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What things turn a game into a world?
TL;DR
I created a laundry list of high-level tenets that drive the game design of specific genre I coined the World game based on Brad's famous quote. These aim to be applicable to any game that would scratch my old school MMO itch.
What tenets would you choose?
Preamble
The MMO community is, to some degree, divided by the different expectations and desires of its player base. Even an MMORPG can mean so many things to so many different people. I wanted to get to the root of what a good MMO is to me, and in the process, I found that the ambiguous label of MMO is likely getting in the way.
Passionate players across the board seem to complain about the same issues. Ease of difficulty. Cash shops. Single-player focus. Theme park design. Players of these games either leave the genre, ultimately disenchanted with the thin veil over Skinner box design, or they continue to search for something better, because they know it is possible. Maybe this is intentional. Developers piggy back on the MMO genre to hook the player-base before extracting as much as they can from the whales in their glorified casino.
So, here, I present the tenets of a specific game genre: the World genre. The focus on world over game is not a new idea. Brad McQuad famously said, “I want to make worlds, not games.” That focus can be seen right there in the name of Visionary Realms. And without the right language to describe what we are after, the community is continually bit by games that fit the abstract label but disappoint in the details.
The goal with these tenets isn’t to create a template so much as it is to create rough guidelines. In fact, these guidelines probably wouldn’t do a game designer much good in creating a solid design. But they should help in evaluating different options and validating an existing design. Certainly, none of the tenets get as specific as the theme or even the existence of combat. They should apply equally well to a game set in feudal Japan, The Sims Online, or the next zombie apocalypse.
Some tenets are broad, while others more specific. Some tenets are rigid, others more malleable. Some tenets are critical pillars of the genre, while others are less important. Tenets frequently conflict, creating tension.
A note on intuition
The tenets below are driven by the principle that they should be intuitive. The World genre is trying to capture something deeply human, buried in our brains because of the way we have interacted with ourselves, each other, society, and our planet over millennia of evolution. There is no right or wrong answer. When in doubt, we err on the side of realism.
A note on ownership
Establishing reasonably prescriptive tenets on the World and gameplay highlights the necessity of strong ownership and vision for this style of game. This is particularly true given that many of these tenets go explicitly against what makes a great game in general. For example, how many games would actually benefit from less player matchmaking? This also does not lend itself well to player-generated content, where those tenets can be easily violated.
The tenets of immersion
TENET 1 The player should be directly represented in the World
The World genre requires the player to form a direct relationship with the World, not with the character. This is a key difference between Eastern of Western RPGs (both of which I love) and so this may be controversial. The player should be able to insert themselves into their avatar. On the flip-side, it precludes certain mechanics, such as squad-based designs.
TENET 2 The World should be realistic in both form and function
That is, the World should minimize the need for suspension of disbelief. It should pull the player in naturally. I have always felt conflicted by WoW’s appearance. I absolutely loved the cell-shaded look of Wind Waker, but instinctually disliked the cartoon-like nature of WoW. This goes back to immersion. That doesn't mean the visuals have to be photorealistic. They just have to pull you in. It may be possible to get around this through the setting. For example, if the setting is a digital afterlife, you may be able to get away with a more abstract appearance.
TENET 3 The player and World should interface only through the player character
The player should only be able to influence the World through their character. And the World should only be able to influence the player through the character. This means, respectively, no cash shops and a first-person camera. It also means no GPS — unless, of course, the setting supports it. Taken to an extreme, this precludes voice chat, at least without something like racial voice filters.
TENET 4 The player should directly engage with the World around them
The key here is “direct”. No minimaps, no waypoints, no fast travel. Of course, these are not absolute deal-breakers. The key is that the player is able to establish a connection with the World around them. The player should, over the course of the game, develop a strong mental model of the World and its relation to their character.
The tenets of freedom
TENET 5 The player should not be assigned a story
The World itself can (and should!) have a story to tell. But the player character’s story should be their own. The player must have the freedom to make their own place within the World, eschewing the rails that a story provides. Side quests are lesser evils, but still evils. The more choice the better.
TENET 6 The player should be able to pursue multiple forms of progression
The choice should not just be in how to progress. It should be in which ways to progress. The most obvious example is crafting, but this can also include loot, skills, the economy, faction, or even — maybe most importantly — growing in strategy and skill.
TENET 7 The World should be demanding, but not prescriptive
This is an extension of the idea of a lack of story. If the game is too prescriptive, it becomes a job. A chore. To combat this phenomenon, the player needs significant choice at all times. This may, in fact, be the primary draw of the World genre: to provide an environment where players are purely driven by their own will. It is equally important to avoid visibly and overtly influencing the player’s decisions. The player’s incentives and motivating factors should be an organic part of the World. No daily XP boosts, for example. Alternate forms of progression can help here, because even once a player is motivated to progress, they have the choice of which dimension of progress to pursue.
TENET 8 The World should encourage downtime
The player should not feel compelled to move forward at all times. There should be joy simply in existing in the World, experience it moment to moment. Even better, progression itself can require downtime; this is related to the notion that players should be encouraged to play any game in the most fun way possible. This can be accomplished with world design, such as guard-protected cities or social taverns, or mechanics, such as fishing, firework shows, and waiting in queue for a boat. This is effectively the white space of gameplay. And it is all but lost in modern MMOs.
TENET 9 The World should be dangerous
Choice is meaningless without consequence. With real, negative consequence, comes danger. This not only gives weight to the player’s decisions, but also helps to establish the intricate give-and-take relationship between the World and the player. Looking at you, death penalty. If a World game is about finding your place within that world, then danger and risk makes this a meaningful pursuit. If that tension between risk and reward does not exist, even at the start of the journey, it undermines those goals. Note that this is different than challenge — and challenge itself is not enough.
TENET 10 Players should be encouraged to explore the World
This doesn't mean that players are constantly seeking some never-before-seen point of interest, but it does mean that players get out and move. In other words, the world provides resources across its footprint, and you must seek those out. Most forms of progression should require you to get out and explore. This also does not necessitate baubles scattered around the landscape to find.
The tenets of impact
TENET 11 The player’s actions should be worn like a badge
You should be a product of your choices. Your reputation, gear, and skills should tell a story about where you have been and what you have accomplished. Your spoken languages can tell a story of what cities you have spent the most time in. As you spend time in different climates, you may develop a natural acclimation to those environments. Imagine you walk into town and one of the NPC gnomes recognizes the scent of the nearby crystal caverns you have been exploring. This is interesting because it relates to life; the player’s accomplishments should come with artifacts. This also means that auction houses should be limited, as they create an artificial divide between adventure and outcome.
TENET 12 Players should have something unique to offer
The ways that a player can help others in their progression should be relatively unique to that player. As much as possible, they should tell a story about adventures undertaken; e.g., a proc from an item dropped by a famous mob. Of course, classes and class-specific skills are one way to accomplish this, but the more ways the better. For example, if one form of progression is fishing, then fish should be useful to others in many ways. A cooking skill is obvious. More creatively, certain kinds of fish could be used as powerful but low-level weapons. A butcher could extract gills or eyes to, in turn, be used as reagents for spells.
TENET 13 There should be no end game
Even the name “end game” is problematic for several reasons. It suggests a hard limit to progression. It suggests a hard divide in the way the World is experienced once the player reaches this limit. It also suggests that the focus is no longer on the World, but on the game — which is to say, the core promise of the genre is lost. This doesn’t mean to eliminate raids or AA points. It just means that those things should be included in the game proper. This tenet also implies that progression should be relatively limitless. Skyrim is an interesting example of this. One way to accomplish this is to create exponential progress; for example, having each level take 10% more experience than the last. Granted, this is a much harder problem than the simple discussion here suggests.
TENET 14 The player should leave a mark on the World itself
Can a World be meaningful if there is no way to make an impact on it? Of course, their character is one such mark. It is easy to imagine statues erected in town, or NPCs chatting about the first character to hit max level. But there should be a means for all characters to leave some lasting impact. Given that players can already say whatever they want in chat, breaking immersion, a simple example is the ability to leave a journal. These could even be curated. Other possibilities include geocaching, naming items, plaques that can be erected in various places throughout the world. Player-owned housing is perhaps the most obvious.
TENET 15 Power, fame, and fortune must be possible
A world game should be able to provide all three of these drivers. As with reality, these should not be the only reason to play. Fame is largely supported by communication; fortune by economy and loot. Power can be found even outside the game, in the player’s mind, as they grow in skill and strategy.
TENET 16 The player should have a home
Can you have a world without a home? Some place in the world should feel like your own. Where even the NPCs tend to be supportive of you: merchants give discounts and trainers more assistance. This could simply be your birthplace, your hometown.
The tenets of socialization
TENET 17 There must be no explicit matchmaking
Players must find each other. In fact, a World game should ideally employ the opposite of matchmaking: some players should have barriers preventing that connection. This makes it all the more meaningful when these seemingly unlikely relationships form. There are many ways to accomplish this, including separating players by distance or climate or language. Allowing certain players to engage in PvP is another.
TENET 18 There should be risk in trusting others
Trust can only exist when that trust can be violated. Otherwise there is no trust — just a cold, lack of consequence. By allowing negative consequences through socialization, we enable trust, and so enable more meaningful relationships. For example, a player might grief the group, log out at the wrong time, or simply lack the skill to effectively play their character. They might steal your loot.
TENET 19 Players must be able to communicate with language
The purpose of having a World is to allow the player to tell their own story within it. And what story is worth telling that doesn’t involve real connection with others? Connection with others requires communication. And not just any form of communication, but with language. This communication should extend throughout the game, as much as possible. That is, it should be limited to the tavern, but should naturally extend out to the dungeon as well.
TENET 20 Players should be able to help each other organically
Those that have the means to help should find themselves naturally in proximity to those that might need it. For example, have high-level dungeon entrances in low-level areas. Have new characters start out near big cities.
TENET 21 Cooperation should generally benefit progression
For example, a blacksmith could gather all of her own materials or rely on other players. In some cases, a blacksmith might actually require an enchanter to lend a hand in creating the best equipment. This is not a difficult tenet to design towards; it is more a warning against designing forms of progression that specifically do not lend themselves to cooperation. In many MMOs, solo combat is so fast-paced and rewarding that there is little incentive to try to find a group.
The tenets of the World itself
TENET 22 The World should be persistent
Things can change, but not so frequently that it harms the connection the player has with the World. This is one reason why Minecraft may not work as a World game, and perhaps one reason why the focus on player-generated content in EverQuest Next did not lend itself well to a fun experience.
TENET 23 The World should be shared
There should be no instancing. If you need to come up with elaborate lore and mechanics to facilitate this, then so be it. For example, say all of the top tier raid bosses are spirits that can only be summoned by rare relics. And the spirits can only be hurt by those that share a clan sash with the one who summoned them. Obviously this is terribly contrived. But it demonstrates that it is possible to work backwards from the need of a shared world.
TENET 24 The World should be big
You should move slowly compared to the size of the world. It should always feel as though there is somewhere new to explore.
TENET 25 The World should be open
Big by itself is not enough. Theoretically, you could create a massive, linear world — imagine Ant Hill: The MMO. But that is not sufficient for a World game. Exploration is critical, and so the specific layout of the space is important. For another example, imagine Destiny but with hundreds of expansions. The game would be large by any standard, but it would not be a World.
TENET 26 The World should be alive
To some degree, the World should be the main character. Day and night cycles are a simple start. Other possibilities include transient events or even changes to the landscape over time. The World should be full of surprises, unpredictable. You should come across enemies not normally found in the local climate. You should discover loot normally reserved for much tougher mobs. Emergent gameplay can help here as well. The more mechanics and attributes that can be projected naturally to some underlying physics, the greater the chance for interesting and unique interactions. In the same breath, the World should have history. The best example of this is Hollow Knight, a game that tells the history of the World through visual storytelling, environments, enemy design, dialog, secrets, and journals.
TENET 27 The World should be consistent
The World should carry an underlying consistency through it. The World should feel congruent. Variety, also important, must be tempered.
TENET 28 The World should be varied
Different places within the World should have an identity of their own, through climate or culture or environment. Different environments should encourage different play styles and behavior, even downtime.
TENET 29 The World should have landmarks
The World should be defined by the interesting places within it. More than that, the World should have locations that pull players together. Breath of the Wild does an amazing job with this, whereas it is one of the weaknesses of The Witcher III. In EverQuest, the camps themselves often serve this role — think Treants — showing how landmarks can emerge from gameplay rather than, say, visual interest.
submitted by hellorallon to PantheonMMO [link] [comments]
JoJo's Bizarre OC Tournament #5 - Nix Ripa and Arthur Lifeson vs Cairo Satori
The results are in for Match 10. The winner is… Ananas “Agnes” Bayley, with a score of 72 to Guy Manuel-Mota’s 69! Category | Winner | Point Totals | Comments |
Popularity | BADD GUYS | 18-12 | |
Quality | Suburban Regalia | 22-23 | Reasoning |
JoJolity | Suburban Regalia | 22-24 | Reasoning |
Conduct | Tie | 10-10 | |
Amidst the sea of concrete snow that the stage had become, egged on by Agnes’ unusual encore request that Metra had agreed to, the killing intent of the self-styled villain and master mixologist had won out against the comparable brutality of the affable mercenary who had tried to take his life with just as much brutality.
The crowd, though annoyed by being utterly doused in carbonated everything, literally tossed around, literally watching their fellow partygoers exsanguinated and turned into meat puppets, did not allow it to ruin their fun, cheering on for Metra and her eclectic song choices. Agnes hopped off the makeshift surfboard he’d constructed, his opponent cut to pieces and speared and speared to hell, and it a testament to the sheer resilience of Guy-Manuel Mota that, even in such a gored, pulverized state, his opponent wondered if he was actually dead.
Regardless, he wasn’t getting back up, or reassembling, or pulling any more surprises or attempts to play possum. Realizing that it was over, Agnes was shaking. Breathing heavily. Hints of tears started to form in his eyes… but before he had a chance to cry, he arched back, laughing into a sea of concrete snow.
He’d won again.
“There you go, Metra, your show is saved or whatever,” he said with a mocking flippancy as she left the crowd to meet him backstage, “and I didn’t even kill any of these guys who paid to see you… They’ll just have to deal with sticky-wet clothes and some broken limbs.”
“Can’t believe this happened again… And I just had no choice but to keep singing and dancing.” Metra rubbed her hands on her arms, shaking her head. “I’m sick of this shit… I thought it was all almost over, but it’s just going to be forever in this city, huh?”
“Probably,” Agnes said, still half-laughing through a strained face, “just a constant, encroaching wave of ‘despair’ every waking moment… Way I see it, either you ride that shit as far as you can, or you let yourself drown. Doesn’t make a difference to me which you do.”
He glanced up at the ceiling then, cupping his hands.
“Hey, fuckers! I won now! I beat the guy you sent! Get on the biggering or I’ll burn your casino down again!” The game had, in fact, been won, and Agnes and Metra were the first to start to be free of its grasp, along with the spiked and bloodied separated bits of Guy, still pulsating ambiguously.
“He’s out for blood.” Tigran declared, warning the others Entertainment District highrollers observing, as he produced a deck of cards. “My Stand can’t hold him at that size much longer… But this whole place is about to be flooded with people, too. Duck into somewhere, and get away in the confusion.”
