repetition to study for your exams, remember things about people in your life, and literally everything you can possibly make a flashcard for. ~ (u/beatadhd)
Is it narcisstic to put my own tip as a favourite? Well who cares, it works! Spaced repetition is fantastic and honestly feels like cheating*. There are a lot of free tools out there which work great. I’m currently using my own private tool* 😉
🌟 My Favourite: Get an electric toothbrush with a timer. ADHD people have time blindness and it’ll make sure you brush for at least two minutes. ~ (u/insaxon)
Yes. Two minutes can feel like two hours for me. Or I’ll brush for 20 seconds and think five minutes has passed. I can’t trust my brain, so I started using an electric toothbrush with a timer
🌟 My Favourite: Use a noise-cancelling headset and listen to music/white noise/brown noise. Enables hyperfocus and blocks out distractions (“I don’t regret getting diagnosed late, but I do regret getting noise cancelling headphones that late in life.”) ~ (u/rn7889)
Stop scrolling right now and go buy the noise-cancelling headset. A noise-cancelling headset + some noise like music/brown noise is essential if you have ADHD. Feel free to thank me later once your life changes.
If the headset isn't in your budget: Brown noise + earphones will get you 80% of the way there.
🌟 My Favourite: Body doubling - if you need to do some work that requires focus without much fun, have someone in the room with you. They could be working too, or not. Just having them there makes everything just a little more interesting and a little more accountable. ~ (u/Creebjeez)
I feel like a lot of people are missing some sort of accountability system in their lives. I don’t do body doubling but I use Beeminder to keep me accountable.
🌟 My Favourite: You’re allowed to let things go. Forget irrelevant things and forgive yourself. Ignore the awkward thing you did last week. Life will move on. ~ (u/bitetheboxer, u/optimisticaspie)
Stop hating yourself. Don’t look at the future. Don’t look at the past. Look at the present. I used to always hate myself for being so unproductive. I realised how pointless that was and I started to focus on improving myself in the present.
🌟 My Favourite: Set two alarms when you get up in the morning. One to get out of bed and one for your medication. e.g: 5:30 AM wake up and take medication and then fall back to bed. By your 6AM alarm you’ll have waken up and your meds will have kicked in ~ (u/BizzarduousTask)
What a great lifehack. I’ve been doing this the past few days (except I don’t wake up at 6AM) - it works pretty well. Also I throw my phone on the other side of the room so it forces me to get out of bed.
🌟 My Favourite: For maintaining eye contact: Imagine a red dot on someone’s nose for intense focus. Bridge of the nose for paying attention. ~ (u/asmugone)
Haven’t tried this one but I used to have trouble with eye contact a few years ago so this stood out to me. I’m pretty good with eye contact now, but I’ll be trying it over the next few weeks anyway.
🌟 My Favourite: Learn to say no to taking on things that you know may cause you stress and excess pressure just because it’s money. It is not worth it, just put the boundaries that will save your mental health in the first place and you won’t have to deal with the fallout later. The more you do it, the easier it becomes. ~ (u/Somewhereonabike)
God yes… ADHD people have a dangerous habit of overcommitting to stuff. Personally I think I just forget that I’m already working on X, Y and Z. Sustainability is important - don’t overcommit.
🌟 My Favourite: Visit your school's inclusivity and disability team. They will hopefully have policies for helping people with ADHD ~ (u/beatadhd)
This is something I never took advantage of while at University, but I probably should have. A few assignment extensions when my meds stopped working would have saved me from countless all nighters…
🌟 My Favourite: On tough days. Use the 1-thing theory. Just try and accomplish just one-thing for that day. e.g. Clean the kitchen. ~ (u/soggysocks63, u/GoodGuyVik)
A bit less life-hacky compared to the others but I’ve found that getting started is a lot easier when you only have a single priority.
🌟 My Favourite: Use a 7-day pill organiser with AM/PM slots and put your medication and supplements there. ~ (u/ImprovedMeyerLemon)
I know a lot of people have issues with remembering if they took their medication. This is an easy, simple and cheap fix.