He spoke authoritatively, and even his sole superior, Fox, complied with his wishes after an urgent glance. “I… I’ll come for you! I promise I will!”
Tigran didn’t hear much more of that, then, beyond the sounds of Pork Soda’s Stand cry amplified by sonic boosts courtesy of Metra Doria. He fought impressively with little more than a deck of cards, but even then, could only buy his friends the seconds they needed to get away, live to gamble another day.
Tigran “Golden” Sins, User of ‘The Grid Retired! Face broken in nearly a dozen places by Agnes and TD/MD, the 48 year-old owner of Heartache Casino would be very quickly interned at Red Clay penitentiary, Metra insisting that her ally not kill him. As thousands of confused concertgoers suddenly grew to full size and began to flood the halls of the Alexander Dickinson Amphitheater, the rest of his accomplices were able to escape the authorities yet again. Despite his extremely infamous protectiveness towards his face, he almost seemed to wear the damage with pride, knowing that this time, it represented having allowed the only man he considered greater than himself to run free yet again. Red Clay Penitentiary - Industrial District
“Well, well, well, isn’t this a small world now? Tigran Sins, now in my care… Certainly less of a looker than I’d heard.” A dark-wavy-haired twenty-something sat snickering in the warden’s big swivel-chair, clad in a sleeveless velvet minidress, what of her flesh was exposed covered in flickering tattoos resembling closed eyes, flanked by uncanny-looking guards. “You don’t know me, but I’ve certainly heard of you… Of how you treated someone I hold dear very cruelly. Don’t you understand we’re all Stand Users trying to live our best life, Mr. Golden? I’m not the one who hurt you and threw you in here, and you’re not the one who said that I needed to be kept half-starved at all times so I couldn’t create anything.”
“Wh… Wait. Who the hell’re you?”
“Did my sweetheart never mention me, or do you just not pay attention to anyone but you and yours?” She leaned forward, bridging her fingers together. “I’m Palmer. I was a drama teacher at a small-town high school, but they kept overfunding football, one thing led to another, and now… I’ve got some serious vision.”
Tigran would be the last inmate admitted to Red Clay before a coup months in the making finally came to fruition.
Hey, yeah, Palmer! Remember that fun NPC? She was dating Mr. Jones and killed four people for him! Anyway, yeah, adjacent to him, an all-out meanspirited brawl in a sewer is taking place, feat. two chaotic clowns and two very frustrated young women.
What rotten luck this had been.
That leak, now of all days, when Being So Normal, Cairo Satori’s pet project that they had been slaving away at ever since setting foot in this series, had the deals with the devil that it had been built upon from the very beginning exposed for the world to see, and the city, which had loved every second of it before, had now been divided sharply between the loyal fans remaining and those protesting the entire thing, demanding the resignation of their producer, the cancellation of a show which had been picked up by so many streaming platforms, had already begun to make so much for the people who had made a livelihood of it all.
With the connection to Andrew Tiffany’s demise, even the oh-so-loyal Purple Flying Man resigned with only a short argument, and even the damage control removal of Caroline Jeffords, responsible for the worst of it, did little to contain the fact that Cairo knew about this, and Cairo allowed this to proceed nonetheless.
What, were they going to just throw it all away at the last minute? Ruin lives, tank companies, get how many people laid off? All over the failures of those close to them? Of course not.
“Cairo, dear,” the voice of that ever-troublesome producer, Million Dollars, muttered into a cell phone for them, “I’m going to need to go under the radar for awhile… People are beginning to look into my own affairs as well. But know that, as always, no matter what, you have my support. This show isn’t just a cash cow, Cairo… It’s an example. An example for the world to look to, and something for Stand Users to aspire to be better. I know you’re probably mad at us as well, but… You know that, don’t you?”
“Dollars… You’ve got a lot of nerve, trying to plead with me right now,” Cairo answered, tense in what had been their green room, sitting in the mall their producer had owned, “we definitely need to talk about our future… But we need to have one, too. Of course the show must go on… Nothing’s gonna jeopardize that!”
Free Viper Strip Mall, Suburban District
In recent times, the atmosphere at Free Viper was… somewhat dire. In fact, it had been on a rapid decline since that fateful day a couple months ago when Bert hijacked a ritual meant to challenge fate and did so, while murdering tens of thousands of people and injuring far more than that at the same time. Actually, Black Knight Penitentiary Album’s death and the realization that Remix was a serial killer came before that and weren’t very uplifting either, but what Bert did was somewhat hard to top.
Either way, the realization that he found one of the most morally bankrupt groups of people to team up with in Los Fortuna was one that Arthur Lifeson had reached not too long ago, and though it was somewhat of a painful thing to come to terms with, he had no choice but to do so and simply carry on. Bert had died, and the least Arthur could do from here on out would be to do his best to assist the city of Los Fortuna and bring justice to those who deserved it. The city certainly needed it, given all that was occurring right now.
For all the time Arthur spent in the city, he hadn’t gotten enough of note done yet… but that was soon to change. He had a plan in mind, one that would help keep the city and the world of stand users as a whole from devolving into further chaos. Before he could put it in place, however, he’d have to get some help.
Los Fortuna Shopping District, Sweet FA Mall - The Next Day
Nix Ripa had been in this city for months now, and in that time, all he had done was tear down walls, break buildings, break people who had dared to step all over the safety of others, of those too weak to bend fate to their whims.
It was despicable to him, and the icy Stand User was seething with hot rage. Those without the power to change the world themselves were pitiable, in their ways, yet at once, he knew they were not above help… That they needed to be driven higher, reach for the stars rather than wave to the heroes they saw in them!
When Arthur Lifeson discovered and contacted him, he did not hesitate to make his way to the megamall in which this was all set to culminate. Rather than in the comfortable solitude of the Black Hill Estate, where he could train without disruption, he’d even spent the night in an alley nearby, wanting to be able to spring out first thing in the morning!
When he did, then, as if on schedule, the older bearded man who had requested his help stood at the foot of Sweet FA, looking himself quite regal with that increasingly modified Medieval Times getup.
“Sir Ripa… It is an honor to meet in person, with yet another warrior of great acclaim.”
“Heh… I’ve seen you around,” Nix answered, stretching off the sleeping-on-a-dumpster aches and forcing out his hand, which Arthur, in turn, grabbed firmly, the pair locking fingers tightly and staring one another down intensely. “Did a damn fine number on those guys at this very mall awhile back… And it takes some guts to drive out into the Middle Finger for any reason! The mountains are where I do my most intense training of all!”
“Aye, I regrettably was fooled into following the glorious allure of Being So Normal… I lack even your good reason, of how you and your fallen brother-in-arms, Sir Rains, apprehended a true villain in the process of this fight, and even a black knight who would have put a past companion of mine to shame with her depravity.” He looked towards the space and shuddered. “The show, it refused to show the truth, but the wounds from that grueling battle, the burns… They were excruciating. That witch Jeffords, nothing she’s touched can be trusted as a truth to show the world.”
“So we’re in agreement then!” Nix said, finally letting the handshake go as Arthur’s hand began to grow numb, rolling his arms around and turning to face Sweet FA. “I looked into this place, their mission statement, their show, their producer… Set a good example my ass! They just want the whole damn world to think there’s nothing better than being a Stand User! That the ground we walk on should be kissed just for what we’ve got! Well… I’m no goddamn celebrity!”
“Heavy is the head that wears the crown,” Arthur agreed, “and this mockery… It will not do good for the world to learn of us this way. A knight’s honor is not something we seek for glory, for congratulation, but because there is no greater purpose than to slay evil, to protect those who cannot for themselves!”
“Heh… I like you. After this, we’re sparring ‘til one of us can’t move!”
Nix led the way in there, then, Arthur feeling pause for a moment at the sheer intensity of his companion. This was not of fear, however, or of a sudden feeling of inadequacy at someone so much younger, yet so much more driven than him.
Nay, he had been filled with more righteous determination than ever, and with a battle cry that led to a family with two kids in a stroller staring his way, he ran in after him!
…
…
As soon as they reached the main foyer of the mall, both of them realized, in tandem, and Nix spoke first, “…this place is huge as hell! Where do we even go to smash shit up?”
“I… That. That is a good point! Perhaps we should conduct a map kiosk, one which says ‘you are here!’ Ugh, those are always a pain to read…”
“I’ll help you.”
Both turned, then, to see a very fashionable teenager, clad in a purple aviator cap and goggles, slim and bearing a dour expression on his face. All who had hung around Cairo would recognize the Purple Flying Man from someplace or another, as well as all the extremely online and influencer-following of Los Fortuna.
“This show… They’ve done so much to capitalize on my uncle’s death. They’ve actively stopped the truth of whatever might have happened to him from being investigated with their frameup… And this conflict, I have lost two of my brothers to it all over again.”
He paused, then, and the two men seemed to trust him.
“You won’t be able to erase the show completely… It’s already had a limited run in this city. But masters, extra footage, content they were going to actually send out… There’s a storage space nearby… Most of the show’s data is backed up, of course, but that’s where everything is being saved. If your wish is to sabotage Being So Normal, to ruin its international release before it can cause any more harm to the outside world, that is where you go.”
“So you’ve had a change of heart yourself… I am thankful to hear that, Purple One…” Arthur snapped his fingers, then, as if remembering his name. “Right, now I remember! ‘Afton,’ wasn’t it?”
Purple’s face faulted. “Erm… N-no, eheh. It, uh… It wasn’t that. I haven’t been anything but ‘Purple’ for a very long time.”
“No matter what you’re called, an enemy of this show’s from within is just what we need to make this a little less of a pain in the ass!” Nix declared. “Lead the way!”
A Series of Backstage Halls Deep Within Sweet FA
Acrobatic and stealthy as he was, after leading the way in for those who had sought out this quest to begin with, Purple hurried along deeper inward, well aware that it was likely this place would not be unguarded, and meaning to scout ahead, maybe even fight a bit if he absolutely needed to.
He really, really did not want to, and so far, it wasn’t reassuring to him that nobody had interrupted them. No show staff, no Stand Users, not even some rent-a-cop had yet gotten into the way of this.
As he made his way to a security room, quietly bemoaning the fact that he would never live down infiltrating a security room with that damned nickname Bad Apples had given him, his worst fears were confirmed.
His friend, his confidante, Cairo Satori was sitting in a swivel chair, watching screens displaying the entire mall and idly leaning their head into a metal baseball bat.
“Purp…” They spoke up without even turning to face him. “Wasn’t expecting to see you again so soon! I mean, with everywhere you’ve blocked me, privated your accounts… I was under the impression you needed some time away from the show.”
Purple hopped down, then, walking closer towards the chair, clearing his throat and pondering his words clearly.
“The show needs time away from the show, Cairo… You know damn well why I brought myself back. Come on. You know this isn’t right… It doesn’t have to be this, and even just delaying could save-”
“Delay, huh?” They stood, twirling that bat they’d always carried around. It didn’t worry Purple. He’d never seen them actually using it. “C’mon… You know it’s not that simple, buddy. I’m just trying to make sure everyone has a good time… Already, I’m cutting toxic people out of the show! Even when they’ll make it harder to make anything going forward, Caroline is gone! I’ll keep that producer on a really short leash! I am doing everything in my power to make sure that this goes well… C’mon, can’t you look on the bright side?”
“You… You already know my answer to that. You’ve betrayed my trust, Cairo. The trust of my uncle, of everyone you’ve worked with… Of this whole city!” He shifted in place, then, becoming a much more avian humanoid figure with its pose. “I am its lavender courage, and I am your friend! And as both, I cannot abide by-”
Cairo swang their bat, and as they did, the arms of a Stand emerged from their own hand and struck it as well, multiple times in quick succession.
By the time the bat impacted Purple, it was with enough force for the deeply resilient eternally-young ghost to be sent hurtling towards a wall, literally impacting it hard enough to leave an impression in its form, embedded and unconscious in a single swing. He was alive, and would walk this off, but he wouldn’t be getting back up today.
“Sorry ‘bout that,” they said, standing with the bat over their shoulder, ‘Peach Pit’ manifesting more fully by their side (drawn by the artist Boy George, as usual), “but I can tell we don’t have time to chat… I’ll send you a gift basket from the launch party, yeah?”
Then, their attention turned towards the others on the security room screens, addressing their Stand in the meantime, “uh, hey, Peach…”
“I’m on it,” the Stand answered, “Arthur Lifeson and Nix Ripa… I’m excited for this, honestly.”
“And you don’t need to know that I am to, honestly…” Cairo moved to press the intercom button.
“I heard violence!” Nix called out, balling his fists. “Purple found someone!” He began to rush forward, then, Arthur preparing to make a blade, only to be stopped by the crackling of an intercom button.
“Hello again! Wow, it really isn’t all that often that Being So Normal has repeat appearances, but that’s, what, twice in this promotional cycle alone?” Cairo’s voice rang through, then, and they continued, “I figured we’d see some trouble here, so I gave most of staff the day off… I knew it’d be types like you two who showed up, and honestly, I gotta say, despite the circumstances, I’m a bit psyched!”
“Cairo Satori!” Arthur spoke up then, waving his hands. “Put this madness to a close, before I have to put you to my blade! You need not fall victim to this any longer… To fight us is a waste of time!”
“Well, I’ve got time to kill, and nobody to talk to, now that my friend’s taking a bit of a nap. And besides, you think I’m gonna just let you destroy everything we’ve been working to build up because you don’t like a couple of the crew members? C’mon, have a reality check here! No way I’m gonna allow that… Especially not right now! Look, why not come talk to me after I’ve completely closed this Netflix deal?”
There was silence, then, and then they spoke up again.
“Oh, who am I kidding? We both know that this is only gonna end one way! If you wanna stop me from sending this show out for the whole world to know and love, and not just be another little piece of Los Fortuna’s super storied, super amazing history, then STOP me! I’m already sending Peach your way, and there’s no way the two of us will just get walked all over!”
Arthur shut his eyes in frustration, but Nix shook his shoulder. “We knew from the start it’d come to this. C’mon… Any more talking this through will be a waste of all our breaths.”
“Yeah! This pre-battle stuff goes on way too long, I swear! So much to cut down in post without missing the meat of it… But enough talking shop, yeah? Let’s get to what we’re here for… You wanna say it with me? …no? Okay, suit yourself!”
“OPEN THE GAME!”
Location:
A hallway to several storage rooms in Sweet FA Mall. The area here is 40 by 80 meters with each tile being 2.5 by 2.5 meters. The white tiles are completely out of bounds for this match. The light magenta tiles are the main hallway, the purple tiles are side hallways, and the red tiles are the rooms. Each room has a number associated with it for convenience, as shown by the purple numbers. The ceiling is 8 meters tall. The doorways are denoted by the dotted lines between the rooms and hallways.
The players start at the left end of the hallway and Cairo starts in the security room (room 5) to the right of the bottom center. Cairo’s Stand starts in the middle of the main hallway.
The grey X marked circles are security cameras on the ceiling that connect to the monitors that are represented by the yellow notched rectangles in room 5. The light blue rectangles in the main hallway are 4 meter tall metal shelves that house stage set up equipment such as stepladders, light fixtures, microphones, extension cables, construction tools, and anything else needed to set up or tear down a stage. All shelves are bolted to the ground.
The yellow stars are disks, tapes, harddrives and other recordings of the footage shot by Cairo’s show.
The walls are drywall while the floor is ceramic tiled.
Now onto the different rooms:
- Room 1: Contains racks and cardboard bins of merchandise. The brown rectangles are cardboard bins of plushies and hats. The red circles are racks of clothing merchandise.
- Room 2: Contains a mountain of chairs and other furniture within a 5 meter tall metal storage fence as represented by the light blue rectangle and the junk inside it. Each side of the fence has a chain locked door.
- Room 3: Contains various cooking appliances and peripherals. The white rectangles are 4 meter tall metal storage shelves and the magenta rectangles are 5 meter tall metal storage containers. Basically any appliance that doesn’t fit on a shelf is put into one of the three containers.
- Room 4: Contains two long tables as represented by the grey L-shaped rectangles. On these tables are neatly laid out items that were used in Round 2 Match 4, this means Riot Shields, Fireworks Cannons, Magnetic Ray Guns, Grappling Hook Guns, smoke bombs, Tar filled paintball guns, mannequins, body armor, skateboards, net launchers, fire extinguishers, step ladders, marbles, bowling balls, trampolines, shovels, steel chairs, and blankets. Only the crystal ball is missing. The blue circle is a barrel of fencing foils and the yellow rectangle is a banged up motorcycle that while not completely totaled is in pretty bad shape.
- Room 5: The security room. It is rather bare, only housing the monitors set-ups to the security cameras and three swivel chairs to go with them.
Goal: RETIRE your opponents!
Additional Information:
As a reminder, White Tile areas are out-of-bounds for this match. If you willingly traverse through them you will be retired by a pair of mall cops.
Here is a shortened version of Cairo’s character sheet with all relevant information, the full sheet is linked below
Name: Cairo Satori
Age: 21
Gender: None, whose business is that anyways?
Species: Human
Occupation: Beloved Media Icon
Equipment: The newest smartphone, two sets of wireless earbuds for communicating directly with [Peach Pit] quietly, a bag of weed mints, and a baseball bat.
User Stats:
Strength: 3 (Too much effort to get properly strong- Cairo can throw as much effort into a hit as they need to in order to finish someone off after being brought to near-retirement by [Peach Pit], and that’s about the maximum they need.)
Agility: 2 (Never had to run after or from anything.)
Endurance: 2 (Not one to hold up under sustained pressure for very long, hoping to duck back from any conflicts except where absolutely necessary.)
Conduction: 2 (Able to personally carry their Stand’s damaging energy through them, and has a general knowledge of how to apply it.)
Vibing: 3 (It's for vibe checks- the necessity of finishing an opponent off personally, in a fast and hard strike. The full force of their strength, loaded into one moment rather than a series of fests. Also, they do have good vibes.)
Stand Name: [Peach Pit]
Stand Appearance: On the bulkier side of stand builds, Peach Pit has some resemblance to a knight in plate armor- big, dark metallic pauldrons, a chestplate, an assortment of straps and buckles, etc. The surface of the stand looks very much like a sunset with its colors flipped around. Its face is smooth except for a simple minimalist icon of the sun, and the rest of the head is mostly covered by a knight's helmet as well. A gradient of sorts goes from the head of the stand down to its armored feet, starting with an orange-red and ending in black with white specks like stars in the night sky.
About/Oddities: The stand is dangerous, outright. The manifestation of an incredible will for a very specific life gave it incredibly high offensive might, and although Cairo has depleted its very low ‘potential,’ nothing else has decreased in the slightest.
Additionally, [Peach Pit] is sentient, and thinks of itself as a close friend and bodyguard to Cairo. Despite being able to dish out high damage, it is very much a friendly, calm and collected individual, having respect even for those it has to fight. As such, [Peach Pit] leaves RETIRING opponents up to its user completely. An enemy can be beaten down, but will still be able to pull together and carry on albeit impeded until Cairo personally finishes them off. This isn't simply a choice- if instructed to keep pressure on an opponent who's down but not out, its strikes can indefinitely inflict serious pain and yet never be quite enough to injure a foe to the point where they're considered RETIRED.
Due to the bold weakness in this, for how combat inefficient and easily hurt its user is, Peach doesn't have full damage transference. Instead, it can be destroyed repeatedly- Cairo takes one instance of C power damage upon its destruction, and it can be resummoned from Cairo's position after ten seconds.
Peach's presenting identity has been influenced by Cairo's insistence against defining things that way, to the point of being comfortably seen subjectively as anything. Peach will respond to any pronouns without questioning it.
Stand Stats:
Power: A(The stand can exert a great amount of power in its attacks)
Speed: A (Its movements are very fast and its attacks can travel just as quickly)
Range: B (50 meters)
Durability: E (Subpar durability, however when destroyed the user takes C power damage and the stand can be summoned back to Cairo’s side after 10 seconds.)
Precision: C (Generally decent in its movements, but its projectile attacks only move in a straight line once fired and can only be stored within conductive materials. In non-conductive materials it would keep traveling)
Ability: Peach Pit lacks a complex ability, as far as one would expect. Rather than intricate effects, its hits themselves can simply be conducted through material similarly the way that electricity does, with distinct variation based on the conductivity of the material. Within conductive material, damage is stored up much like a battery - the moment someone touches the "battery", the damage transfers directly to it on the point of contact. This means that if Peach were to punch a metal rod and someone were to touch it, they would feel the full brunt of Peach's attack the moment they do so. A battery remains charged for up to fifteen seconds, and at any point if it hasn’t been touched and discharged already, Cairo can pick any direction from where the battery is in contact with non-conductive materials to activate the next type of attack.
Within non-conductive material, either deployed through battery or direct strike, damage "travels", moving forwards in a straight line at A speed in the same direction it came from. This wave of damage can be seen as it travels, with slight shimmers of light and a crackling sound emanating from where it's currently positioned.
Damage cannot travel further than B range from Cairo.
Team | Combatant | JoJolity |
Black Hill Regalia | Arthur Lifeson and Nix Ripa | “The thing in Hayato's hand was definitely a handy cam. It doesn't seem to be in this room right now...” This show is a sweet-sounding idea, but it’s so corrupt to its core that you can’t allow it to spread any further than it has. Destroy as many physical backings of the recordings Cairo has made for their show as you can over the course of your strat! |
Being So Normal | Cairo Satori | “I even took a video of the cat-like plant you've got in the attic!” This show… You know it’s been an unsavory road, one you wish you could have managed differently, but the good it can do, the way the world might finally begin to understand the ugly and wonderful truths of Stand Users and appreciate them more as a part of their lives… You will celebrate that. Take creative inspiration from actions that took place in matches related officially to ‘Being So Normal!’ That is to say, these 5 matches, R1M5,R1M23,R1M29,R2M4, and R3M8! |
Link to the Official Player Spreadsheet
Link to Match Schedule
As always, if you would like to interact with the tournament community and be among the first to get updates for the tournament, please feel free to PM a member of our Judge staff for an invite to our Official Discord Server!
submitted by boredCommentator to StardustCrusaders [link] [comments]
Weekly Updates and Discounts 12/22 - 12/28 or 12/29
Since
PapaXan hasn't posted an update for this week's GTA Online (22 Dec)
it really is taking awhile for mods to post this weeks update out. I worry that not everyone would come onto last weeks post to find out this week's post in the comments. I've made this post so everyone could find it easier
(hopefully) Here's a list of what i've found so far,
SNOW IS BACK EVERYONE! THE MADLADS ACTUALLY DID IT Podium Car: Progen Tyrus
New Vehicles - Dinka Veto Modern $995,000
- Grotti Itali RSX $2,598,750
- Grotti Brioso 300 $
610,000 - $457,600, now FREE to claim on Southern SanAndreas SuperAutos*
* based off my own game, unsure if it is also
FREE if you have
NOT completed the Cayo Perico Heist as a
Leader (
because rockstar do be like that sometimes) edit: can confirm even if you didn't complete Cayo Perico, you get it for free!
Vehicle Discounts - Pegassi Tempesta $
1,320,000 > $797,400 - Pfister Comet SR $
1,145,000 > $687,000 - Ocelot Penetrator $
880,000 > $528,000 - Blazer Aqua $
1,755,600 - $1,320,000 > $1,053,360 - $792,000 - Rocket Voltic $
3,800,400 - $2,880,000 > $2,298,240 - $1,728,000
Property Discounts - CEO Offices 40% off + renovations (if my maths doesn't fail me) *Garages not included*
Time Trial RC Time Trial Premium Race Prime Gaming - Nightshark 80% Off
- Progen Itali GTB 80% Off
- Progen Itali GTB Custom 80% Off
- Free Sonar Station Upgrade for Kosatka
- Free Sentinel Classic
2x Money and RP Extras:
- Firework Launchers are back lmao
- Christmas Decorations in Casino/Offices/Terrorbyte/Nightclub Office
- Christmas Themed Horns are available at Los Santos Customs (jingle my bells pls)
- Liveries - It's a Wrap for Akula/Technical Custom/Half-Track. Galaxy for StreiteAA-TraileOppressor
- Login Bonus - Festive Mask, Red Bleeder Sweater, Green Cluckin Bell Sweater
Sorry if I missed out on some stuff, tried my best to find out what I can to help everyone out hehe
Note:
Assuming Rockstar is now pushing out weekly updates on Tuesday's, this week's event should last until the 28th/29th December.
*Thanks for letting me know that I missed out on some stuff for this week everyone, much love and hope everyone is staying safe. Happy Holidays!
submitted by jazzeeen to gtaonline [link] [comments]
Tour Idea: Casino Tour 2021!
Background A fond memory of playing games with friends as a kid was Luigi’s Casino. We’d play those stupid chance games all the time and it was so fun. Looking back, I wanted to design a tour around Luigi in his casino costume, so I thought where else a casino was present in Mario games. Of course, I immediately came to Hotel Delfino and the Sunshine version of King Boo. This tour idea is a mishmash these two characters put together.
(This tour idea series was inspired by
u/WaffleyDootDoot. Please check him out, some of his ideas are great!)
New Track Wii Moonview Highway: When choosing the new track, I had two themes in mind; night skies and bustling cities. This track is exactly both of those things and more! Not only do you get to swerve along the city roads, but you also get to take in the amazing views off the side of the highway. This course would also be the second from Mario Kart Wii, taking its place alongside Maple Treeway.
New Drivers Luigi (Casino) (Medium, High-End): Luigi turns up in his casino outfit from the Super Mario 64 DS party games! He handles the riches of the casino, as well as acting as a gamemaster. His special item is the Coin Box.
King Boo (Sunshine) (Large, High-End): King Boo arrives in his Mario Sunshine style! After hiding under the casino of Hotel Delfino for far too long, he’s more than ready to haunt the race. His special item is the Giant Banana.
New Karts Casino Bruiser (High-End): A black and green chequered variant of the normal Bruiser, this ride is sure to match Luigi’s new costume as he goes from riches to races. Its boosted skill is Slipstream Plus.
Pepper Pedaller (High-End): A variant of the Banana Master which features a supersize chili pepper. Despite his hatred for spicy food, it does match King Boo’s big, red tongue. Its boosted skill is Rocket Start Plus.
Gold Bruiser (High-End): A gold version of the normal Bruiser, this kart is perfect for anyone who wants to express their interest in high fashion. Its boosted skill is Mini-Turbo Plus.
New Gliders Spicy Glider (High-End): A red variant of the Tropical Glider; instead of bananas, this tree grows… chili peppers? Its boosted item is the Super Horn.
Pipe Spotlights Pipe 1: Luigi (Casino), Casino Bruiser, Fireworks Parachute Pipe 2: King Boo (Sunshine), Pepper Pedaller, Spicy Glider
Special Pipe Night Out Pipe: Peach (Vacation), Pauline (Party Time), Rosalina (Aurora), Daisy (Yukata)
This pipe celebrates fashion and the lifestyles of those that visit night-time casinos. Peach, Pauline, Rosalina, and Daisy arrive wearing their best outfits! This pipe starts off with 30 items in it. None of the drivers are spotlights and you only pull a maximum of 3 High-End drivers.
(UPDATE: Of course, Nintendo decided to go and reveal an amazing new Pauline alt as soon as I’m about to publish this.)
Track Selection The 12 tracks of this tour idea feature starry skies and night-time cities as well as a couple of Boo related courses:
New York Minute 3 Vancouver Velocity RMX Rainbow Road 1 SNES Ghost Valley 1 SNES Rainbow Road N64 Frappe Snowland DS Luigi’s Mansion DS Waluigi Pinball Wii Moonview Highway 3DS Shy Guy Bazaar 3DS Neo Bowser City 3DS Rosalina’s Ice World
Tour Gifts/Gold Pass Normal Gifts: Ludwig, Bullet Blaster, Parachute Gold Pass Gifts: King Boo, Bull’s-Eye Banzai, Gold Bruiser, Plaid Ribbon
Thank You Thank you for reading! This tour idea was super unique and some of the ideas took a while to perfect. Of course, my love for Mario Sunshine just had to seep in but there’s nothing wrong with some King Boo love (he needs more alts). I feel like if Nintendo were to do an idea like this, they could pull off something really interesting but it's once in a blue moon we get unique ideas like this.
Thanks for reading and have a great day. :)
Next Tour… With this hint, you should be able to take a
bite at guessing what’s next. I wonder what ideas this
plants into your mind…
submitted by scumboy89 to MarioKartTour [link] [comments]
After Hours: Intro and Chronological Timeline of all After Hours Music Videos
Preface
The Weeknd is a soul, R&B, and Pop artist from Toronto, Canada. He originally got his start by anonymously uploading music to YouTube.
For the last few albums, The Weekend has been doing a series of character progressions, where with each album (loosely), he transforms into a new character, taking place of his previous character. Sometimes violently (in one transition, he metaphorically kills his other self so that he can move on into his new image).
These videos touch on themes of fame, soullessness, drugs and alcohol abuse, murder, corruption, and obsessions with plastic surgery. I can't begin to describe the depth of thought and effort that went into these videos, The Weeknd's character, and the music he produced and sang. He is truly one of the greatest artists of this era.
Each main canonical video has a lot of references to popular or "cult" films, such as:
"Heartless" and "Blinding Lights"
- Casino
- Fear and Loathing in Las Vegas
"In Your Eyes"
- The Terminator
- Psycho
- Leatherface
"Save Your Tears"
- JokeThe King of Comedy
- The Dark Knight
- Eyes Wide Shut
"Too Late"
- Frankenstein
- American Psycho
Below I will list the title and description of each video. There are a few videos that are more of an aside (even though they're canonical) and don't really flesh out The Weeknd's main After Hours character, but I still like them.
Note: I highly recommend listening with earbuds or a nice set of speakers. The music is beyond great and there are sounds from the videos that can't often be heard or appreciated on regular laptop speakers.
Snowchild (animated - aside)
This is what I would call the "prequel" or interlude to his story. This is about The Weeknd growing up in Toronto, facing hardships having parents who migrated from Ethiopia, finding success, and ultimately telling himself that he's leaving for California. At the end of the video, his former self arrives at a casino in LA and sees what would be the character we transition into the next video.