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[I was writing something up on the situation VR is in (spoiler: it’s fucked but Valve could turn things around, but they probably won’t) but I thought I should put this out first and let people know. I’m the person who maintains the “ACAB good games list,” a guide to getting into Vupgrading a PC, and I’m just made a "How to use SteamVR" guide getting you familiar with all the settings and using your desktop in VR.] submitted by OXIOXIOXI to ValveIndex [link] [comments] The Valve Index is an AR HeadsetIn June, Valve released 3D passthrough for the Index. They actually paid another company to do it and in all likelihood they could have done it way way sooner. Either way, it means that, besides some warping around your hands, you have a view of the room you’re in that actually looks real. And as it turns out, there isn’t an actual reason why you couldn’t run a game or other software over that passthrough.Basically you can judge for yourself. Go on steam, download a program called “Metachromium” (turn it off in your startup settings so it doesn’t launch on its own with steamVR), turn on your passthrough, and then run Metachromium. It’s a desktop UI so just use your desktop view on your dashboard to input any WebXR URL. Choose one without a background environment and MoonRider’s controls don’t work unfortunately. Any stuttering is the WebXR sites, not the AR. Here are two sites you can try, just load them in Metachromium with your passthrough running and then click the VR button on the page. Bump up your headset brightness if needed. https://zach-geek.gitlab.io/vartiste/# https://whiteboard-xr.herokuapp.com/vr.html Here is facebook’s own depiction of the best the Quest 2 can do. https://preview.redd.it/lflqne3gnnq51.jpg?width=400&format=pjpg&auto=webp&s=266863e0808374c0d89cbd6365b195a0f924c8dd And this is what took me five minutes to figure out on my index (It looks better in-headset, especially everything arranging itself on my walls and the lighting) https://preview.redd.it/fk3rojahnnq51.jpg?width=400&format=pjpg&auto=webp&s=2bc40b49f93266ef3bb6eab3527fca65bc146c66 https://preview.redd.it/khf0xruinnq51.jpg?width=400&format=pjpg&auto=webp&s=ef0c0f771f233e023a92d5b06968916052c40460 To take screenshots, you need to turn on SteamVR mirror, and then capture your monitor view. SteamVR screenshots are terrible and don't include any overlays, passthrough, or anything else This is the absolute bare minimum of what is possible. This is what is possible with nothing officially supported or made to use with AR, and with super basic WebXR programs. You might not be all that impressed with passthrough AR but it’s a real thing. Apple is rumored to be making a passthrough AR headset, some french startup is making one for $1,500, and Facebook is adding a low resolution, black and white, “passthrough+” mode for AR next year on the Quest 2 for their own apps and then third party apps including work software “Spatial.” Valve just isn’t going to make this functionality official apparently, technically they could have done it when the Index came out, since they just paid some other company to add 3D passthrough anyway. Over a year later, this is a really big deal and it needs to be made usable before Infinite Office and Quest 2 Passthrough AR comes out. Valve could flip a few switches, make a guide for Devs to take advantage of it, and then the Index is the first consumer AR headset and they can add an “Augmented Reality” tab to Steam. History made, at no additional cost to you. And then there is Aardvark.Aardvark is a community project by a Valve programmer and some open XR people like the creator of Pluto, a program that lets people hang out in VR without being in the same program. The idea behind Aardvark is that you can create AR apps inside of VR, from floating UI to spatial tools, and since it runs on top of VR programs it can have a lot more functionality. The same way that AR glasses will one day let you answer a phone call by waving your hand, it's envisioned as a way of allowing Devs to make AR in the here and now.The difference between Aardvark and normal SteamVR overlays is that these can communicate with each other, meaning if someone makes a wrist mounted UI, someone else could make a discord integrated UI add on that slots right into it. And Aardvark overlays can communicate with another person’s, so you could share your screen, play poker, pick up a line of text and hand it to another person so they can paste it, etc. It definitely has huge potential and if you’re a coder or a dev, you should definitely look into it. It’s on github and already works over passthrough even if it’s a bit stuttery. There are actually not a lot of things you couldn’t do with it in theory. And since none of these things need to be the dedicated focus of your time or the only overlay you’re