I'd recommend skipping this video and maybe coming back to it, if you like. I really like the song, so I've watched this video about 5 times now.
https://www.youtube.com/watch?v=G0JKdFjWkLA
Heartless
At first I wasn't really into the style of the music on this song, but the choreography and style of the video had me hooked instantly. I was drawn into this character and couldn't get enough of the style of the video. (For what it's worth, I now love this song)
https://www.youtube.com/watch?v=1DpH-icPpl0
Blinding Lights
I'm pretty sure you've heard this song. When "After Hours" was released early in 2020, this song was on the top of the charts for a really long time. Very 80s synth pop. Well produced (much like a lot of his songs).
https://www.youtube.com/watch?v=4NRXx6U8ABQ
Until I Bleed Out (aside)
You can skip this video. The Weeknd's character is "coming down" from his all-night bender from the previous 2 videos. He's in a ballroom having a bad trip. There's not really much going on, story-wise, but I did appreciate it.
https://www.youtube.com/watch?v=i58MNnk6BhY
Blinding Lights (Live on Jimmy Kimmel) (aside)
The Weeknd performs "Blinding Lights" on Jimmy Kimmel. The production on the set is amazing. The entire video is done in one take, I think. The end of this video goes straight into the next video, which is a short film called "After Hours"
https://www.youtube.com/watch?v=VJYpyC1SNPc
After Hours (short film)
This video begins where the "Live on Jimmy Kimmel" video left off, where The Weeknd leaves the set of the show. The music in the background is the titular song of the album. Near the end of the video, when the people get into the elevator, I'd recommend turning up the volume, as there are subtle sounds in the background.
https://www.youtube.com/watch?v=oq9AgxHvGjw
In Your Eyes
Now we're getting into some really fun stuff. My kind of stuff. This video has a lot of references to "thrillekiller" movies, like Psycho, Terminator, and Leatherface. There's only a teeny tiny bit of gore. You'll probably not even notice it.
https://www.youtube.com/watch?v=dqRZDebPIGs
Too Late
This video continues our character's saga (even though I didn't think could've been done given what happened in "In Your Eyes") by being picked up by a couple of "hot chicks" in Hollywood. This might be the darkest of the video set, as there is a bit of gore, but it's not on screen for very long, and there are some very dark themes.
https://www.youtube.com/watch?v=Wh8DT09QCHI
American Music Association 2020 Performance: "In Your Eyes" / "Save Your Tears" (aside)
This is a live performance done in one take that spans almost the entire length of a bridge in Los Angeles, choreographed with timed fireworks. The Weeknd's face has now been altered by the women in the last video. It's a very fun performance and even though it's an aside, I highly recommend watching this one.
https://www.youtube.com/watch?v=f-g_SHNv5NI
Save Your Tears
The final video in the series. No description, as I want you to see this video without any expectations. Enjoy.
https://www.youtube.com/watch?v=XXYlFuWEuKI
Special shout-out to my girlfriend who turned me onto The Weeknd recently!
submitted by c0ld-- to TheWeeknd [link] [comments]
Respect Red Jacket Lupin the 3rd! (Lupin the 3rd Part 2)
"That just means the game isn't over yet! The goddess of victory will smile upon me, Lupin III!"
Required listening for this thread Lupin III is the grandson of Arsène Lupin. He is the world's most wanted gentleman thief. Lupin is acknowledged by virtually every law agency on earth as the world's number one thief. Often in his adventures, he and his colleagues, Daisuke Jigen and Goemon Ishikawa XIII, will take it upon themselves to foil other criminals engaged in more violent crimes. While first glance may imply Lupin as fun-loving, flighty, perhaps even "goofy", his surface façade overcoats a brilliant imagination and a thorough knowledge of a hundred varying sciences. Forever extemporizing and reevaluating, Lupin has been responsible for heists no right-minded individual would believe possible. While arrested and jailed on numerous occasions, typically by his nemesis Inspector Zenigata, he has always managed to escape. He has a fondness for fancy gadgets from time to time plus hands-on experience in many skills a thief would find useful. His infatuation with Fujiko Mine is perhaps his most significant weakness, as it lands him in undesirable situations most of the time.
Equipment
Exactly what it sounds like. They are released to distract the motion sensors of an extremely secure museum
A rapidly expanding airbag.
Lupin's trademark blue and white boxer shorts double as an emergency parachute.
A small bomb that detonates when shot by Jigen.
A set of balloons that lift an Egyptian death mask display. Lupin also has a larger set they used to steal the Statue of Liberty
A briefcase containing a rapidly expanding balloon filled with knockout gas.
A small, golden coin with his face on it. When thrown, releases a giant Lupin-shaped dummy.
Several large barrels of explosive liquid set off by flaming rags.
A massive hang-glider shaped like a bat.
A grenade that, upon contact, expands into a massive blow up doll.
A decorative bracelet with a wire/chain on the end.
A pair of wings and an engine that extend from a handheld briefcase.
A massive bubble that protects Lupin from traps.
A nearly invisible hang-glider.
A small, silver ball that emits a loud bang, a burst of light, and rainbow confetti.
A large, green balloon with Lupin's face on it.
A paddleboat hidden within a larger boat's hull. The boat also has a large engine on the back
Several duck-shaped bombs that are capable of sinking large ships. They do not discern what they're blowing up, however, and can be dangerous. They can also be hidden
A dummy head that when stomped emits a thick smokescreen.
A dummy large enough for Lupin to hide inside. Can expand enough to lift a large truck
An electric gun developed by the same scientist who invented Lightsabers. Can cut through bullet proof glass, lift a store's worth of jewels and helps pull a building apart. It also instantly KOs Zenigata
Includes exploding chewing gum, exploding cigarettes, exploding cigars, an explosive hat an exploding head, a exploding lighter, a exploding mask, exploding navigation stick, an explosive suit, an explosive tooth, and an explosive watch
One of Lupin's left molars. Has a brevity of uses including a remote control for one of his vehicles, a computer that can analyze any drugs he's given, a pair of robotic arms that can throw the drugs back, a radio, and a lockpick
A small aerosol can that allows Lupin to lift fingerprints from a glass.
A small grenade that lets off a colorful explosion.
A remotely-controlled flying car. It manages to lift off the ground but nothing else.
A small device that opens a miniature black hole when used.
A grenade with a powerful knockout gas. Works fast enough to cover an entire oil rig in seconds.
A massive, propelled dummy of Lupin and Jigen that explodes with a giant boom and flash
A rocket fired from an RPG that, when detonated, sprays glue strong enough to stick several large ships together.
Pieces needed to assemble a working go-kart.
A small hang-glider that carries a single missile.
A standard hearse that turns into a helocopter.
A horse capable of outrunning several jeeps, dodging bullets, and running across a small ladder. Lupin has a way with animals that allows him to frequently use them in his escapes. Also he got a horse to do this once. I don't feel like trying to explain it.
A standard jetpack.
A pair of shoes which turn into personal jetpacks when activated by tapdancing. They can also be used offensively and for escapes
A small kusari-gama capable of swinging a car back onto an icy road
Works as a lighter and also can emit a powerful knockout gas. Also explodes when dynamite is strapped to it, as most things do and works as a communicator
A powerful drug slipped into Zenigata's drink.
A pair of magnetic hand grips that assist in climbing.
Standard marbles or ball bearings used to make a pursuer lose their footing.
A small kite able to carry Lupin.
A mini oxygen tank shaped like a cigarette.
A fleet of tiny RC cars, all remotely controlled by Lupin. Comes in Red, Green, and Yellow.
A breathing device kept in Lupin's jacket.
A gun that fires a suction cup dart that once attached pierces a glass window. It goes on to attach itself to a safe's dial. Lupin can control the dart remotely, cracking a safe from outside the room
A helicopter controlled by a small joystick.
Similar to his helicopter except it is controlled by a Gameboy-like controller.
A riding crop that fires miniature tranquilizer darts.
A bright light attached to a ring on Lupin's finger.
A pair of robotic legs that can be attached to an object. Strong enough to make a statue run through a wall.
A device hidden within an elevator that causes it to turn into a high powered rocket.
A pair of weights fired from an rpg. Used to wrap around submarines to weigh them down.
A small device created by Lupin that instantly cracks a safe.
A small silver sticker that delivers a massive shock "bigger than a stun gun"
A pair of knives fired from the tips of Lupin's shoes.
A small transmitter in Lupin's shoe that signals a nearby biplane. The plane has a large bomb attached to it.
A silver copy of Lupin's signature weapon. Lupin states it is "only for threatening".
An immediately effective sleeping aerosol.
Creates a thick smoke for quick escapes.
A pack of cigarettes that react when dropped in water to create a thick smokescreen.
A small bomb that can stick to any surface. The adhesive is strong enough a grown man cannot remove it and the explosion is large enough to topple a massive statue.
A car that doubles as a submarine with the flip of a switch. Allows Lupin and the gang to avoid a missile.
A pistol-sized gun that fires a suction cup on a rope. Strong enough to lift a man.
A car that can be driven from either the front or the rear.
Adhesive bombs with a set timer.
An umbrella that grows in size and operates that a helicopter's blades.
A small bomb that causes a big boom.
Allow Lupin to see hollow spots underground.
A propelled underwater vehicle. When surfacing, turns into a raft
A small machine Lupin wears around one of his teeth.
A small camera inside Lupin's watch. Can take and print photos.
Different from his normal grappling hook, this is attached to a pistol-like controller that reels it in.
A small dart fired from Lupin's watch that emits a trackable signal.
A sword made of pressurized water. Stated to be as "hard as diamond". During their duel, the blade cuts a door in half
A pair of wings that protrude from Lupin's car allowing it to glide.
A wingsuit.
A pocket-sized yo-yo.
Speed
General
Movement
Reaction
Skill
Accuracy
Dodging
Driving
- Drives around several pitfalls during a race design to kill him
- Two wheels through a closing gate
- Avoids a sea of flames by taking his race car off road
- Rides a motorcycle across several metal girders
- Drives off the back of a moving truck
- Drives a car he cannot see, with a remote control on his tooth
- Hops a vespa up onto a rail
- Avoids being crushed by a large truck by driving on a tunnel's ceiling
- Drives through a mass of swerving traffic on a motorcycle
- Jumps a roadblock set by Zenigata
- Drives a boat that was cut in half
- Casually drives with his teeth
- Makes his car jump without a ramp
- Duels and defeats several other vehicles on a mountain pass
- After being pushed through a guard rail by a giant vehicle, manages to balance the Fiat on the guard rail and return to the roadway. He manages to lose the semi by driving under it, going offroad and tricking it into driving off a cliff
- Threads the needle between two large trucks
- Rides a motorcycle down a tight rope
- Drives a scooter through a casino while being pursued
- Figures out how to fly a UFO
- Two wheels between crowded New York traffic
- Avoids a spike strip by clipping it with his tire, sending it over his vehicle
- Leaps his car across a broken bridge
- Destroys a plane with a motorcycle
- Shakes a military pursuit by driving down several waterfalls, blowing up a chunk of mountain, and generally just driving really well
- Battles Green Jacket Lupin in a duel on top of a building. This is the only scene that should be viewed from Red vs. Green despite what Tad says.
- Drives off the back of a semi truck onto a highway. His vehicle dropped small, metal bearings that caused the pursuing trucks to crash. Shortly after, he avoids a grenade by forcing his car onto two wheels, after which he drives on the highways guard rail, leaning himself in and out of the vehicle to avoid the street lights. The vehicle then crashes into a dentist office Jigen is in.
- Chases a truck full of assassins on a motorcycle
- Weaves through a police roadblock
- Leaps a motorcycle to a blimp
- While being pursued by Edogawa Conan, drives his car out of an exploding boat. This includes him again driving on a guard rail and then riding the vehicle down a pair of hand rails. At the end of the chase, he recovers after being hit by one of Conan's soccer balls.
Escapes
Fighting Ability
General
Quick Thinking
Sleight of Hand
Disguises
As Lupin uses disguises all the time, gathering every single disguise he uses would fill the entire respect thread. I gathered some of my favorites for this section.
submitted by CalicoLime to respectthreads [link] [comments]
These are the statistical top 500 movies of all time, according to 23 different websites
Hey everyone, great to be back again. Some of you might remember a similar title from a post I made back in April, where I made a
list of the top 250 movies with 13 sources, or a
preview of this list I made last month.
I want to emphasize that this is
NOT an official ranking nor my personal ranking; it is just a statistical and, personally, interesting look at 500 amazing movies. These rankings reflect the opinions of thousands of critics and millions of people around the world. And I am glad that this list is able to cover a wide range of genres, decades, and countries. So before I get bombarded with "Why isn't X on here?" or "How is X above Y?" comments, I wanted to clear that up.
I sourced my data from Sight & Sound (both critic and director lists), TSPDT, iCheckMovies,
11 domestic websites (Rotten Tomatoes, Metacritic, IMDb, Letterboxd, TMDb, Trakt, Blu-Ray, MovieLens, RateYourMusic, Criticker, and Critics Choice), and
9 international audience sites (FilmAffinity, Douban, Naver, MUBI, Filmweb, Kinopoisk, CSFD, Moviemeter, and Senscritique). This balance of domestic/international ratings made the list more well-rounded and internationally representative (sites from Spain, China, Korea, Poland, Russia, Czech Republic, Netherlands, and France).
As for my algorithm, I weighted websites according to both their Alexa ranking and their number of votes compared to other sites. For example, since
The Godfather has hundreds of thousands of votes on Letterboxd but only a couple thousand on Metacritic, Letterboxd would be weighted more heavily. After obtaining the weighted averages, I then added the movie's iCheckMovies' favs/checks ratio and TSPDT ranking, if applicable. Regarding TSPDT, I included the top 2000 movies; as an example of my calculations,
Rear Window's ranking of #41 would add (2000-41)/2000=0.9795 points to its weighted average. I removed movies that had <7-8K votes on IMDb, as these mostly had low ratings and numbers of votes across different sites as well. For both Sight & Sound lists, I added between 0.5 and 1 point to a movie's score based on its ranking, which I thought was an adequate reflection of how difficult it is to be included on these lists. As examples, a #21 movie would have 0.9 points added while a #63 would have 0.69 points.
So without further ado, the statistical top 500 movies ever made. I separated the scores into overall, critics, domestic, and international columns to make comparisons easier. This list on
Letterboxd.
Ranking | Title | Overall Score | Critics | Domestic | International | Year | Director |
1 | The Godfather | 93.89 | 97.73 | 90.50 | 89.36 | 1972 | Francis Ford Coppola |
2 | The Godfather: Part II | 91.93 | 93.30 | 89.04 | 88.06 | 1974 | Francis Ford Coppola |
3 | Seven Samurai | 91.05 | 97.38 | 87.63 | 85.90 | 1954 | Akira Kurosawa |
4 | 12 Angry Men | 90.45 | 95.45 | 88.74 | 88.62 | 1957 | Sidney Lumet |
5 | City Lights | 89.94 | 96.75 | 85.67 | 85.93 | 1931 | Charlie Chaplin |
6 | The Good, the Bad and the Ugly | 89.45 | 91.20 | 87.81 | 86.59 | 1966 | Sergio Leone |
7 | The Shawshank Redemption | 89.41 | 82.95 | 89.49 | 89.18 | 1994 | Frank Darabont |
8 | Psycho | 89.29 | 95.23 | 85.70 | 85.01 | 1960 | Alfred Hitchcock |
9 | Modern Times | 89.28 | 95.55 | 85.21 | 85.37 | 1936 | Charlie Chaplin |
10 | Schindler's List | 89.08 | 93.80 | 87.22 | 87.29 | 1993 | Steven Spielberg |
11 | Pulp Fiction | 88.85 | 92.60 | 87.69 | 86.42 | 1994 | Quentin Tarantino |
12 | Rear Window | 88.63 | 97.65 | 85.40 | 83.33 | 1954 | Alfred Hitchcock |
13 | One Flew Over the Cuckoo's Nest | 88.55 | 87.38 | 86.28 | 86.97 | 1975 | Miloš Forman |
14 | Apocalypse Now | 88.54 | 93.85 | 85.24 | 83.48 | 1979 | Francis Ford Coppola |
15 | Tokyo Story | 88.49 | 98.30 | 85.16 | 83.76 | 1953 | Yasujirō Ozu |
16 | Spirited Away | 88.34 | 93.78 | 86.80 | 85.91 | 2001 | Hayao Miyazaki |
17 | GoodFellas | 88.03 | 91.48 | 87.00 | 84.03 | 1990 | Martin Scorsese |
18 | Vertigo | 88.02 | 95.60 | 84.05 | 82.76 | 1958 | Alfred Hitchcock |
19 | Singin' in the Rain | 88.01 | 97.65 | 83.95 | 83.13 | 1952 | Gene Kelly, Stanley Donen |
20 | Sunset Boulevard | 88.00 | 95.45 | 85.44 | 84.22 | 1950 | Billy Wilder |
21 | Citizen Kane | 87.83 | 99.03 | 83.06 | 82.22 | 1941 | Orson Welles |
22 | Harakiri | 87.79 | 85.83 | 88.00 | 86.29 | 1962 | Masaki Kobayashi |
23 | Rashomon | 87.74 | 96.55 | 83.52 | 82.73 | 1950 | Akira Kurosawa |
24 | Once Upon a Time in the West | 87.71 | 86.65 | 85.48 | 84.62 | 1968 | Sergio Leone |
25 | Fanny and Alexander | 87.54 | 97.30 | 83.15 | 83.00 | 1982 | Ingmar Bergman |
26 | The Lord of the Rings: The Return of the King | 87.40 | 92.59 | 86.06 | 85.38 | 2003 | Peter Jackson |
27 | Andrei Rublev | 87.39 | 91.90 | 83.80 | 83.94 | 1966 | Andrei Tarkovsky |
28 | The Passion of Joan of Arc | 87.39 | 94.65 | 83.88 | 83.57 | 1928 | Carl Theodor Dreyer |
29 | Sherlock Jr. | 87.36 | 96.45 | 83.64 | 85.60 | 1924 | Buster Keaton |
30 | Bicycle Thieves | 87.35 | 94.70 | 83.91 | 83.46 | 1948 | Vittorio De Sica |
31 | Casablanca | 87.35 | 98.00 | 85.25 | 82.62 | 1942 | Michael Curtiz |
32 | Some Like It Hot | 87.28 | 95.30 | 82.11 | 83.73 | 1959 | Billy Wilder |
33 | Persona | 87.22 | 88.20 | 84.28 | 83.07 | 1966 | Ingmar Bergman |
34 | Children of Paradise | 87.21 | 95.33 | 84.81 | 83.27 | 1945 | Marcel Carné |
35 | Taxi Driver | 87.14 | 93.88 | 83.60 | 82.06 | 1976 | Martin Scorsese |
36 | The Dark Knight | 87.08 | 88.81 | 86.96 | 84.80 | 2008 | Christopher Nolan |
37 | Metropolis | 87.03 | 96.00 | 82.92 | 84.01 | 1927 | Fritz Lang |
38 | Sunrise: A Song of Two Humans | 87.02 | 93.95 | 82.23 | 84.02 | 1927 | F. W. Murnau |
39 | Stalker | 87.02 | 92.30 | 83.86 | 83.29 | 1979 | Andrei Tarkovsky |
40 | Pather Panchali | 86.96 | 94.35 | 84.40 | 82.80 | 1955 | Satyajit Ray |
41 | Lawrence of Arabia | 86.95 | 97.65 | 83.76 | 81.49 | 1962 | David Lean |
42 | M | 86.91 | 96.20 | 84.34 | 82.92 | 1931 | Fritz Lang |
43 | Ordet | 86.82 | 98.10 | 83.08 | 82.55 | 1955 | Carl Theodor Dreyer |
44 | It's a Wonderful Life | 86.77 | 90.45 | 85.17 | 84.90 | 1946 | Frank Capra |
45 | Satantango | 86.76 | 90.45 | 84.58 | 84.21 | 1994 | Béla Tarr |
46 | Parasite | 86.72 | 96.34 | 86.55 | 83.15 | 2019 | Bong Joon-ho |
47 | The 400 Blows | 86.70 | 96.70 | 83.14 | 82.60 | 1959 | François Truffaut |
48 | Ikiru | 86.56 | 93.80 | 85.48 | 84.29 | 1952 | Akira Kurosawa |
49 | Mirror | 86.50 | 95.60 | 82.75 | 82.34 | 1975 | Andrei Tarkovsky |
50 | Come and See | 86.50 | 90.50 | 85.22 | 83.13 | 1985 | Elem Klimov |
51 | The Apartment | 86.48 | 92.00 | 84.09 | 82.99 | 1960 | Billy Wilder |
52 | The General | 86.45 | 91.45 | 82.59 | 83.87 | 1926 | Buster Keaton, Clyde Bruckman |
53 | Grave of the Fireflies | 86.43 | 95.13 | 85.85 | 82.97 | 1988 | Isao Takahata |
54 | Le Trou | 86.41 | 89.95 | 85.46 | 85.14 | 1960 | Jacques Becker |
55 | The Battle of Algiers | 86.37 | 95.40 | 82.64 | 81.24 | 1966 | Gillo Pontecorvo |
56 | A Man Escaped | 86.34 | 96.50 | 83.67 | 82.03 | 1956 | Robert Bresson |
57 | Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb | 86.34 | 95.85 | 84.37 | 83.03 | 1964 | Stanley Kubrick |
58 | Paths of Glory | 86.25 | 92.30 | 84.97 | 84.48 | 1957 | Stanley Kubrick |
59 | The Lord of the Rings: The Fellowship of the Ring | 86.24 | 88.75 | 85.61 | 84.31 | 2001 | Peter Jackson |
60 | All About Eve | 86.23 | 96.95 | 83.69 | 83.20 | 1950 | Joseph L. Mankiewicz |
61 | Star Wars: The Empire Strikes Back | 86.21 | 86.93 | 87.05 | 83.29 | 1980 | Irvin Kershner |
62 | High and Low | 86.16 | 86.55 | 86.08 | 84.26 | 1963 | Akira Kurosawa |
63 | The Great Dictator | 86.15 | 91.10 | 84.25 | 85.03 | 1940 | Charlie Chaplin |
64 | The Silence of the Lambs | 86.12 | 88.68 | 85.29 | 84.17 | 1991 | Jonathan Demme |
65 | 2001: A Space Odyssey | 86.06 | 88.35 | 82.93 | 81.54 | 1968 | Stanley Kubrick |
66 | North by Northwest | 86.03 | 96.38 | 83.17 | 81.74 | 1959 | Alfred Hitchcock |
67 | Double Indemnity | 85.91 | 94.38 | 83.84 | 83.12 | 1944 | Billy Wilder |
68 | Ugetsu | 85.91 | 97.25 | 82.69 | 81.91 | 1953 | Kenji Mizoguchi |
69 | Woman in the Dunes | 85.91 | 93.95 | 84.71 | 83.77 | 1964 | Hiroshi Teshigahara |
70 | Sansho the Bailiff | 85.88 | 95.50 | 84.24 | 82.21 | 1954 | Kenji Mizoguchi |
71 | Once Upon a Time in America | 85.87 | 86.10 | 83.84 | 85.53 | 1984 | Sergio Leone |
72 | City of God | 85.86 | 84.08 | 86.39 | 84.00 | 2002 | Fernando Meirelles, Kátia Lund |
73 | Late Spring | 85.81 | 94.75 | 83.74 | 82.27 | 1949 | Yasujirō Ozu |
74 | Barry Lyndon | 85.80 | 87.95 | 82.44 | 82.30 | 1975 | Stanley Kubrick |
75 | The Lord of the Rings: The Two Towers | 85.78 | 88.78 | 85.00 | 84.29 | 2002 | Peter Jackson |
76 | Raging Bull | 85.77 | 90.48 | 82.01 | 81.80 | 1980 | Martin Scorsese |
77 | Chinatown | 85.72 | 94.08 | 83.32 | 80.69 | 1974 | Roman Polanski |
78 | Alien | 85.69 | 91.73 | 84.76 | 82.62 | 1979 | Ridley Scott |
79 | Ran | 85.68 | 94.70 | 83.93 | 82.52 | 1985 | Akira Kurosawa |
80 | The Seventh Seal | 85.67 | 92.10 | 83.52 | 82.13 | 1957 | Ingmar Bergman |
81 | The Kid | 85.61 | 92.85 | 82.91 | 84.94 | 1921 | Charlie Chaplin |
82 | Wild Strawberries | 85.51 | 90.05 | 83.38 | 82.24 | 1957 | Ingmar Bergman |
83 | A Brighter Summer Day | 85.50 | 93.38 | 84.07 | 81.01 | 1991 | Edward Yang |
84 | 8½ | 85.48 | 91.20 | 82.59 | 81.09 | 1963 | Federico Fellini |
85 | The Pianist | 85.38 | 88.69 | 83.31 | 84.80 | 2002 | Roman Polanski |
86 | The World of Apu | 85.38 | 93.20 | 84.38 | 83.09 | 1959 | Satyajit Ray |
87 | La Dolce Vita | 85.37 | 94.38 | 81.40 | 80.48 | 1960 | Federico Fellini |
88 | Star Wars | 85.33 | 90.03 | 85.22 | 81.92 | 1977 | George Lucas |
89 | The Best of Youth | 85.31 | 88.78 | 85.31 | 83.64 | 2003 | Marco Tullio Giordana |
90 | The Gold Rush | 85.29 | 94.55 | 81.93 | 83.59 | 1925 | Charlie Chaplin |
91 | The Third Man | 85.26 | 96.50 | 82.91 | 80.21 | 1949 | Carol Reed |
92 | The Treasure of the Sierra Madre | 85.20 | 96.68 | 82.77 | 81.81 | 1948 | John Huston |
93 | I Am Cuba | 85.18 | 93.60 | 82.00 | 83.44 | 1964 | Mikhail Kalatozov |
94 | The Lives of Others | 85.14 | 89.03 | 84.12 | 82.73 | 2006 | Florian Henckel von Donnersmarck |
95 | Witness for the Prosecution | 85.13 | 92.65 | 83.67 | 84.99 | 1957 | Billy Wilder |
96 | Touch of Evil | 85.11 | 95.70 | 81.36 | 79.65 | 1958 | Orson Welles |
97 | WALL-E | 85.10 | 92.09 | 82.82 | 82.64 | 2008 | Andrew Stanton |
98 | Scenes from a Marriage | 85.02 | 86.85 | 84.80 | 83.06 | 1974 | Ingmar Bergman |
99 | To Be or Not to Be | 84.99 | 89.58 | 82.52 | 83.39 | 1942 | Ernst Lubitsch |
100 | A Separation | 84.92 | 94.24 | 83.34 | 80.90 | 2011 | Asghar Farhadi |
101 | The Night of the Hunter | 84.91 | 96.93 | 81.17 | 79.06 | 1955 | Charles Laughton |
102 | Three Colors: Red | 84.87 | 96.78 | 83.32 | 80.78 | 1994 | Krzysztof Kieślowski |
103 | Yojimbo | 84.87 | 91.55 | 83.85 | 82.99 | 1961 | Akira Kurosawa |
104 | Back to the Future | 84.85 | 89.38 | 84.47 | 81.94 | 1985 | Robert Zemeckis |
105 | My Neighbor Totoro | 84.84 | 87.53 | 83.44 | 83.17 | 1988 | Hayao Miyazaki |
106 | In the Mood for Love | 84.84 | 83.87 | 82.55 | 81.20 | 2000 | Wong Kar-wai |
107 | Princess Mononoke | 84.83 | 81.18 | 85.02 | 84.24 | 1999 | Hayao Miyazaki |
108 | Saving Private Ryan | 84.82 | 90.35 | 83.94 | 82.50 | 1998 | Steven Spielberg |
109 | Cinema Paradiso | 84.78 | 82.30 | 84.73 | 83.43 | 1988 | Giuseppe Tornatore |
110 | La Jetée | 84.75 | 89.25 | 83.27 | 81.80 | 1962 | Chris Marker |
111 | The Wages of Fear | 84.71 | 94.60 | 82.99 | 82.80 | 1953 | Henri-Georges Clouzot |
112 | Das Boot | 84.68 | 90.13 | 83.62 | 82.71 | 1981 | Wolfgang Petersen |
113 | Fight Club | 84.65 | 71.18 | 86.39 | 84.95 | 1999 | David Fincher |
114 | Nights of Cabiria | 84.64 | 92.25 | 82.72 | 83.13 | 1957 | Federico Fellini |
115 | La Strada | 84.61 | 92.60 | 80.79 | 82.78 | 1954 | Federico Fellini |
116 | Amadeus | 84.53 | 89.55 | 82.88 | 82.59 | 1984 | Miloš Forman |
117 | Forrest Gump | 84.50 | 76.90 | 83.06 | 86.12 | 1994 | Robert Zemeckis |
118 | Spider-Man: Into the Spider-Verse | 84.49 | 90.41 | 85.03 | 81.69 | 2018 | Peter Ramsey, Rodney Rothman, Bob Persichetti |
119 | The Lion King | 84.45 | 88.28 | 77.22 | 84.09 | 1994 | Rob Minkoff, Roger Allers |
120 | Inception | 84.43 | 82.07 | 84.18 | 84.17 | 2010 | Christopher Nolan |
121 | Whiplash | 84.42 | 89.53 | 84.87 | 81.96 | 2014 | Damien Chazelle |
122 | The Shop Around the Corner | 84.40 | 94.43 | 80.85 | 82.37 | 1940 | Ernst Lubitsch |
123 | Rififi | 84.38 | 92.00 | 83.03 | 81.58 | 1955 | Jules Dassin |
124 | Umberto D. | 84.38 | 92.63 | 82.20 | 81.75 | 1952 | Vittorio De Sica |
125 | Army of Shadows | 84.37 | 95.30 | 82.98 | 80.50 | 1969 | Jean-Pierre Melville |