running, it basically brings the app structure to VR where you download some QoL, UI, or system tweak for a dollar and can use it whenever you want. One of the bigger draws of the Quest is the idea that it’s a super smooth experience and the closed garden allows less friction than open PCVR can achieve. That is something that tools like Aardvark could completely reverse because they would allow a level of integration, resources, and third party applications that just aren't possible on mobile, and a level of customization, control, and pluggability that Facebook will never allow. We could get new features all the time from the community either as open source projects or paid add ons. I myself submitted a bunch of ideas for Aardvark, and was told that nearly all of them were possible, but obviously they’re just concepts. Some examples:
AR is the real prize of everything in XR; if VR is a billion dollar industry that will change gaming then AR is expected to be a trillion dollar industry that will change the world. Facebook only does VR to build a hardware, software, production, and dev base for AR. They want to beat Apple, who have the most advanced AR SDK of anyone and make their own silicon, and are reportedly working on AR glasses. Valve basically invented consumer AR back in 2013 and just didn’t ship it; future Facebook exec Micheal Abrash fired Valve’s whole AR division and so their head AR engineer Jeri Elsworth took her research and made her own startup, TiltFive. Facebook’s main showcase of their AR right now is Infinite Office. It’s an app where you can have a black and white low res background view of the world, use a special keyboard you have to buy, use the trackpad on the keyboard since mouses aren’t supported, and you can control your browser since it doesn’t let you control your PC. That’s it. Valve could absolutely stomp that by giving you full color higher res passthrough, let you control your PC and actual keyboard and mouse, add virtual macropads, dashboards, and other things to help you work, multimonitor support, and even letting you work alongside someone else in AR and share screens. Third parties are getting all in on facebook passthrough, like remote work software Spatial where again, PC headsets are the only ones comfortable enough for working and allow for a lot more functionality (including occlusion and context awareness) and full color so it’s a huge waste for AR to not be supported on PC. Facebook is clearly hoping this will be a huge draw for the Quest (and I'm sure the VR outlets will really lay on the praise), push it into workplaces, and make it a devkit for AR. Valve can and should kill that in the cradle, even if killing the Quest 2 itself will take a lot more. What now?If you’re interested in deving AR on the index I guess you should look into WebXMetaChromium and especially Aardvark. If you’re a developer of a game like Cubism or Steady, where the environments aren’t important to the gameplay, there is a way to render over passthrough in Unity even without Valve’s official support. I would reach out to the team making Pluto and ask how to do it. If you're just a member of the community who knows how to code and wants to try making something cool, look into Aardvark and see if you can make something.I hope Valve makes this all official. I can’t think of anything better right now than giving a set of huge new features to everyone who bought an Index. I hope they open it up to devs and offer the kind of support Facebook is offering and more. I hope they seed WebXR and Aardvark with some money to get things rolling. I hope they offer Jeri Ellsworth a boatload of money to handle their AR stuff or something and add compatibility with her TiltFive. I hope Valve makes SteamVR a general XR platform and uses AR as a way to explore that. I hope things like Aardvark can make PCVR a lot more usable both to increase how much people use PCVR and to create a new market for AR software. They probably won’t, and community efforts won’t pick up enough momentum unless it can create some utility apps that people will pay for to get things moving. Valve is in a bubble where they think that because they’re doing a lot, or because they’ve done a lot, that they don’t need to escalate to compete with Facebook. They also seem to unfairly expect a lot from the community without offering much help, like with SteamVR Home modding, Alyx modding, and generally expecting us to market VR and Alyx for them. It’s also a dysfunctional nightmare inside that company, like the (ethical) foil to Zuck's dangerous dictatorship, and who knows how many people actually work on or care about VR, it could be a hundred or just ten incredibly productive people. Either way, if they don’t see the bigger picture the next two years (and beyond) could be a disaster for everyone. |
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