126 | Blade Runner | 84.34 | 85.85 | 82.57 | 80.29 | 1982 | Ridley Scott |
127 | Samurai Rebellion | 84.33 | 89.05 | 82.85 | 83.84 | 1967 | Masaki Kobayashi |
128 | Close-Up | 84.31 | 85.70 | 81.99 | 80.69 | 1990 | Abbas Kiarostami |
129 | The Circus | 84.29 | 90.35 | 81.69 | 83.14 | 1928 | Charlie Chaplin |
130 | Raiders of the Lost Ark | 84.19 | 89.33 | 84.31 | 80.57 | 1981 | Steven Spielberg |
131 | Grand Illusion | 84.18 | 95.35 | 81.85 | 79.78 | 1937 | Jean Renoir |
132 | A Clockwork Orange | 84.18 | 82.78 | 82.37 | 82.51 | 1971 | Stanley Kubrick |
133 | Eternal Sunshine of the Spotless Mind | 84.07 | 89.37 | 83.36 | 80.57 | 2004 | Michel Gondry |
134 | A Woman Under the Influence | 84.01 | 87.40 | 82.51 | 80.40 | 1974 | John Cassavetes |
135 | The Cranes Are Flying | 84.00 | 89.30 | 82.76 | 82.40 | 1957 | Mikhail Kalatozov |
136 | Yi Yi | 83.91 | 91.25 | 82.48 | 79.64 | 2000 | Edward Yang |
137 | To Kill a Mockingbird | 83.91 | 89.13 | 81.98 | 82.20 | 1962 | Robert Mulligan |
138 | The Matrix | 83.90 | 77.78 | 84.54 | 83.06 | 1999 | Wachowski Sisters |
139 | The Sting | 83.90 | 85.73 | 82.71 | 83.36 | 1973 | George Roy Hill |
140 | The Mother and the Whore | 83.87 | 94.55 | 81.24 | 79.82 | 1973 | Jean Eustache |
141 | Se7en | 83.86 | 72.15 | 84.91 | 84.48 | 1995 | David Fincher |
142 | Early Summer | 83.85 | 94.45 | 82.19 | 82.01 | 1951 | Yasujirō Ozu |
143 | Werckmeister Harmonies | 83.80 | 91.73 | 80.89 | 81.93 | 2000 | Béla Tarr, Ágnes Hranitzky |
144 | Coco | 83.80 | 86.21 | 82.73 | 83.66 | 2017 | Adrian Molina, Lee Unkrich |
145 | Toy Story | 83.76 | 95.03 | 82.30 | 80.15 | 1995 | John Lasseter |
146 | It Happened One Night | 83.76 | 90.83 | 81.46 | 81.76 | 1934 | Frank Capra |
147 | Reservoir Dogs | 83.74 | 84.68 | 83.12 | 81.99 | 1992 | Quentin Tarantino |
148 | Unforgiven | 83.73 | 88.55 | 82.24 | 81.59 | 1992 | Clint Eastwood |
149 | The Deer Hunter | 83.73 | 87.68 | 80.57 | 82.06 | 1978 | Michael Cimino |
150 | The Young and the Damned | 83.72 | 87.10 | 82.58 | 80.82 | 1950 | Luis Buñuel |
151 | The Best Years of Our Lives | 83.68 | 92.63 | 81.19 | 81.20 | 1946 | William Wyler |
152 | The Leopard | 83.66 | 97.30 | 79.56 | 79.57 | 1963 | Luchino Visconti |
153 | Time of the Gypsies | 83.65 | 86.05 | 83.31 | 82.29 | 1988 | Emir Kusturica |
154 | Ali: Fear Eats the Soul | 83.61 | 96.70 | 80.51 | 79.97 | 1974 | Rainer Werner Fassbinder |
155 | Raise the Red Lantern | 83.57 | 90.25 | 82.37 | 81.81 | 1991 | Zhang Yimou |
156 | Terminator 2: Judgment Day | 83.57 | 82.00 | 84.11 | 81.83 | 1991 | James Cameron |
157 | The Shining | 83.55 | 75.35 | 84.08 | 81.80 | 1980 | Stanley Kubrick |
158 | Viridiana | 83.54 | 92.95 | 80.68 | 80.81 | 1961 | Luis Buñuel |
159 | Portrait of a Lady on Fire | 83.52 | 93.59 | 83.08 | 80.02 | 2019 | Céline Sciamma |
160 | Greed | 83.51 | 97.05 | 80.65 | 80.64 | 1924 | Erich von Stroheim |
161 | Gone with the Wind | 83.48 | 92.90 | 80.01 | 81.68 | 1939 | Victor Fleming |
162 | There Will Be Blood | 83.48 | 89.65 | 81.91 | 79.02 | 2007 | Paul Thomas Anderson |
163 | L.A. Confidential | 83.46 | 91.63 | 82.08 | 80.81 | 1997 | Curtis Hanson |
164 | Paris, Texas | 83.46 | 83.95 | 82.89 | 81.66 | 1984 | Wim Wenders |
165 | Throne of Blood | 83.45 | 91.30 | 82.18 | 81.49 | 1957 | Akira Kurosawa |
166 | Toy Story 3 | 83.43 | 93.55 | 81.61 | 80.32 | 2010 | Lee Unkrich |
167 | Memento | 83.43 | 85.20 | 83.78 | 80.76 | 2000 | Christopher Nolan |
168 | On the Waterfront | 83.37 | 93.00 | 82.23 | 79.52 | 1954 | Elia Kazan |
169 | Trip to the Moon | 83.37 | 94.70 | 79.96 | 82.83 | 1902 | Georges Méliès |
170 | The Rules of the Game | 83.33 | 96.55 | 80.45 | 78.02 | 1939 | Jean Renoir |
171 | Red Beard | 83.32 | 74.15 | 83.41 | 83.27 | 1965 | Akira Kurosawa |
172 | The Grapes of Wrath | 83.32 | 95.45 | 80.42 | 80.34 | 1940 | John Ford |
173 | Au Hasard Balthazar | 83.29 | 98.08 | 77.93 | 77.54 | 1966 | Robert Bresson |
174 | Autumn Sonata | 83.29 | 84.85 | 83.09 | 82.66 | 1978 | Ingmar Bergman |
175 | Annie Hall | 83.28 | 93.18 | 80.58 | 80.58 | 1977 | Woody Allen |
176 | The Conformist | 83.27 | 96.68 | 79.92 | 78.58 | 1970 | Bernardo Bertolucci |
177 | Rocco and His Brothers | 83.24 | 84.73 | 81.95 | 81.68 | 1960 | Luchino Visconti |
178 | Dersu Uzala | 83.23 | 74.75 | 82.35 | 83.37 | 1975 | Akira Kurosawa |
179 | Cool Hand Luke | 83.21 | 93.05 | 82.22 | 79.83 | 1967 | Stuart Rosenberg |
180 | Monty Python and the Holy Grail | 83.18 | 91.98 | 82.96 | 79.30 | 1975 | Terry Gilliam, Terry Jones |
181 | Le Samouraï | 83.18 | 92.35 | 82.45 | 79.40 | 1967 | Jean-Pierre Melville |
182 | Aliens | 83.18 | 88.73 | 83.29 | 79.61 | 1986 | James Cameron |
183 | PlayTime | 83.16 | 93.50 | 80.22 | 78.80 | 1967 | Jacques Tati |
184 | The Bridge on the River Kwai | 83.14 | 90.58 | 81.93 | 80.24 | 1957 | David Lean |
185 | The Red Shoes | 83.13 | 93.15 | 82.82 | 79.96 | 1948 | Michael Powell, Emeric Pressburger |
186 | American Beauty | 83.10 | 87.15 | 81.93 | 81.13 | 1999 | Sam Mendes |
187 | To Live | 83.10 | 84.00 | 82.16 | 82.46 | 1994 | Zhang Yimou |
188 | Battleship Potemkin | 83.10 | 95.85 | 77.81 | 80.41 | 1925 | Sergei Eisenstein |
189 | Day of Wrath | 83.09 | 93.40 | 81.07 | 81.29 | 1943 | Carl Theodor Dreyer |
190 | All Quiet on the Western Front | 83.07 | 92.85 | 80.05 | 81.48 | 1930 | Lewis Milestone |
191 | It's Such a Beautiful Day | 83.07 | 91.25 | 83.62 | 79.77 | 2012 | Don Hertzfeldt |
192 | Full Metal Jacket | 83.06 | 81.53 | 82.21 | 82.54 | 1987 | Stanley Kubrick |
193 | The Cabinet of Dr. Caligari | 83.05 | 96.40 | 79.84 | 81.83 | 1920 | Robert Wiene |
194 | Kes | 83.03 | 97.80 | 79.59 | 80.55 | 1969 | Ken Loach |
195 | The Usual Suspects | 83.02 | 80.23 | 84.08 | 81.48 | 1995 | Bryan Singer |
196 | The Cameraman | 83.00 | 93.90 | 80.77 | 81.57 | 1928 | Edward Segdwick, Buster Keaton |
197 | Aparajito | 83.00 | 90.90 | 81.81 | 81.20 | 1956 | Satyajit Ray |
198 | The Elephant Man | 83.00 | 83.00 | 82.10 | 81.87 | 1980 | David Lynch |
199 | Rebecca | 82.98 | 90.08 | 81.08 | 80.93 | 1940 | Alfred Hitchcock |
200 | Make Way for Tomorrow | 82.97 | 95.80 | 81.72 | 80.14 | 1937 | Leo McCarey |
201 | The Great Escape | 82.97 | 87.68 | 82.29 | 80.66 | 1963 | John Sturges |
202 | Your Name | 82.97 | 84.55 | 84.07 | 81.29 | 2016 | Makoto Shinkai |
203 | Limelight | 82.92 | 88.00 | 79.85 | 83.02 | 1952 | Charlie Chaplin |
204 | Breathless | 82.92 | 91.95 | 78.88 | 79.10 | 1960 | Jean-Luc Godard |
205 | Underground | 82.91 | 80.75 | 81.26 | 82.64 | 1995 | Emir Kusturica |
206 | The Man Who Shot Liberty Valance | 82.88 | 91.90 | 81.08 | 79.53 | 1962 | John Ford |
207 | Aguirre: The Wrath of God | 82.87 | 94.55 | 80.46 | 78.62 | 1972 | Werner Herzog |
208 | Oldboy | 82.86 | 78.98 | 84.00 | 81.27 | 2003 | Park Chan-wook |
209 | Up | 82.84 | 90.28 | 81.32 | 80.86 | 2009 | Pete Docter |
210 | Anatomy of a Murder | 82.84 | 94.00 | 80.57 | 80.02 | 1959 | Otto Preminger |
211 | The Wild Bunch | 82.84 | 90.35 | 79.45 | 80.12 | 1969 | Sam Peckinpah |
212 | The Hunt | 82.75 | 82.08 | 82.79 | 82.62 | 2012 | Thomas Vinterberg |
213 | Il Sorpasso | 82.74 | 95.75 | 82.84 | 79.57 | 1962 | Dino Risi |
214 | The Last Laugh | 82.74 | 95.25 | 79.47 | 81.61 | 1924 | F. W. Murnau |
215 | A Streetcar Named Desire | 82.73 | 94.60 | 79.89 | 80.26 | 1951 | Elia Kazan |
216 | Life Is Beautiful | 82.73 | 68.45 | 83.60 | 85.57 | 1997 | Roberto Benigni |
217 | A Short Film About Love | 82.71 | 87.10 | 81.90 | 81.89 | 1988 | Krzysztof Kieślowski |
218 | The Shop on Main Street | 82.71 | 94.45 | 82.15 | 80.43 | 1965 | Ján Kadár, Elmar Klos |
219 | Rio Bravo | 82.71 | 92.10 | 80.46 | 79.80 | 1959 | Howard Hawks |
220 | Roman Holiday | 82.70 | 84.55 | 80.74 | 82.42 | 1953 | William Wyler |
221 | Ivan's Childhood | 82.69 | 94.80 | 81.25 | 80.37 | 1962 | Andrei Tarkovsky |
222 | The Exterminating Angel | 82.68 | 91.10 | 81.66 | 80.17 | 1962 | Luis Buñuel |
223 | Trainspotting | 82.68 | 85.20 | 81.57 | 81.21 | 1996 | Danny Boyle |
224 | The Last Picture Show | 82.67 | 94.15 | 79.90 | 79.56 | 1971 | Peter Bogdanovich |
225 | The Truman Show | 82.64 | 89.63 | 79.70 | 82.15 | 1998 | Peter Weir |
226 | Memories of Murder | 82.64 | 82.88 | 82.68 | 80.94 | 2003 | Bong Joon-ho |
227 | Faust | 82.62 | 89.70 | 80.23 | 81.94 | 1926 | F. W. Murnau |
228 | Sans Soleil | 82.62 | 83.90 | 79.45 | 80.51 | 1983 | Chris Marker |
229 | Song of the Sea | 82.57 | 87.63 | 80.59 | 82.23 | 2014 | Tomm Moore |
230 | Léon: The Professional | 82.55 | 67.38 | 84.05 | 84.07 | 1994 | Luc Besson |
231 | Fargo | 82.54 | 87.45 | 82.36 | 79.19 | 1996 | Coen Brothers |
232 | Solaris | 82.54 | 89.95 | 80.91 | 79.69 | 1972 | Andrei Tarkovsky |
233 | Sweet Smell of Success | 82.52 | 96.53 | 80.81 | 77.62 | 1957 | Alexander Mackendrick |
234 | For a Few Dollars More | 82.52 | 79.28 | 82.38 | 83.15 | 1965 | Sergio Leone |
235 | White Heat | 82.51 | 90.65 | 80.77 | 81.24 | 1949 | Raoul Walsh |
236 | Brief Encounter | 82.50 | 88.35 | 80.81 | 81.03 | 1945 | David Lean |
237 | Wings of Desire | 82.49 | 85.70 | 81.30 | 80.42 | 1987 | Wim Wenders |
238 | Diabolique | 82.47 | 90.70 | 81.27 | 80.73 | 1955 | Henri-Georges Clouzot |
239 | An Autumn Afternoon | 82.45 | 91.95 | 81.68 | 79.85 | 1962 | Yasujirō Ozu |
240 | The Tale of the Princess Kaguya | 82.44 | 90.63 | 81.16 | 80.43 | 2013 | Isao Takahata |
241 | Amarcord | 82.41 | 85.95 | 79.26 | 80.73 | 1973 | Federico Fellini |
242 | Heat | 82.40 | 79.08 | 82.03 | 81.73 | 1995 | Michael Mann |
243 | L'Atalante | 82.40 | 95.60 | 78.32 | 78.10 | 1934 | Jean Vigo |
244 | Django Unchained | 82.39 | 83.44 | 82.23 | 81.94 | 2012 | Quentin Tarantino |
245 | Jeanne Dielman, 23 Commerce Quay, 1080 Brussels | 82.38 | 95.50 | 78.73 | 79.69 | 1975 | Chantal Akerman |
246 | Kind Hearts and Coronets | 82.38 | 95.60 | 80.80 | 79.72 | 1949 | Robert Hamer |
247 | Dog Day Afternoon | 82.37 | 88.40 | 81.11 | 79.80 | 1975 | Sidney Lumet |
248 | Forbidden Games | 82.37 | 93.75 | 80.36 | 80.99 | 1952 | René Clément |
249 | The Crowd | 82.35 | 93.35 | 79.21 | 81.23 | 1928 | King Vidor |
250 | Notorious | 82.35 | 96.78 | 79.96 | 78.21 | 1946 | Alfred Hitchcock |
251 | Mary and Max | 82.35 | 88.05 | 80.95 | 82.42 | 2009 | Adam Elliot |
252 | Persepolis | 82.34 | 88.95 | 80.09 | 80.77 | 2007 | Marjane Satrapi, Vincent Paronnaud |
253 | Howl's Moving Castle | 82.33 | 78.71 | 82.63 | 83.10 | 2004 | Hayao Miyazaki |
254 | Nausicaä of the Valley of the Wind | 82.33 | 85.10 | 81.54 | 82.03 | 1984 | Hayao Miyazaki |
255 | Safety Last! | 82.33 | 92.25 | 80.95 | 81.10 | 1923 | Fred C. Newmeyer, Sam Taylor |
256 | Rosemary's Baby | 82.32 | 94.78 | 79.99 | 78.69 | 1968 | Roman Polanski |
257 | L'Avventura | 82.32 | 92.10 | 79.08 | 78.03 | 1960 | Michelangelo Antonioni |
258 | The Searchers | 82.32 | 93.90 | 78.16 | 76.66 | 1956 | John Ford |
259 | La Haine | 82.30 | 90.60 | 82.38 | 79.56 | 1995 | Mathieu Kassovitz |
260 | Three Colors: Blue | 82.30 | 88.28 | 81.55 | 79.23 | 1993 | Krzysztof Kieślowski |
261 | Chungking Express | 82.30 | 79.95 | 82.29 | 80.73 | 1994 | Wong Kar-wai |
262 | Inside Out | 82.29 | 93.66 | 80.27 | 79.85 | 2015 | Pete Docter |
263 | Where is the Friend's Home? | 82.28 | 89.25 | 81.22 | 80.21 | 1987 | Abbas Kiarostami |
264 | Cries and Whispers | 82.27 | 85.45 | 81.02 | 80.80 | 1972 | Ingmar Bergman |
265 | Napoleon | 82.22 | 93.25 | 81.89 | 78.99 | 1927 | Abel Gance |
266 | Paper Moon | 82.19 | 83.08 | 81.37 | 81.29 | 1973 | Peter Bogdanovich |
267 | The Spirit of the Beehive | 82.17 | 89.83 | 79.31 | 78.91 | 1973 | Víctor Erice |
268 | A Special Day | 82.16 | 90.20 | 81.11 | 81.25 | 1977 | Ettore Scola |
269 | Nostalghia | 82.15 | 83.00 | 80.91 | 81.23 | 1983 | Andrei Tarkovsky |
270 | Network | 82.13 | 85.45 | 82.36 | 79.08 | 1976 | Sidney Lumet |
271 | L'Eclisse | 82.11 | 84.70 | 79.78 | 78.81 | 1962 | Michelangelo Antonioni |
272 | Mr. Smith Goes to Washington | 82.09 | 80.83 | 81.78 | 81.15 | 1939 | Frank Capra |
273 | Sanjuro | 82.09 | 91.90 | 81.67 | 80.85 | 1962 | Akira Kurosawa |
274 | Badlands | 82.06 | 93.38 | 79.77 | 77.21 | 1973 | Terrence Malick |
275 | Vivre Sa Vie | 82.06 | 85.20 | 80.12 | 79.83 | 1962 | Jean-Luc Godard |
276 | Nobody Knows | 82.06 | 87.18 | 81.12 | 81.15 | 2004 | Hirokazu Koreeda |
277 | No Country for Old Men | 82.05 | 90.68 | 80.56 | 78.47 | 2007 | Coen Brothers |
278 | Spring, Summer, Fall, Winter... and Spring | 82.05 | 86.05 | 80.76 | 80.62 | 2003 | Kim Ki-duk |
279 | La Notte | 82.04 | 78.35 | 81.45 | 81.11 | 1961 | Michelangelo Antonioni |
280 | The Celebration | 82.04 | 84.23 | 81.34 | 80.08 | 1998 | Thomas Vinterberg |
281 | In the Name of the Father | 82.04 | 84.90 | 81.14 | 81.85 | 1993 | Jim Sheridan |
282 | I Am a Fugitive from a Chain Gang | 82.02 | 89.55 | 80.18 | 81.56 | 1932 | Mervyn LeRoy |
283 | Shoplifters | 82.01 | 92.39 | 80.60 | 79.31 | 2018 | Hirokazu Koreeda |
284 | Finding Nemo | 82.01 | 92.60 | 80.13 | 78.76 | 2003 | Andrew Stanton, Lee Unkrich |
285 | Z | 81.98 | 87.55 | 82.21 | 79.59 | 1969 | Costa-Gavras |
286 | The Phantom Carriage | 81.96 | 95.00 | 80.01 | 80.32 | 1921 | Victor Sjöström |
287 | Manhattan | 81.95 | 86.23 | 80.50 | 79.81 | 1979 | Woody Allen |
288 | Rome, Open City | 81.94 | 95.40 | 80.45 | 79.27 | 1945 | Robert Rossellini |
289 | Children of Heaven | 81.93 | 80.15 | 81.24 | 82.01 | 1997 | Majid Majidi |
290 | The Green Mile | 81.92 | 71.93 | 82.95 | 84.38 | 1999 | Frank Darabont |
291 | The Iron Giant | 81.91 | 86.61 | 80.88 | 79.95 | 1999 | Brad Bird |
292 | The Sacrifice | 81.90 | 80.30 | 80.47 | 81.37 | 1986 | Andrei Tarkovsky |
293 | The Philadelphia Story | 81.90 | 94.95 | 79.79 | 77.86 | 1940 | George Cukor |
294 | The Twilight Samurai | 81.90 | 86.10 | 81.07 | 81.13 | 2002 | Yôji Yamada |
295 | Before Sunset | 81.88 | 87.79 | 81.42 | 78.41 | 2004 | Richard Linklater |
296 | Before Sunrise | 81.86 | 84.40 | 82.24 | 79.44 | 1995 | Richard Linklater |
297 | Castle in the Sky | 81.85 | 81.63 | 81.49 | 82.06 | 1986 | Hayao Miyazaki |
298 | The Departed | 81.84 | 86.92 | 82.82 | 79.04 | 2006 | Martin Scorsese |
299 | Brazil | 81.83 | 90.23 | 80.61 | 78.37 | 1985 | Terry Gilliam |
300 | Incendies | 81.81 | 83.85 | 81.88 | 80.74 | 2011 | Denis Villenueve |
301 | The Maltese Falcon | 81.81 | 95.65 | 80.24 | 77.28 | 1941 | John Huston |
302 | The Wizard of Oz | 81.77 | 98.03 | 79.38 | 77.17 | 1939 | Victor Fleming |
303 | Le Cercle Rouge | 81.76 | 90.03 | 80.81 | 78.54 | 1970 | Jean-Pierre Melville |
304 | Monsieur Verdoux | 81.76 | 89.80 | 78.55 | 81.34 | 1947 | Charlie Chaplin |
305 | The Return | 81.72 | 84.85 | 80.02 | 80.96 | 2003 | Andrey Zvyagintsev |
306 | Secrets & Lies | 81.71 | 90.73 | 80.29 | 78.66 | 1996 | Mike Leigh |
307 | The Hidden Fortress | 81.70 | 91.25 | 80.79 | 80.72 | 1958 | Akira Kurosawa |
308 | Pan's Labyrinth | 81.69 | 92.59 | 81.60 | 76.08 | 2006 | Guillermo del Toro |
309 | Amélie | 81.69 | 79.64 | 81.96 | 80.27 | 2004 | Jean-Pierre Jeunet |
310 | Ben-Hur | 81.67 | 86.93 | 79.86 | 80.22 | 1959 | William Wyler |
311 | Fitzcarraldo | 81.67 | 75.80 | 81.06 | 81.21 | 1982 | Werner Herzog |
312 | American History X | 81.63 | 70.13 | 83.58 | 83.00 | 1998 | Tony Kaye |
313 | Ace in the Hole | 81.62 | 79.10 | 80.88 | 81.36 | 1951 | Billy Wilder |
314 | Capernaum | 81.62 | 81.83 | 80.52 | 82.18 | 2018 | Nadine Labaki |
315 | Still Walking | 81.61 | 90.30 | 80.92 | 79.48 | 2008 | Hirokazu Koreeda |
316 | All About My Mother | 81.61 | 88.77 | 79.56 | 78.80 | 1999 | Pedro Almodóvar |
317 | The Discreet Charm of the Bourgeoisie | 81.60 | 92.28 | 78.82 | 78.83 | 1972 | Luis Buñuel |
318 | Platoon | 81.60 | 88.70 | 79.52 | 80.45 | 1986 | Oliver Stone |
319 | Farewell My Concubine | 81.60 | 80.50 | 80.49 | 81.04 | 1993 | Chen Kaige |
320 | Letter from an Unknown Woman | 81.59 | 93.10 | 79.84 | 79.31 | 1948 | Max Ophüls |
321 | The Grand Budapest Hotel | 81.58 | 87.64 | 80.72 | 79.19 | 2014 | Wes Anderson |
322 | The Virgin Spring | 81.58 | 82.45 | 80.70 | 80.66 | 1960 | Ingmar Bergman |
323 | The Red Balloon | 81.57 | 90.20 | 79.93 | 80.30 | 1956 | Albert Lamorisse |
324 | Stagecoach | 81.57 | 94.58 | 77.69 | 78.94 | 1939 | John Ford |
325 | Mulholland Drive | 81.56 | 80.61 | 79.60 | 77.87 | 2001 | David Lynch |
326 | A Matter of Life and Death | 81.49 | 92.60 | 81.91 | 76.27 | 1946 | Michael Powell, Emeric Pressburger |
327 | High Noon | 81.48 | 90.58 | 79.27 | 78.94 | 1952 | Fred Zinnemann |
328 | Orpheus | 81.48 | 96.20 | 79.88 | 78.90 | 1950 | Jean Cocteau |
329 | Life of Brian | 81.47 | 82.98 | 80.78 | 79.81 | 1979 | Terry Jones |
330 | Casino | 81.46 | 74.23 | 81.54 | 81.75 | 1995 | Martin Scorsese |
331 | Kagemusha | 81.44 | 82.93 | 80.01 | 80.43 | 1980 | Akira Kurosawa |
332 | Butch Cassidy and the Sundance Kid | 81.43 | 76.08 | 80.53 | 81.85 | 1969 | George Roy Hill |
333 | In a Lonely Place | 81.43 | 92.45 | 80.42 | 78.77 | 1950 | Nicholas Ray |
334 | Scarface | 81.43 | 71.30 | 81.97 | 82.18 | 1983 | Brian De Palma |
335 | A Short Film About Killing | 81.42 | 87.35 | 79.89 | 80.38 | 1988 | Krzysztof Kieślowski |
336 | Beauty and the Beast | 81.41 | 92.05 | 79.28 | 78.32 | 1946 | Jean Cocteau |
337 | The Hustler | 81.39 | 92.45 | 80.43 | 78.97 | 1961 | Robert Rossen |
338 | Cléo from 5 to 7 | 81.38 | 91.65 | 80.03 | 79.11 | 1962 | Agnès Varda |
339 | Fireworks | 81.37 | 90.15 | 80.01 | 79.63 | 1997 | Takeshi Kitano |
340 | Room | 81.36 | 88.41 | 80.43 | 79.48 | 2015 | Lenny Abrahamson |
341 | Mad Max: Fury Road | 81.35 | 90.39 | 79.76 | 77.80 | 2015 | George Miller |
342 | Steamboat Bill, Jr. | 81.32 | 95.75 | 79.30 | 79.23 | 1928 | Charles Reisner, Buster Keaton |
343 | Judgment at Nuremberg | 81.31 | 71.58 | 82.24 | 83.03 | 1961 | Stanley Kramer |
344 | The Straight Story | 81.30 | 87.15 | 79.64 | 79.88 | 1999 | David Lynch |
345 | Meshes of the Afternoon | 81.29 | 96.25 | 77.91 | 79.99 | 1943 | Maya Deren, Alexandr Hackenschmied |
346 | Alice in the Cities | 81.28 | 86.70 | 79.60 | 80.20 | 1974 | Wim Wenders |
347 | Akira | 81.28 | 80.90 | 81.12 | 79.98 | 1988 | Katsuhiro Otomo |
348 | Good Will Hunting | 81.27 | 79.38 | 81.97 | 81.05 | 1997 | Gus Van Sant |
349 | The Miracle Worker | 81.25 | 85.15 | 78.88 | 81.55 | 1962 | Arthur Penn |
350 | Talk to Her | 81.25 | 87.48 | 79.33 | 78.71 | 2002 | Pedro Almodóvar |
351 | The Graduate | 81.24 | 85.58 | 78.91 | 79.97 | 1967 | Mike Nichols |
352 | Beauty and the Beast | 81.22 | 92.28 | 79.20 | 78.77 | 1991 | Gary Trousdale, Kirk Wise |
353 | The Heiress | 81.19 | 94.45 | 80.20 | 79.76 | 1949 | William Wyler |
354 | Fantasia | 81.18 | 93.03 | 76.76 | 79.95 | 1940 | Samuel Armstrong, James Algar |
355 | Au Revoir les Enfants | 81.18 | 94.25 | 80.14 | 78.92 | 1987 | Louis Malle |
356 | Three Billboards Outside Ebbing, Missouri | 81.18 | 88.62 | 79.36 | 79.90 | 2017 | Martin McDonagh |
357 | Inglourious Basterds | 81.17 | 79.05 | 81.06 | 80.51 | 2009 | Quentin Tarantino |
358 | Elevator to the Gallows | 81.16 | 90.45 | 79.31 | 78.56 | 1958 | Louis Malle |
359 | Gladiator | 81.16 | 75.39 | 81.69 | 81.52 | 2000 | Ridley Scott |
360 | Through a Glass Darkly | 81.15 | 93.60 | 81.11 | 78.86 | 1961 | Ingmar Bergman |
361 | Million Dollar Baby | 81.15 | 87.41 | 77.43 | 80.72 | 2004 | Clint Eastwood |
362 | Days of Heaven | 81.15 | 90.75 | 80.19 | 77.08 | 1978 | Terrence Malick |
363 | Do the Right Thing | 81.15 | 90.78 | 80.26 | 77.04 | 1989 | Spike Lee |
364 | Out of the Past | 81.14 | 91.40 | 80.73 | 77.92 | 1947 | Jacques Tourneur |
365 | Strangers on a Train | 81.11 | 93.30 | 80.01 | 78.68 | 1951 | Alfred Hitchcock |
366 | Blue Velvet | 81.11 | 83.48 | 78.98 | 77.09 | 1986 | David Lynch |
367 | That Obscure Object of Desire | 81.09 | 89.40 | 79.59 | 78.11 | 1977 | Luis Buñuel |
368 | What Ever Happened to Baby Jane? | 81.08 | 80.23 | 80.74 | 80.75 | 1962 | Robert Aldrich |
369 | My Night at Maud's | 81.07 | 88.15 | 79.51 | 79.42 | 1969 | Éric Rohmer |
370 | The Earrings of Madame de… | 81.07 | 92.15 | 80.36 | 77.05 | 1953 | Max Ophüls |
371 | The Conversation | 81.04 | 89.23 | 80.03 | 77.44 | 1974 | Francis Ford Coppola |
372 | The Killing | 81.03 | 91.50 | 79.51 | 79.21 | 1956 | Stanley Kubrick |
373 | The Servant | 81.03 | 87.83 | 79.45 | 78.57 | 1963 | Joseph Losey |
374 | The Intouchables | 81.03 | 67.15 | 82.13 | 84.70 | 2011 | Olivier Nakache, Éric Toledano |
375 | The Life and Death of Colonel Blimp | 81.01 | 94.15 | 81.57 | 75.44 | 1943 | Michael Powell, Emeric Pressburger |
376 | Jaws | 81.01 | 90.98 | 79.91 | 75.70 | 1975 | Steven Spielberg |
377 | Winter Light | 81.01 | 73.55 | 81.51 | 79.95 | 1963 | Ingmar Bergman |
378 | Love Exposure | 81.01 | 80.88 | 82.23 | 79.55 | 2008 | Sion Sono |
379 | Hiroshima Mon Amour | 81.00 | 92.95 | 80.13 | 77.99 | 1959 | Alain Resnais |
380 | Day for Night | 80.98 | 92.55 | 80.21 | 78.27 | 1973 | François Truffaut |
381 | Ratatouille | 80.97 | 92.73 | 78.72 | 78.68 | 2007 | Brad Bird |
382 | Ghost in the Shell | 80.97 | 81.43 | 79.98 | 81.15 | 1995 | Mamoru Oshii |
383 | Germany Year Zero | 80.95 | 92.00 | 77.80 | 80.03 | 1948 | Roberto Rossellini |
384 | Spotlight | 80.93 | 93.00 | 79.75 | 77.55 | 2015 | Tom McCarthy |
385 | Die Hard | 80.93 | 79.58 | 81.11 | 79.43 | 1988 | John McTiernan |
386 | Laura | 80.93 | 93.80 | 79.70 | 78.47 | 1944 | Otto Preminger |
387 | Sleuth | 80.93 | 89.95 | 79.16 | 80.87 | 1972 | Joseph L. Mankiewicz |
388 | The Diving Bell and the Butterfly | 80.92 | 88.64 | 79.69 | 77.84 | 2007 | Julian Schnabel |
389 | The Handmaiden | 80.92 | 85.99 | 82.55 | 77.41 | 2016 | Park Chan-wook |
390 | Stand by Me | 80.90 | 80.20 | 81.28 | 79.54 | 1986 | Rob Reiner |
391 | Wolf Children | 80.90 | 80.15 | 80.40 | 81.27 | 2012 | Mamoru Hosoda |
392 | Marriage Story | 80.88 | 92.86 | 79.40 | 77.75 | 2019 | Noam Baumbach |
393 | Shoeshine | 80.87 | 93.75 | 79.02 | 79.38 | 1946 | Vittorio De Sica |
394 | Freaks | 80.85 | 84.70 | 77.66 | 80.31 | 1932 | Tod Browning |
395 | Nosferatu | 80.85 | 93.75 | 78.29 | 79.14 | 1922 | F. W. Murnau |
396 | Dial M for Murder | 80.84 | 77.60 | 81.17 | 81.31 | 1954 | Alfred Hitchcock |
397 | Amour | 80.81 | 90.90 | 77.74 | 78.19 | 2012 | Michael Haneke |
398 | 12 Years a Slave | 80.80 | 94.00 | 79.74 | 76.94 | 2013 | Steve McQueen |
399 | The Nightmare Before Christmas | 80.77 | 85.38 | 79.26 | 79.69 | 1993 | Henry Selick |
400 | Cabaret | 80.77 | 84.68 | 77.34 | 80.69 | 1972 | Bob Fosse |
401 | Central Station | 80.77 | 83.28 | 80.91 | 78.52 | 1998 | Walter Salles |
402 | Landscape in the Mist | 80.74 | 71.35 | 80.76 | 80.28 | 1988 | Theo Angelopoulos |
403 | 1917 | 80.73 | 84.37 | 80.65 | 79.33 | 2019 | Sam Mendes |
404 | Intolerance: Love's Struggle Throughout the Ages | 80.71 | 93.98 | 75.69 | 78.01 | 1916 | D. W. Griffith |
405 | Call Me by Your Name | 80.71 | 91.25 | 79.43 | 77.87 | 2017 | Luca Guadagnino |
406 | Midnight Cowboy | 80.71 | 82.98 | 79.10 | 79.50 | 1969 | John Schlesinger |
407 | Shadow of a Doubt | 80.70 | 94.38 | 79.31 | 76.04 | 1943 | Alfred Hitchcock |
408 | Interstellar | 80.70 | 74.16 | 81.30 | 82.25 | 2014 | Christopher Nolan |
409 | Hannah and Her Sisters | 80.69 | 88.95 | 79.15 | 77.98 | 1986 | Woody Allen |
410 | Monsters, Inc. | 80.68 | 85.29 | 79.37 | 80.08 | 2001 | Pete Docter, David Silverman |
411 | The Testament of Dr. Mabuse | 80.65 | 85.85 | 79.40 | 79.38 | 1933 | Fritz Lang |
412 | Downfall | 80.64 | 83.53 | 81.54 | 78.55 | 2004 | Oliver Hirschbiegel |
413 | Being There | 80.64 | 87.30 | 79.42 | 78.06 | 1979 | Hal Ashby |
414 | The Killer | 80.63 | 92.60 | 79.27 | 78.66 | 1989 | John Woo |
415 | My Left Foot: The Story of Christy Brown | 80.63 | 93.23 | 78.13 | 79.15 | 1989 | Jim Sheridan |
416 | Jean de Florette | 80.60 | 88.40 | 80.18 | 79.69 | 1986 | Claude Berri |
417 | The Big Lebowski | 80.57 | 74.80 | 82.28 | 78.57 | 1998 | Coen Brothers |
418 | The King's Speech | 80.57 | 90.86 | 78.50 | 78.59 | 2010 | Tom Hooper |
419 | Whisper of the Heart | 80.55 | 79.98 | 80.80 | 80.31 | 1995 | Yoshifumi Kondō |
420 | E.T. the Extra-Terrestrial | 80.54 | 93.08 | 77.22 | 77.82 | 1982 | Steven Spielberg |
421 | Infernal Affairs | 80.54 | 79.83 | 79.92 | 80.22 | 2002 | Andrew Lau, Alan Mak |
422 | The Prestige | 80.54 | 72.22 | 82.71 | 81.38 | 2006 | Christopher Nolan |
423 | Our Hospitality | 80.54 | 92.85 | 77.72 | 79.58 | 1923 | Buster Keaton, John G. Blystone |
424 | Zootopia | 80.53 | 85.22 | 78.84 | 80.18 | 2016 | Byron Howard, Rich Moore |
425 | Toy Story 2 | 80.49 | 92.59 | 78.51 | 77.05 | 1999 | John Lasseter, Ash Brannon, Lee Unkrich |
426 | Klaus | 80.48 | 75.00 | 81.07 | 81.41 | 2019 | Sergio Pablos |
427 | The Big Sleep | 80.45 | 92.10 | 79.74 | 77.58 | 1946 | Howard Hawks |
428 | Ford v Ferrari | 80.45 | 83.94 | 79.37 | 80.01 | 2019 | James Mangold |
429 | Dead Poets Society | 80.44 | 78.70 | 79.43 | 80.75 | 1989 | Peter Weir |
430 | The Terminator | 80.43 | 89.08 | 78.26 | 78.13 | 1984 | James Cameron |
431 | Naked | 80.43 | 84.48 | 80.39 | 77.34 | 1993 | Mike Leigh |
432 | Dangal | 80.41 | 83.00 | 79.68 | 80.56 | 2016 | Nitesh Tiwari |
433 | Kwaidan | 80.40 | 81.80 | 79.75 | 79.42 | 1964 | Masaki Kobayashi |
434 | The Man Who Would Be King | 80.40 | 90.55 | 78.24 | 77.79 | 1975 | John Huston |
435 | Wild Tales | 80.38 | 82.57 | 80.48 | 79.22 | 2014 | Damián Szifron |
436 | Groundhog Day | 80.38 | 80.08 | 79.31 | 79.35 | 1993 | Harold Ramis |
437 | Catch Me If You Can | 80.38 | 83.44 | 78.74 | 80.57 | 2002 | Steven Spielberg |
438 | I Vitelloni | 80.36 | 90.28 | 77.64 | 78.06 | 1953 | Federico Fellini |
439 | The Big Heat | 80.35 | 92.90 | 79.27 | 77.87 | 1953 | Fritz Lang |
440 | The Double Life of Véronique | 80.35 | 82.63 | 80.19 | 77.87 | 1991 | Krzysztof Kieślowski |
441 | Who's Afraid of Virginia Woolf? | 80.35 | 82.58 | 80.19 | 78.43 | 1966 | Mike Nichols |
442 | Requiem for a Dream | 80.33 | 71.39 | 81.39 | 80.93 | 2000 | Darren Aronofsky |
443 | Rope | 80.33 | 79.20 | 80.31 | 79.30 | 1948 | Alfred Hitchcock |
444 | Love and Death | 80.33 | 89.83 | 77.55 | 78.50 | 1975 | Woody Allen |
445 | The Remains of the Day | 80.29 | 86.88 | 78.75 | 78.80 | 1993 | James Ivory |
446 | Jules and Jim | 80.28 | 93.70 | 78.30 | 77.94 | 1962 | François Truffaut |
447 | The Gospel According to Matthew | 80.28 | 88.30 | 76.50 | 78.52 | 1964 | Pier Paolo Pasolini |
448 | How to Train Your Dragon | 80.27 | 81.97 | 79.45 | 80.24 | 2010 | Chris Sanders, Dean DeBlois |
449 | Harry Potter and the Deathly Hallows: Part 2 | 80.27 | 88.50 | 78.81 | 78.53 | 2011 | David Yates |
450 | Cat on a Hot Tin Roof | 80.26 | 87.05 | 79.46 | 79.79 | 1958 | Richard Brooks |
451 | The French Connection | 80.26 | 93.35 | 78.04 | 76.89 | 1971 | William Friedkin |
452 | Opening Night | 80.25 | 78.05 | 80.50 | 79.25 | 1977 | John Cassavetes |
453 | Hotel Rwanda | 80.24 | 84.54 | 79.34 | 79.40 | 2004 | Terry George |
454 | 4 Months, 3 Weeks and 2 Days | 80.22 | 92.51 | 77.76 | 76.22 | 2007 | Cristian Mungiu |
455 | Tampopo | 80.22 | 92.40 | 81.20 | 77.01 | 1985 | Juzo Itami |
456 | Scarface | 80.22 | 93.50 | 76.43 | 79.55 | 1932 | Howard Hawks, Howard Hughes |
457 | The Face of Another | 80.21 | 87.50 | 79.61 | 79.34 | 1966 | Hiroshi Teshigahara |
458 | The Roaring Twenties | 80.21 | 86.20 | 77.79 | 80.68 | 1939 | Raoul Walsh |
459 | Pickpocket | 80.20 | 93.80 | 76.41 | 76.47 | 1959 | Robert Bresson |
460 | Kiki's Delivery Service | 80.20 | 85.45 | 79.87 | 78.84 | 1989 | Hayao Miyazaki |
461 | A Prophet | 80.19 | 89.61 | 79.53 | 76.14 | 2009 | Jacques Audiard |
462 | Zelig | 80.19 | 90.00 | 76.50 | 80.29 | 1983 | Woody Allen |
463 | Trouble in Paradise | 80.18 | 88.20 | 79.35 | 77.62 | 1932 | Ernst Lubitsch |
464 | Gran Torino | 80.17 | 76.27 | 78.57 | 82.36 | 2008 | Clint Eastwood |
465 | Last Year at Marienbad | 80.16 | 88.25 | 78.29 | 77.37 | 1961 | Alain Resnais |
466 | All the President's Men | 80.15 | 85.95 | 80.48 | 76.46 | 1976 | Alan J. Pakula |
467 | Breaking the Waves | 80.15 | 79.85 | 78.46 | 79.55 | 1996 | Lars von Trier |
468 | Indiana Jones and the Last Crusade | 80.14 | 74.28 | 81.44 | 80.57 | 1989 | Steven Spielberg |
469 | Divorce Italian Style | 80.12 | 91.00 | 79.28 | 78.26 | 1961 | Pietro Germi |
470 | Edward Scissorhands | 80.12 | 78.65 | 78.09 | 80.73 | 1990 | Tim Burton |
471 | The Thing | 80.12 | 67.98 | 82.60 | 79.34 | 1982 | John Carpenter |
472 | Perfect Blue | 80.11 | 74.05 | 80.91 | 80.09 | 1997 | Satoshi Kon |
473 | Down by Law | 80.10 | 79.03 | 78.98 | 79.61 | 1986 | Jim Jarmusch |
474 | Bringing Up Baby | 80.10 | 90.75 | 78.25 | 76.45 | 1938 | Howard Hawks |
475 | The Phantom of Liberty | 80.09 | 85.10 | 78.89 | 78.66 | 1974 | Luis Buñuel |
476 | Bonnie and Clyde | 80.07 | 85.38 | 78.16 | 78.23 | 1967 | Arthur Penn |
477 | The Incredibles | 80.07 | 89.69 | 79.77 | 75.78 | 2004 | Brad Bird |
478 | Rocky | 80.04 | 79.73 | 79.17 | 79.29 | 1976 | John G. Avildsen |
479 | His Girl Friday | 80.03 | 94.15 | 79.24 | 76.72 | 1940 | Howard Hawks |
480 | Mommy | 80.03 | 80.79 | 80.39 | 79.13 | 2014 | Xavier Dolan |
481 | Mon Oncle | 80.03 | 88.00 | 78.03 | 78.76 | 1958 | Jacques Tati |
482 | My Fair Lady | 79.99 | 91.85 | 77.53 | 78.00 | 1964 | George Cukor |
483 | Charade | 79.98 | 85.55 | 79.37 | 78.72 | 1963 | Stanley Donen |
484 | Stalag 17 | 79.95 | 87.13 | 79.62 | 77.79 | 1953 | Billy Wilder |
485 | Boyhood | 79.95 | 97.08 | 76.08 | 75.95 | 2014 | Richard Linklater |
486 | The Secret in Their Eyes | 79.95 | 82.49 | 81.27 | 77.67 | 2009 | Juan José Campanella |
487 | Ninotchka | 79.95 | 90.15 | 77.99 | 78.50 | 1939 | Ernst Lubitsch |
488 | Pierrot le Fou | 79.94 | 81.75 | 77.84 | 76.65 | 1965 | Jean-Luc Godard |
489 | The Enigma of Kaspar Hauser | 79.94 | 89.10 | 78.30 | 78.27 | 1974 | Werner Herzog |
490 | Stroszek | 79.94 | 88.40 | 79.50 | 77.77 | 1977 | Werner Herzog |
491 | A Hard Day's Night | 79.93 | 93.73 | 76.82 | 77.08 | 1964 | Richard Lester |
492 | Onibaba | 79.90 | 74.75 | 79.42 | 79.96 | 1964 | Kaneto Shindo |
493 | Repulsion | 79.85 | 92.68 | 77.29 | 76.57 | 1965 | Roman Polanski |
494 | Like Stars on Earth | 79.85 | 80.50 | 79.54 | 79.86 | 2007 | Aamir Khan, Amole Gupte |
495 | Duck Soup | 79.84 | 92.33 | 79.01 | 74.92 | 1933 | Leo McCarey |
496 | Carlito's Way | 79.83 | 70.28 | 79.16 | 82.01 | 1993 | Brian De Palma |
497 | Nashville | 79.82 | 93.23 | 76.89 | 74.92 | 1975 | Robert Altman |
498 | The Triplets of Belleville | 79.82 | 88.97 | 76.57 | 78.66 | 2003 | Sylvain Chomet |
499 | Dr. Mabuse the Gambler | 79.81 | 85.10 | 76.88 | 79.98 | 1922 | Fritz Lang |
500 | Gone Girl | 79.79 | 83.03 | 79.32 | 78.87 | 2014 | David Fincher |
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what casinos are having fireworks
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